# SCCS Id: @(#)tower.des 3.4 1990/02/26 # Copyright (c) 1989 by Jean-Christophe Collet # NetHack may be freely redistributed. See license for details. # # Upper stage of Vlad's tower MAZE:"tower1",' ' FLAGS: noteleport,hardfloor GEOMETRY:half-left,center MAP --- --- --- |.| |.| |.| ---S---S---S--- |.......+.+...| ---+-----.----- |...\.|.+.| ---+-----.----- |.......+.+...| ---S---S---S--- |.| |.| |.| --- --- --- ENDMAP LADDER:(11,05),down # The lord and his court MONSTER:'V',"Vlad the Impaler",(06,05) MONSTER:'V',random,(03,09) MONSTER:'V',random,(07,09) MONSTER:'V',random,(11,09) MONSTER:'V',random,(03,01) MONSTER:'V',random,(07,01) MONSTER:'V',random,(11,01) # The doors DOOR:closed,(08,03) DOOR:closed,(10,03) DOOR:closed,(03,04) DOOR:locked,(10,05) DOOR:locked,(08,07) DOOR:locked,(10,07) DOOR:closed,(03,06) # treasures OBJECT:'(',"chest",(07,05) OBJECT:'(',"chest",(03,09) OBJECT:'(',"chest",(07,09) OBJECT:'(',"chest",(11,09) OBJECT:'(',"chest",(03,01) OBJECT:'(',"chest",(07,01) OBJECT:'(',"chest",(11,01) # We have to protect the tower against outside attacks NON_DIGGABLE:(00,00,14,10) # Intermediate stage of Vlad's tower MAZE:"tower2",' ' FLAGS: noteleport,hardfloor GEOMETRY:half-left,center MAP --- --- --- |.| |.| |.| ---S---S---S--- |.S.........S.| ---.------+---- |......|..| --------.------ |.S......+..S.| ---S---S---S--- |.| |.| |.| --- --- --- ENDMAP # Random places are the 10 niches RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03), (01,07),(13,07),(03,09),(07,09),(11,09) LADDER:(11,05),up LADDER:(03,07),down DOOR:locked,(10,04) DOOR:locked,(09,07) MONSTER:'&',random,place[0] MONSTER:'&',random,place[1] MONSTER:'d',"hell hound pup",place[2] MONSTER:'d',"hell hound pup",place[3] MONSTER:'d',"winter wolf",place[4] CONTAINER:'(',"chest",place[5] OBJECT:'"',"amulet of life saving",contained CONTAINER:'(',"chest",place[6] OBJECT:'"',"amulet of strangulation",contained OBJECT:'[',"water walking boots",place[7] OBJECT:'[',"crystal plate mail",place[8] OBJECT:'+',"invisibility",place[9] # Walls in the tower are non diggable NON_DIGGABLE:(00,00,14,10) # Bottom most stage of Vlad's tower MAZE:"tower3",' ' FLAGS: noteleport,hardfloor GEOMETRY:half-left,center MAP --- --- --- |.| |.| |.| ---S---S---S--- |.S.........S.| -----.........----- |...|.........+...| |.---.........---.| |.|.S.........S.|.| |.---S---S---S---.| |...|.|.|.|.|.|...| ---.---.---.---.--- |.............| --------------- ENDMAP # Random places are the 10 niches RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03), (03,07),(15,07),(05,09),(09,09),(13,09) BRANCH:(02,05,02,05),(00,00,00,00) LADDER:(05,07),up # Entry door is, of course, locked DOOR:locked,(14,05) # Let's put a dragon behind the door, just for the fun... MONSTER:'D',random,(13,05) MONSTER:random,random,(12,04) MONSTER:random,random,(12,06) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random OBJECT:')',"long sword",place[0] TRAP:random,place[0] OBJECT:'(',"lock pick",place[1] TRAP:random,place[1] OBJECT:'[',"elven cloak",place[2] TRAP:random,place[2] OBJECT:'(',"blindfold",place[3] TRAP:random,place[3] # Walls in the tower are non diggable NON_DIGGABLE:(00,00,18,12)