# SCCS Id: @(#)mines.des 3.4 2002/05/02 # Copyright (c) 1989-95 by Jean-Christophe Collet # Copyright (c) 1991-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "fill" level for the mines. # # This level is used to fill out any levels not occupied by # specific levels as defined below. # MAZE: "minefill" , ' ' INIT_MAP: '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '(', random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'G', random, random MONSTER: 'G', random, random MONSTER: 'h', random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # Minetown variant 1 # "Frontier Town" # LEVEL: "minetn-1" ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) NAME: "town" FOUNTAIN: (13, 7) FOUNTAIN: (20, 7) # The Town Watch MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "shop" , lit, (2,2), (3,4), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "tool shop", lit, (2,9), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "ordinary", unlit, (6,2), (3,4), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (6,9), (3,4), "town" DOOR: false, closed, north, random SUBROOM: "food shop", lit, (10,2), (2,3), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "candle shop", lit, (22,2), (3,3), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", unlit, (10,10), (2,3), "town" DOOR: false, locked, east, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", lit, (19,2), (2,3), "town" DOOR: false, locked, west, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (15,9), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (22,10), (2,3), "town" DOOR: false, locked, west, random SUBROOM: "ordinary", lit, (26,2), (3,3), "town" DOOR: false, closed, south, random MONSTER: 'G', "gnome lord", random SUBROOM: "ordinary", unlit, (25,10), (4,3), "town" DOOR: false, closed, north, random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 2 # "Town Square" # LEVEL: "minetn-2" ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) NAME: "town" FOUNTAIN: (17, 5) FOUNTAIN: (13, 8) # The Town Watch MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "ordinary", random, (2,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (5,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (16,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (19,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (22,0), (2,2), "town" DOOR: false, locked, south, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", unlit, (25,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (2,5), (2,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", lit, (5,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,5), (2,2), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "shop" , lit, (2,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, west, random SUBROOM: "tool shop", lit, (23,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, east, random SUBROOM: "food shop", lit, (24,5), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "candle shop", lit, (11,10), (4,3), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", unlit, (7,10), (3,3), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (19,5), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (18,10), (4,3), "town" DOOR: false, locked, west, random MONSTER: 'G', "gnome lord", random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 3 by Kelly Bailey # "Alley Town" # LEVEL: "minetn-3" ROOM: "ordinary",lit,(3,3),(center,center),(31,15) NAME: "town" FOUNTAIN:(01,06) FOUNTAIN:(29,13) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM:"ordinary",random,(2,2),(2,2),"town" DOOR: false,closed,south,random SUBROOM:"tool shop",lit,(5,3),(2,3),"town" CHANCE: 30 DOOR: false,closed,south,random SUBROOM:"ordinary",random,(2,10),(2,3),"town" DOOR: false, locked, north, random MONSTER: 'G',random,random SUBROOM:"ordinary",random,(5,9),(2,2),"town" DOOR: false,closed,north,random SUBROOM:"temple",lit,(10,2),(3,4),"town" DOOR: false,closed,east,random ALTAR:(1,1),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM:"ordinary",random,(11,7),(2,2),"town" DOOR: false,closed,west,random