revived barbarians didn't gain levels from potions pets wouldn't keep their armor or weapons (blessed figurine of Archon) avoid "rot" v. "burn" damage for organics identify +/- known rings/armor as "uncursed" loop through identification as long as additional "charges" are available successive disease attacks made you less sick, also make nurses cure sickness NO_MAILREADER non-mail daemon message fix make fortune cookies, pancakes yellow and lightning white cavemen were red while cavewomen and all other characters were "domestic" monsters might not change color when growing up redisplay cancelled objects in case their color changed (potions, spellbooks) ask if you want to play heard passtune add: make ^T intrinsic teleports use magical energy don't encase the Amulet (or invocation tools) inside cockatrice induced statues fix eating taking 1 turn less than number necessary, cheating you of nutrition fix inventory to avoid % in user-supplied names [pline(xprname())] fix crash when #force destroys unpaid chest in shop fix crash when movement reaches edge of screen on rogue level fix crash when two items in a row vanish from magic bag set bknown when Priests see item, fixing missing checks elsewhere set alignment of priest's quest artifact to match priest's starting alignment if the Mitre of Holiness gets stolen by the Wizard, reset int & wis stats always unlock quest stairs whenever leader acknowledges quest completion make mysterious force which locks quest stairs block objects as well as player duplicate shopkeeper names were possible on town level trying to rename shopkeepers left dangling pointers credit balance can prevent Kop summoning when player leaves shop suddenly suppress several shopkeeper messages (and buy|sell) is shk is asleep|paralyzed using charged objects ((engrave) wands, horns of plenty, etc.) in shops was free don't double bill for food eaten off shop floor (multi-turn to eat only) fix to prevent unpaid objects differing only in price from merging (only in inventory; they're not "unpaid" any more when dropped, so might merge) missing #ifdef SOUNDS in vault.c inconsistent MFLOPPY/MICRO use of dotcnt for saving add: wands of striking break potions add: directional healing spells add: pickup_types option, pickup -> autopickup disclosure option takes optional string value; killed counts and genocide list give better message when trying to set options which are compiled out add: hungry pets make begging noises centaurs and mariliths could wear inappropriate armor remove Medusa's tail and give her wings separate creatures that don't breathe from creatures that can breathe water you can't choke if you don't breathe Fort Knox eels were placed outside moat jellies for Juiblex, not Jabberwocks don't heal while praying, so that gods are more likely to heal you fix fireballs burning fire resistant players floating eyes could paralyze monsters indefinitely fix monster sleep/wakeup induced my musical instruments players hit by wands of sleep get chance to wake up when attacked by monster iron balls keep their "very heavy" weight fix vorpal blade/long worm misses allow monsters to kill players with vorpal blade and tsurugi fix objects falling through trapdoors; "shipping destination"'s overloaded use of obj coordinates could cause bogus screen update attempt (y >= ROWNO) prevent bad argument to rnl() from prayer_done() when praying in gehennom display message when boulder is pushed into pit avoid monsters deciding displaced or invisible characters were off the screen kicking embedded objects loose would break fobj chain (-> freeobj() panic) when using the cursor to look at remote objects, if the target object is embedded in something, mention that fact dropping gold inside a monster -> freeobj() panic gold picked up by pets wasn't in mgold and thus didn't show up on probing fix "stop *opening* the lock" even when you were locking it succubus stealing ring of adornment caused crash if she already had one monsters created by monster reading create monster didn't appear for scroll ID monsters explicitly casting spells of sleep or cold had messages reversed elf character could get impossible("snow boots not found?") stepping onto ice accept gray/grey except for spellbooks keep monsters from teleporting on no-teleport levels don't allow digging of trapdoors on the three wizard levels don't allow digging down (including drum of earthquake) to destroy portals fix digging down from within walls and solid rock; monsters could enter the resulting trapdoor/pit, but players couldn't fix digging down while flying; don't fall through destroy any engraving if a hole is dug down thru it, or ice it's in gets melted change many hardcoded "floor"s and a few "ground"s to use actual surface type fix blessed unicorn horn's restore ability feature (strength gain when weak) underwater: prevent turbulence from placing character inside solid wall underwater: suppress "you inhale water" message when removing amulet of magical breathing if you're polymorphed into a swimmer or nonbreather when using the 'A' command to take off armor from underneath other armor, account for time needed to take off and put back on outer garment(s) don't create doors over pits and trap doors when using a wand of locking fix mapping when you drop objects while following the guard out of a vault X11: some status didn't show up after restore UNIX: fix potential security hole accessing file through NETHACKOPTIONS setuid VMS: disable installed privileges when assigning i/o channel to terminal, opening termcap, or accessing user-specified config file Amiga: invalid showscore and numberpad options inserted by frontend