# SCCS Id: @(#)Valkyrie.des 3.4 2002/05/02 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991-2 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, the Norn, # and receive your quest assignment. # MAZE: "Val-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIPPPPPIIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIIIIIIIIIIIIIII IIIIPLLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..{..IIIIIIIIIIIIIIIIIIII IIIIPLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.....IIIIIIPPPIIIIIIIIII IIIPPPPPIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPPLPIIIIIIIIII IIIIPIIIIIIII..IIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPLPPIIIIIIIIII IIIIIIIIIIII..IIIIIPLPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..IIIIIPPPIIIIIIIIIII IIIIIIII.....IIIIIIPPPIIII|----------------|IIIIIPPPIII.IIIIIIIIIIIIIIIIIIII IIIIIII..III...IIIIIIIIIII|................|IIIIIPLPII..IIIIIIIIIIIIIIIIIIII IIIIII..IIIIII......IIIII.|................|.IIIIPPPII.IIIIIIIIIIIIIIIIIIIII IIIII..IIIIIIIIIIII.......+................+...IIIIIII.IIIIIIIIIIIIIIIIIIIII IIII..IIIIIIIII.....IIIII.|................|.I...IIIII.IIIIIIIIIIIIIIIIIIIII III..IIIIIIIII..IIIIIIIIII|................|IIII.......IIIIIIIIIIIIIIIIIIIII IIII..IIIIIII..IIIIIIIIIII|----------------|IIIIIIIIII...IIIIIIIIIIIIIIIIIII IIIIII..IIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIII...IIIIIIIIIIIIIIIII IIIIIII......IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPLLPPIIIII...IIIIIIIIIIIIIII IIIIPPPIP...IIIIIIIIIIIPIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIIIIIII...I......IIIIII IIIPPLPPIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.........IIIII IIIIPPPIIIIIIIIIIIIIIPPLPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.......IIIIII IIIIIIIIIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(27,08,42,12),lit,"ordinary" # Portal arrival point BRANCH:(66,17,66,17),(0,0,0,0) # Stairs STAIR:(18,01),down FOUNTAIN:(53,02) # Doors DOOR:locked,(26,10) DOOR:locked,(43,10) # Norn MONSTER:'@',"Norn",(35,10) # The treasure of the Norn OBJECT:'(',"chest",(36,10) # valkyrie guards for the audience chamber MONSTER:'@',"warrior",(27,08) MONSTER:'@',"warrior",(27,09) MONSTER:'@',"warrior",(27,11) MONSTER:'@',"warrior",(27,12) MONSTER:'@',"warrior",(42,08) MONSTER:'@',"warrior",(42,09) MONSTER:'@',"warrior",(42,11) MONSTER:'@',"warrior",(42,12) # Non diggable walls NON_DIGGABLE:(26,07,43,13) # Random traps TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random # Monsters on siege duty. MONSTER: 'a',"fire ant",(04,12) MONSTER: 'a',"fire ant",(08,08) MONSTER: 'a',"fire ant",(14,04) MONSTER: 'a',"fire ant",(17,11) MONSTER: 'a',"fire ant",(24,10) MONSTER: 'a',"fire ant",(45,10) MONSTER: 'a',"fire ant",(54,02) MONSTER: 'a',"fire ant",(55,07) MONSTER: 'a',"fire ant",(58,14) MONSTER: 'a',"fire ant",(63,17) MONSTER: 'H',"fire giant",(18,01),hostile MONSTER: 'H',"fire giant",(10,16),hostile # # The "locate" level for the quest. # # Here you have to find the cave of Surtur to go # further towards your assigned quest. # MAZE: "Val-loca",' ' FLAGS: hardfloor INIT_MAP: '.' , 'I' , true , true , lit , false GEOMETRY:center,center MAP PPPP.... ....PPPPP. PLP... .PPLLLPP PPP ....................... PPPLLP .. ............................ PPPP . ............................... .... ................................. .. .................................... . ................................... . .................................. . .. .............................. PP .PPP .......................... PLP .PLLP ..PLLP .PPPP.. ....PPPP ENDMAP # Dungeon Description REGION:(00,00,39,12),lit,"ordinary" # Stairs STAIR:(48,14),up STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(00,00,39,12) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',random,random MONSTER:'H',random,random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',random,random,hostile # # The "goal" level for the quest. # # Here you meet Lord Surtur your nemesis monster. You have to # defeat Lord Surtur in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Val-goal", 'L' INIT_MAP: '.' , 'L' , true , true , lit , false GEOMETRY:center,center MAP .L............................LLLLL LLL.........LLLLL.LLLLL.........LLL .LLL......LLLLLLLLLLLLLLL.......LL. .LLL.....LLL|---------|LLL.....L... ..LL....LL|--.........--|LL.....LLL .......LL|-...LLLLLLL...-|LL.....L. .......LL|...LL.....LL...|LL....... ......LL|-..LL.......LL..-|LL...... ......LL|.................|LL...... ......LL|-..LL.......LL..-|LL...... .......LL|...LL.....LL...|LL....... .......LL|-...LLLLLLL...-|LL....... ..L.....LL|--.........--|LL.....LL. ..LL.....LLL|---------|LLL....LLLL. ..LLL.....LLLLLLLLLLLLLLL...LLLLL.. .LLLL.......LLLLL.LLLLL.....LLLL... ..LL............................... ENDMAP # Dungeon Description REGION:(00,00,34,16),lit,"ordinary" # Stairs # Note: The up stairs are *intentionally* off of the map. STAIR:(45,10),up # Non diggable walls NON_DIGGABLE:(00,00,34,16) # Drawbridges DRAWBRIDGE:(17,02),south,open DRAWBRIDGE:(17,14),north,open # Objects OBJECT:'(',"crystal ball",(17,08),blessed,5,"The Orb of Fate" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Traps TRAP:"board",(13,08) TRAP:"board",(21,08) # Random traps TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"board",random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'H',"Lord Surtur",(17,08) MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',"fire ant",random MONSTER:'a',random,random MONSTER:'a',random,random MONSTER:'H',"fire giant",(10,06),hostile MONSTER:'H',"fire giant",(10,07),hostile MONSTER:'H',"fire giant",(10,08),hostile MONSTER:'H',"fire giant",(10,09),hostile MONSTER:'H',"fire giant",(10,10),hostile MONSTER:'H',"fire giant",(24,06),hostile MONSTER:'H',"fire giant",(24,07),hostile MONSTER:'H',"fire giant",(24,08),hostile MONSTER:'H',"fire giant",(24,09),hostile MONSTER:'H',"fire giant",(24,10),hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',"fire giant",random,hostile MONSTER:'H',random,random,hostile # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Val-fila" , 'I' INIT_MAP: '.' , 'I' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', random, random MONSTER: 'H', "fire giant", random, hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Val-filb" , 'L' INIT_MAP: '.' , 'L' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', "fire ant", random MONSTER: 'a', random, random MONSTER: 'H', "fire giant", random, hostile MONSTER: 'H', "fire giant", random, hostile MONSTER: 'H', "fire giant", random, hostile # TRAP: "fire", random TRAP: "fire", random TRAP: "fire", random TRAP: "fire", random TRAP: "fire", random TRAP: random, random TRAP: random, random