SUBROOM:"shop",lit,(10,10),(3,3),"town" DOOR:false,closed,west,random SUBROOM:"ordinary",random,(14,8),(2,2),"town" DOOR:false,locked,north,random MONSTER: 'G',random,random SUBROOM:"ordinary",random,(14,11),(2,2),"town" DOOR:false,closed,south,random SUBROOM:"tool shop",lit,(17,10),(3,3),"town" CHANCE:40 DOOR:false,closed,north,random SUBROOM:"ordinary",random,(21,11),(2,2),"town" DOOR:false,locked,east,random MONSTER:'G',random,random SUBROOM:"food shop",lit,(26,8),(3,2),"town" CHANCE:90 DOOR:false,closed,west,random SUBROOM:"ordinary",random,(16,2),(2,2),"town" DOOR:false,closed,west,random SUBROOM:"ordinary",random,(19,2),(2,2),"town" DOOR:false,closed,north,random SUBROOM:"wand shop",lit,(19,5),(3,2),"town" CHANCE:30 DOOR:false,closed,west,random SUBROOM: "candle shop",lit,(25,2),(3,3),"town" DOOR:false,closed,south,random ROOM: "ordinary", random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 4 by Kelly Bailey # "College Town" # LEVEL: "minetn-4" ROOM: "ordinary",lit,(3,3),(center,center),(30,15) NAME: "town" FOUNTAIN:(08,07) FOUNTAIN:(18,07) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM:"book shop",lit,(4,2),(3,3),"town" DOOR: false,closed,south,random SUBROOM:"ordinary",random,(8,2),(2,2),"town" DOOR: false,closed,south,random SUBROOM:"temple",lit,(11,3),(5,4),"town" DOOR: false,closed,south,random ALTAR:(2,1),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM:"ordinary",random,(19,2),(2,2),"town" DOOR: false,closed,south,random MONSTER: 'G', random, random SUBROOM:"candle shop",lit,(22,2),(3,3),"town" DOOR:false,closed,south,random SUBROOM:"ordinary",random,(26,2),(2,2),"town" DOOR:false,locked,east,random MONSTER: 'G',random,random SUBROOM:"tool shop",lit,(4,10),(3,3),"town" CHANCE:90 DOOR:false,closed,north,random SUBROOM:"ordinary",random,(8,11),(2,2),"town" DOOR:false,locked,south,random MONSTER: 'k',"kobold shaman",random MONSTER: 'k',"kobold shaman",random MONSTER: 'f',"kitten",random MONSTER: 'f',random,random SUBROOM:"food shop",lit,(11,11),(3,2),"town" CHANCE:90 DOOR:false,closed,east,random SUBROOM:"ordinary",random,(17,11),(2,2),"town" DOOR:false,closed,west,random SUBROOM:"ordinary",random,(20,10),(2,2),"town" DOOR:false,locked,north,random MONSTER:'G',random,random SUBROOM:"shop",lit,(23,10),(3,3),"town" CHANCE:90 DOOR:false,closed,north,random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # "Grotto Town" by Kelly Bailey # MAZE: "minetn-5",' ' GEOMETRY:center,center MAP ----- --------- |...--- ------.......-- ------- --------------- |.....----.........--..| |.....| ------- |.............| --..-....-.----------..| |.....| |.....| --+---+--.----+- --.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..| ---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..| ----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+- -----..|....-.....---- |.| |..|.------......--................| ------ |..|.............---.-- ----.+..|-.......--..--------+--..-- |....| --......---...........----- |.|..|-...{....---|.........|..-- |....| |........-...-...........----.|..|--.......| |.........|...| ---+--------....-------...---......--.-------....---- -----------...| ------.---...--...--..-..--...-..---...|.--..-...-....------- |.......-- |..|-.........-..---..-..---.....--....|........---...-|....| |.------- |..+...............-+---+-----..--..........--....--...+....| |.|...S. -----.....{....----...............-...........--...-...-|....| |.|...| |..............-- --+--.---------.........--..-........------- |.--+------- -+-----.........| |...|.|....| --.......------...|....---------.....|....| |...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+| |...| ---- ------|....| ----- -----.....----........|..|.