# SCCS Id: @(#)Samurai.des 3.4 2002/04/08 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991-92 by M. Stephenson, P. Winner # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Lord Sato # and receive your quest assignment. # MAZE: "Sam-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ..............................................................PP............ ...............................................................PP........... ..........---------------------------------------------------...PPP......... ..........|......|.........|...|..............|...|.........|....PPPPP...... ......... |......|.........S...|..............|...S.........|.....PPPP...... ..........|......|.........|---|..............|---|.........|.....PPP....... ..........+......|.........+...-------++-------...+.........|......PP....... ..........+......|.........|......................|.........|......PP....... ......... |......---------------------++--------------------|........PP..... ..........|.................................................|.........PP.... ..........|.................................................|...........PP.. ..........----------------------------------------...-------|............PP. ..........................................|.................|.............PP .............. ................. .........|.................|..............P ............. } ............... } ........|.................|............... .............. ........PP....... .........|.................|............... .....................PPP..................|.................|............... ......................PP..................-------------------............... ............................................................................ ............................................................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(18,03,26,07),lit,"throne",unfilled # Portal arrival zone BRANCH:(62,12,70,17),(0,0,0,0) # Stairs STAIR:(29,04),down # Doors DOOR:locked,(10,06) DOOR:locked,(10,07) DOOR:closed,(27,04) DOOR:closed,(27,06) DOOR:closed,(38,06) DOOR:locked,(38,08) DOOR:closed,(39,06) DOOR:locked,(39,08) DOOR:closed,(50,04) DOOR:closed,(50,06) # Lord Sato MONSTER:'@',"Lord Sato",(20,04) # The treasure of Lord Sato OBJECT:'(',"chest",(20,04) # roshi guards for the audience chamber MONSTER:'@',"roshi",(18,04) MONSTER:'@',"roshi",(18,05) MONSTER:'@',"roshi",(18,06) MONSTER:'@',"roshi",(18,07) MONSTER:'@',"roshi",(26,04) MONSTER:'@',"roshi",(26,05) MONSTER:'@',"roshi",(26,06) MONSTER:'@',"roshi",(26,07) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. MONSTER: '@',"ninja",(64,00),hostile MONSTER: 'd',"wolf",(65,01) MONSTER: '@',"ninja",(67,02),hostile MONSTER: '@',"ninja",(69,05),hostile MONSTER: '@',"ninja",(69,06),hostile MONSTER: 'd',"wolf",(69,07) MONSTER: '@',"ninja",(70,06),hostile MONSTER: '@',"ninja",(70,07),hostile MONSTER: '@',"ninja",(72,01),hostile MONSTER: 'd',"wolf",(75,09) MONSTER: '@',"ninja",(73,05),hostile MONSTER: '@',"ninja",(68,02),hostile MONSTER:'E',"stalker",random # # The "locate" level for the quest. # # Here you have to invade the Shogun's Castle to go # further towards your assigned quest. # MAZE: "Sam-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ............................................................................ ............................................................................ ........-----..................................................-----........ ........|...|..................................................|...|........ ........|...---..}..--+------------------------------+--..}..---...|........ ........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........ ..........|...-------...|....|....|....|....|....S.|...-------...|.......... ..........|-|.........------+----+-+-------+-+--------.........|-|.......... ............|..--------.|}........................}|.--------..|............ ............|..+........+..........................+........+..|............ ............|..+........+..........................+........+..|............ ............|..--------.|}........................}|.--------..|............ ..........|-|.........--------+-+-------+-+----+------.........|-|.......... ..........|...-------...|.S....|....|....|....|....|...-------...|.......... ........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........ ........|...---..}..--+------------------------------+--..}..---...|........ ........|...|..................................................|...|........ ........-----..................................................-----........ ............................................................................ ............................................................