# SCCS Id: @(#)Monk.des 3.4 2002/04/08 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991-2 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, the Grand Master # and receive your quest assignment. # MAZE: "Mon-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ............................................................................ ............................................................................ ............................................................................ ....................------------------------------------.................... ....................|................|.....|.....|.....|.................... ....................|..------------..|--+-----+-----+--|.................... ....................|..|..........|..|.................|.................... ....................|..|..........|..|+---+---+-----+--|.................... ..................---..|..........|......|...|...|.....|.................... ..................+....|..........+......|...|...|.....|.................... ..................+....|..........+......|...|...|.....|.................... ..................---..|..........|......|...|...|.....|.................... ....................|..|..........|..|+-----+---+---+--|.................... ....................|..|..........|..|.................|.................... ....................|..------------..|--+-----+-----+--|.................... ....................|................|.....|.....|.....|.................... ....................------------------------------------.................... ............................................................................ ............................................................................ ............................................................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(24,06,33,13),lit,"temple" # Portal arrival point BRANCH:(05,04,05,04),(0,0,0,0) # Stairs STAIR:(52,09),down # Doors DOOR:locked,(18,09) DOOR:locked,(18,10) DOOR:closed,(34,09) DOOR:closed,(34,10) DOOR:closed,(40,05) DOOR:closed,(46,05) DOOR:closed,(52,05) DOOR:locked,(38,07) DOOR:closed,(42,07) DOOR:closed,(46,07) DOOR:closed,(52,07) DOOR:locked,(38,12) DOOR:closed,(44,12) DOOR:closed,(48,12) DOOR:closed,(52,12) DOOR:closed,(40,14) DOOR:closed,(46,14) DOOR:closed,(52,14) # Unattended Altar - unaligned due to conflict - player must align it. ALTAR:(28,09),noalign,altar # The Grand Master MONSTER:'@',"Grand Master",(28,10) # No treasure chest! # guards for the audience chamber MONSTER:'@',"abbot",(32,07) MONSTER:'@',"abbot",(32,08) MONSTER:'@',"abbot",(32,11) MONSTER:'@',"abbot",(32,12) MONSTER:'@',"abbot",(33,07) MONSTER:'@',"abbot",(33,08) MONSTER:'@',"abbot",(33,11) MONSTER:'@',"abbot",(33,12) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:"dart",(20,09) TRAP:"dart",(20,10) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. MONSTER: 'E',"earth elemental",(37,01) MONSTER: 'E',"earth elemental",(37,18) MONSTER: 'E',"earth elemental",(03,03) MONSTER: 'E',"earth elemental",(65,04) MONSTER: 'E',"earth elemental",(12,11) MONSTER: 'E',"earth elemental",(60,12) MONSTER: 'E',"earth elemental",(14,08) MONSTER: 'E',"earth elemental",(55,00) MONSTER: 'X',"xorn",(18,18) MONSTER: 'X',"xorn",(59,10) MONSTER: 'X',"xorn",(13,09) MONSTER: 'X',"xorn",(01,17) # # The "locate" level for the quest. # # Here you have to locate the Monastery of the Earth-Lord to # go further towards your assigned quest. # MAZE: "Mon-loca",' ' GEOMETRY:center,center # 1 2 3 4 5 6 7 #123456789012345678901234567890123456789012345678901234567890123456789012345 MAP ---------------------------------------------------- -------- ---.................................................- --.....| ---...--------........------........................--- ---...| ---.....- --.......- ----..................---- --.-- ---.....---- --------- --..................-- --..| ---...----- ----.----.....----.....--- --..|| ----..---- -----..--- |...--- |.......--- --...| |...--- ----....--- |.--- |.........-- --...|| |...- ----.....--- ---- |..........---....| |...---- ----......--- | |...|.......-....|| |......----- ---.........- | -----...|............| |..........----- ----...........--- -------......||...........|| |..............-----................--- |............|||..........| |-S----...............................--- |...........|| |.........|| |.....|..............------.............-----..........|| ||........| |.....|.............-- ---.........................|| |.......|| |.....|.............- ---.....................--| ||......| |---S--------.......---- --.................---- |.....|| |...........|..........--------..............----- ||....| |...........|............................----- |....| ------------------------------------------ ------ ENDMAP # Random Monsters RANDOM_MONSTERS: 'E', 'X' # Dungeon Description REGION:(00,00,75,20),lit,"ordinary" # Stairs STAIR:random,up STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,75,20) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random # # The "goal" level for the quest. # # Here you meet Master Kaen, your nemesis monster. You have to # defeat Master Kaen in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Mon-goal", ' ' INIT_MAP: 'L' , '.' , false , false , unlit , false GEOMETRY:center,center MAP .L......L.LLL.......LL.... .LLL.......L......LL...... LL.LL.............L.LL.... .......................... ......................LL.. ......................LLL. LL........................ .LL....................... .LL................LL.L... ..LL.....L.LL.......LLL... .........LLL.........L.... ENDMAP # Dungeon Description RANDOM_PLACES:(14,04),(13,07) REGION:(00,00,25,10),unlit,"ordinary" # Stairs STAIR:(20,05),up # Objects OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'@',"Master Kaen",place[0] ALTAR:place[0],noalign,altar MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'E',"earth elemental",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random MONSTER: 'X',"xorn",random # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "fila" is the upper filler, between the # start and locate levels, and "filb" the lower between the locate # and goal levels. # LEVEL: "Mon-fila" # Random Monsters RANDOM_MONSTERS: 'E', 'X' # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'E', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'E', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'X', "xorn", random MONSTER: 'E', "earth elemental", random ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'E', random, random, hostile MONSTER: 'E', "earth elemental", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'X', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'E', "earth elemental", random RANDOM_CORRIDORS LEVEL: "Mon-filb" # Random Monsters RANDOM_MONSTERS: 'E', 'X' # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'X', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'X', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'E', random, random, hostile ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'E', random, random, hostile MONSTER: 'E', "earth elemental", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'X', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'E', "earth elemental", random RANDOM_CORRIDORS