| ----- ------ ------- --------------- ENDMAP STAIR:(01,01),up STAIR:(46,03),down FOUNTAIN:(50,09) FOUNTAIN:(10,15) FOUNTAIN:(66,18) REGION:(00,00,74,20),unlit,"ordinary" REGION:(09,13,11,17),lit,"ordinary" REGION:(08,14,12,16),lit,"ordinary" REGION:(49,07,51,11),lit,"ordinary" REGION:(48,08,52,10),lit,"ordinary" REGION:(64,17,68,19),lit,"ordinary" REGION:(37,13,39,17),lit,"ordinary" REGION:(36,14,40,17),lit,"ordinary" REGION:(59,02,72,10),lit,"ordinary" MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome lord", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random # The shops REGION:(25,17,28,19),lit,"candle shop" DOOR:closed,(24,18) REGION:(59,9,67,10),lit,"shop" DOOR:closed,(66,08) REGION:(57,13,60,15),lit,"tool shop" DOOR:closed,(56,14) REGION:(05,09,08,10),lit,"food shop" DOOR:closed,(07,11) # Gnome homes DOOR:closed,(04,14) DOOR:locked,(01,17) MONSTER: 'G', "gnomish wizard", (02,19) DOOR:locked,(20,16) MONSTER: 'G', random, (20,18) DOOR:random,(21,14) DOOR:random,(25,14) DOOR:random,(42,08) DOOR:locked,(40,05) MONSTER: 'G', random, (38,07) DOOR:random,(59,03) DOOR:random,(58,06) DOOR:random,(63,03) DOOR:random,(63,05) DOOR:locked,(71,03) DOOR:locked,(71,06) DOOR:closed,(69,04) DOOR:closed,(67,16) MONSTER: 'G', "gnomish wizard", (67,14) OBJECT: '=', random, (70,14) DOOR:locked,(69,18) MONSTER: 'G', "gnome lord", (71,19) DOOR:locked,(73,18) OBJECT: '(', "chest", (73,19) DOOR:locked,(50,06) OBJECT: '(', random, (50,03) OBJECT: '`', "statue", (38,15), "gnome king", 1 # Temple REGION:(29,02,33,04),lit,"temple" DOOR:closed,(31,05) ALTAR:(31,03),align[0],shrine # "Bustling Town" by Kelly Bailey # MAZE: "minetn-6",' ' INIT_MAP:'.','-',true,true,lit,true GEOMETRY:center,top MAP .-----................----------------.- .|...|................|...|..|...|...|.. .|...+..--+--.........|...|..|...|...|.. .|...|..|...|..-----..|...|..|-+---+--.. .-----..|...|--|...|..--+---+-.........| ........|...|..|...+.............-----.. ........-----..|...|......--+-...|...|.. .----...|...|+------..{...|..|...+...|.. .|..+...|...|.............|..|...|...|.. .|..|...|...|-+-.....---+-------------.| .----...--+--..|..-+-|.................. ...|........|..|..|..|----....---------. ...|..T.....----..|..|...+....|......|-. ...|-....{........|..|...|....+......|-. ...--..-....T.....--------....|......|-. .......--.....................---------- ENDMAP REGION:(00,00,38,15),lit,"ordinary" STAIR:levregion(01,03,20,19),(0,0,39,15),up STAIR:levregion(61,03,75,19),(0,0,39,15),down FOUNTAIN:(22,07) FOUNTAIN:(09,13) REGION:(13,5,14,6),unlit,"ordinary" REGION:(9,7,11,9),lit,"candle shop" REGION:(16,4,18,6),lit,"tool shop" REGION:(23,1,25,3),lit,"shop" REGION:(22,12,24,13),lit,"food shop" REGION:(31,12,36,14),lit,"temple" ALTAR:(35,13),align[0],shrine DOOR:closed,(5,2) DOOR:locked,(4,8) DOOR:closed,(10,2) DOOR:closed,(10,10) DOOR:locked,(13,7) DOOR:locked,(14,9) DOOR:closed,(19,5) DOOR:closed,(19,10) DOOR:closed,(24,4) DOOR:closed,(24,9) DOOR:closed,(25,12) DOOR:closed,(28,4) DOOR:locked,(28,6) DOOR:closed,(30,13) DOOR:closed,(31,3) DOOR:closed,(35,3) DOOR:closed,(33,7) MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", (14,6) MONSTER: 'G', "gnome lord", (14,5) MONSTER: 'G', "gnome", (27,8) MONSTER: 'G', "gnome lord", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: '@', "watch captain", random, peaceful # "Bazaar Town" by Kelly Bailey # LEVEL: "minetn-7" ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) NAME: "town" FOUNTAIN: (12, 07) FOUNTAIN: (11, 13) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome lord",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random SUBROOM: "ordinary", random, (2,2), (4,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (7,2), (2,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (7,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (10,2), (3,4), "town" MONSTER:'G',"gnome",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random DOOR: false, closed, south, random SUBROOM: "ordinary", random, (14,2), (4,2), "town" DOOR: false, closed, south, 0 MONSTER: 'n', random, random SUBROOM: "ordinary", random, (16,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", unlit, (19,2), (2,2), "town" DOOR: false, locked, east, random MONSTER: 'G',"gnome king",random SUBROOM: "food shop", lit, (19,5), (2,3), "town" CHANCE: 50 DOOR: false, closed, south, random SUBROOM: "ordinary", random, (2,7), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "tool