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Doors DOOR:locked,(22,04) DOOR:locked,(22,15) DOOR:locked,(53,04) DOOR:locked,(53,15) DOOR:locked,(49,06) DOOR:locked,(26,13) DOOR:locked,(28,07) DOOR:locked,(30,12) DOOR:locked,(33,07) DOOR:locked,(32,12) DOOR:locked,(35,07) DOOR:locked,(40,12) DOOR:locked,(43,07) DOOR:locked,(42,12) DOOR:locked,(45,07) DOOR:locked,(47,12) DOOR:closed,(15,09) DOOR:closed,(15,10) DOOR:closed,(24,09) DOOR:closed,(24,10) DOOR:closed,(51,09) DOOR:closed,(51,10) DOOR:closed,(60,09) DOOR:closed,(60,10) # Stairs STAIR:(10,10),up STAIR:(25,14),down # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:'*',random,(25,05) OBJECT:'*',random,(26,05) OBJECT:'*',random,(27,05) OBJECT:'*',random,(28,05) OBJECT:'*',random,(25,06) OBJECT:'*',random,(26,06) OBJECT:'*',random,(27,06) OBJECT:'*',random,(28,06) # OBJECT:'[',random,(40,05) OBJECT:'[',random,(41,05) OBJECT:'[',random,(42,05) OBJECT:'[',random,(43,05) OBJECT:'[',random,(40,06) OBJECT:'[',random,(41,06) OBJECT:'[',random,(42,06) OBJECT:'[',random,(43,06) # OBJECT:')',random,(27,13) OBJECT:')',random,(28,13) OBJECT:')',random,(29,13) OBJECT:')',random,(30,13) OBJECT:')',random,(27,14) OBJECT:')',random,(28,14) OBJECT:')',random,(29,14) OBJECT:')',random,(30,14) # OBJECT:'(',random,(37,13) OBJECT:'(',random,(38,13) OBJECT:'(',random,(39,13) OBJECT:'(',random,(40,13) OBJECT:'(',random,(37,14) OBJECT:'(',random,(38,14) OBJECT:'(',random,(39,14) OBJECT:'(',random,(40,14) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'@',"ninja",(15,05),hostile MONSTER:'@',"ninja",(16,05),hostile MONSTER:'d',"wolf",(17,05) MONSTER:'d',"wolf",(18,05) MONSTER:'@',"ninja",(19,05),hostile MONSTER:'d',"wolf",(15,14) MONSTER:'d',"wolf",(16,14) MONSTER:'@',"ninja",(17,14),hostile MONSTER:'@',"ninja",(18,14),hostile MONSTER:'d',"wolf",(56,05) MONSTER:'@',"ninja",(57,05),hostile MONSTER:'d',"wolf",(58,05) MONSTER:'d',"wolf",(59,05) MONSTER:'@',"ninja",(56,14),hostile MONSTER:'d',"wolf",(57,14) MONSTER:'@',"ninja",(58,14),hostile MONSTER:'d',random,(59,14) MONSTER:'d',"wolf",(60,14) MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random # "guards" for the central courtyard. MONSTER:'@',"samurai",(30,05),hostile MONSTER:'@',"samurai",(31,05),hostile MONSTER:'@',"samurai",(32,05),hostile MONSTER:'@',"samurai",(32,14),hostile MONSTER:'@',"samurai",(33,14),hostile MONSTER:'@',"samurai",(34,14),hostile # # The "goal" level for the quest. # # Here you meet Takauji, your nemesis monster. You have to # defeat him in combat to gain the artifact you have been # assigned to retrieve. # MAZE: "Sam-goal", ' ' FLAGS: noteleport GEOMETRY:center,center MAP ....................... ......---------.---------...... ......----.................----...... ....----.....-------------.....----.... ....--.....----...........----.....--.... ...||....---....---------....---....||... ...|....--....---.......---....--....|... ....|...||...---...--+--...---...||...|.... ....|...|....|....|-...-|....|....|...|.... ....|...|....|....+.....+....|........|.... ....|...|....|....|-...-|....|....|...|.... ....|...||...---...--+--...---...||...|.... ...|....--....---.......---....--....|... ...||....---....----.----....---....||... ....--.....----...........----.....--.... ....----.....-------------.....----.... ......----.................----...... ......-------------------...... ....................... ENDMAP # Dungeon Description RANDOM_PLACES:(02,11),(42,09) REGION:(00,00,44,19),unlit,"ordinary" # Doors DOOR:closed,(19,10) DOOR:closed,(22,08) DOOR:closed,(22,12) DOOR:closed,(25,10) # Stairs STAIR:place[0],up # Non diggable walls NON_DIGGABLE:(00,00,44,19) # Objects OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # TRAP:"board",(22,09) TRAP:"board",(24,10) TRAP:"board",(22,11) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'@',"Ashikaga Takauji",(22,10) MONSTER:'@',"samurai",random,hostile MONSTER:'@',"samurai",random,hostile MONSTER:'@',"samurai",random,hostile MONSTER:'@',"samurai",random,hostile MONSTER:'@',"samurai",random,hostile MONSTER:'@',"ninja",random,hostile MONSTER:'@',"ninja",random,hostile MONSTER:'@',"ninja",random,hostile MONSTER:'@',"ninja",random,hostile MONSTER:'@',"ninja",random,hostile MONSTER:'d',"wolf",random MONSTER:'d',"wolf",random MONSTER:'d',"wolf",random MONSTER:'d',"wolf",random MONSTER:'d',random,random MONSTER:'d',random,random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random MONSTER:'E',"stalker",random # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Sam-fila", ' ' INIT_MAP: '.' , 'P', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'd', random, random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'E', "stalker", random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Sam-filb", ' ' GEOMETRY:center,center MAP ------------- ------------- |...........| |...........| |...-----...|----------------------------------|...-----...| |...| |...|..................................|...| |...| |...-----..........................................-----...| |...........|--S----------------------------S--|...........| ----...--------.|..........................|.--------...---- |...|........+..........................+........|...| |...|........+..........................+........|...| ----...--------.|..........................|.--------...---- |...........|--S----------------------------S--|...........| |...-----..........................................-----...| |...| |...|..................................|...| |...| |...-----...|----------------------------------|...-----...| |...........| |...........| ------------- ------------- ENDMAP REGION:(00,00,59,15),unlit,"ordinary" # Doors DOOR:closed,(16,07) DOOR:closed,(16,08) DOOR:closed,(43,07) DOOR:closed,(43,08) # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'd', random, random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'd', "wolf", random MONSTER: 'E', "stalker", random MONSTER: 'E', "stalker", random MONSTER: 'E', "stalker", random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random