shop", lit, (2,10), (2,3), "town" CHANCE: 50 DOOR: false, closed, south, random SUBROOM: "candle shop", lit, (5,10),(3,3), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (11,10), (2,2), "town" DOOR: false, locked, west, random MONSTER: 'G',random,random SUBROOM: "shop", lit, (14,10), (2,3), "town" CHANCE: 60 DOOR: false, closed, north, random SUBROOM: "ordinary", random, (17,11), (4,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (22,11), (2,2), "town" DOOR: false, closed, south, random SINK: (00,00) SUBROOM: "food shop", lit, (25,11), (3,2), "town" CHANCE: 50 DOOR: false, closed, east, random SUBROOM: "tool shop", lit, (25,2), (3,3), "town" CHANCE: 30 DOOR: false, closed, west, random SUBROOM: "temple", lit, (24,6), (4,4), "town" DOOR: false, closed, west, random ALTAR:(02,01),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Mine end level variant 1 # "Mimic of the Mines" # MAZE: "minend-1", ' ' GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ------------------------------------------------------------------ ------ | |.......| |.......-...| |.....|. | | --------- ----.......-------...........| ---...-S- | | |.......| |..........................-S- --.......| | | |......------- ---........................|. |.......-- | | |..--........-----..........................|. -.-..---- | | --..--.-----........-.....................--- --..-- | | --..--..| -----------..................---.----------..-- | | |...--.| |..S...S..............---................-- | | ----..----- ------------........--- ------------...--- | | |.........-- ---------- ---...-- ----- | | --.....---..-- -------- --...---...-- | | ----..-..-- --..--------------------- --......-- ---........| | |--....----- --..-..................--- |........| |.......-- | |.......| --......................S.. --......-- ---..---- | |--.--.-- ----.................--- ------..------...-- | | |....S.. |...............-..| ..S...........| | -------- -------------------- ------------------------ ENDMAP # Dungeon Description RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) REGION:(26,01,32,01),unlit,"ordinary",filled,true REGION:(20,08,21,08),unlit,"ordinary" REGION:(23,08,25,08),unlit,"ordinary" # Secret doors DOOR:locked,(07,16) DOOR:locked,(22,08) DOOR:locked,(26,08) DOOR:locked,(40,14) DOOR:locked,(50,03) DOOR:locked,(51,16) DOOR:locked,(66,02) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Niches # Note: place[6] empty OBJECT:'*',"diamond",place[0] OBJECT:'*',"emerald",place[0] OBJECT:'*',"worthless piece of violet glass",place[0] MONSTER:'m',random,place[0], m_object "luckstone" OBJECT:'*',"worthless piece of white glass",place[1] OBJECT:'*',"emerald",place[1] OBJECT:'*',"amethyst",place[1] MONSTER:'m',random,place[1], m_object "loadstone" OBJECT:'*',"diamond",place[2] OBJECT:'*',"worthless piece of green glass",place[2] OBJECT:'*',"amethyst",place[2] MONSTER:'m',random,place[2], m_object "flint" OBJECT:'*',"worthless piece of white glass",place[3] OBJECT:'*',"emerald",place[3] OBJECT:'*',"worthless piece of violet glass",place[3] MONSTER:'m',random,place[3], m_object "touchstone" OBJECT:'*',"worthless piece of red glass",place[4] OBJECT:'*',"ruby",place[4] OBJECT:'*',"loadstone",place[4] OBJECT:'*',"ruby",place[5] OBJECT:'*',"worthless piece of red glass",place[5] OBJECT:'*',"luckstone",place[5] # Random objects OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random # Mine end level variant 2 # "Gnome King's Wine Cellar" # MAZE: "minend-2", ' ' GEOMETRY:center,center MAP --------------------------------------------------------------------------- |...................................................| | |.|---------S--.--|...|--------------------------|..| | |.||---| |.||-| |...|..........................|..| | |.||...| |-|.|.|---...|.............................| .. | |.||...|-|.....|....|-|..........................|..|. .. | |.||.....|-S|..|....|............................|..|.. | |.||--|..|..|..|-|..|----------------------------|..|-. | |.| |..|..|....|..................................|... | |.| |..|..|----|..-----------------------------|..|.... | |.|---|..|--|.......|----------------------------|..|..... | |...........|----.--|......................| |..|....... | |-----------|...|.| |------------------|.|.|-----|..|.....|.. | |-----------|.{.|.|--------------------|.|..........|.....|.... | |...............|.S......................|-------------..-----... | |.--------------|.|--------------------|.|......................... | |.................| |.....................|........ | --------------------------------------------------------------------------- ENDMAP # Dungeon Description FOUNTAIN:(14,13) REGION:(23,03,48,06),lit,"ordinary" REGION:(21,06,22,06),lit,"ordinary" REGION:(14,04,14,04),unlit,"ordinary" REGION:(10,05,14,08),unlit,"ordinary" REGION:(10,09,11,09),unlit,"ordinary" REGION:(15,08,16,08),unlit,"ordinary" # Secret doors DOOR:locked,(12,02) DOOR:locked,(11,06) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,52,17) NON_DIGGABLE:(53,00,74,00) NON_DIGGABLE:(53,17,74,17) NON_DIGGABLE:(74,01,74,16) NON_DIGGABLE:(53,07,55,07) NON_DIGGABLE:(53,14,61,14) # The Gnome King's wine cellar. ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar." ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!" OBJECT:'!',"booze",(10,07) OBJECT:'!',"booze",(10,07) OBJECT:'!',random,(10,07) OBJECT:'!',"booze",(10,08) OBJECT:'!',"booze",(10,08) OBJECT:'!',random,(10,08) OBJECT:'!',"booze",(10,09) OBJECT:'!',"booze",(10,09) OBJECT:'!',"object detection",(10,09) # Objects # The Treasure chamber... OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',random,(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',"luckstone",(70,05) # Scattered gems... OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random # "Catacombs" by Kelly Bailey # Relies on some very specific behavior of MAZEWALK. # MAZE:"minend-3",'-' FLAGS:nommap GEOMETRY:center,bottom MAP - - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - | ------...---------.-----------...-----.-------.------- ----------------| - - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - | ------------.---------...-------------------------.--- ------------------| - - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| | --.---------------.......------------------------------- ----------|.....S-| - - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| | ----.----|.....|------.......--------|.........|--------------.------------| - - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - | ---------|.....|--.---...------------|.........|---------------------------| - - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - | ----------------------...-------.---------------------...------------------| ---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - | -.S..|----.-------.------- ---------.-----------------...----- -----.------- ---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - -- -.S..|--------.---.--- -...---------------...{.--------- --------- --|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - - ENDMAP RANDOM_PLACES:(1,15),(68,6),(1,13) NON_DIGGABLE:(67,3,73,7) NON_DIGGABLE:(0,12,2,16) FOUNTAIN:(12,08) FOUNTAIN:(51,15) REGION:(0,0,75,16),unlit,"ordinary" REGION:(38,6,46,10),lit,"ordinary" DOOR:closed,(37,8) DOOR:closed,(47,8) DOOR:closed,(73,5) DOOR:closed,(2,15) MAZEWALK:(36,8),west STAIR:(42,8),up # Objects OBJECT:'*',"diamond",random OBJECT:'*',random,random OBJECT:'*',"diamond",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"ruby",random OBJECT:'*',random,random OBJECT:'*',"ruby",random OBJECT:'*',"amethyst",random OBJECT:'*',random,random OBJECT:'*',"amethyst",random OBJECT:'*',"luckstone",place[0] OBJECT:'*',"flint",place[1] OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # One-time annoyance factor TRAP:"level teleport",place[0] TRAP:"level teleport",place[1] MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',"ettin mummy",random MONSTER:'V',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'V',random,random MONSTER:'e',random,random MONSTER:'e',random,random MONSTER:'e',random,random MONSTER:'e',random,random # end mines.des