A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) D = (255, 0, 0) E = (0, 0, 255) F = (0, 145, 0) G = (108, 255, 0) H = (255, 255, 0) I = (255, 0, 255) J = (145, 71, 0) K = (204, 79, 0) L = (255, 182, 145) M = (71, 108, 108) N = (255, 255, 255) O = (218, 218, 182) P = (108, 145, 182) # tile 0 (giant ant) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJAJKKAMMM MMMMMJAAAKJJJAMM MMMMMAKJJAJJAAMM MMMKKAJJJAAAMMMM MMBJJAAAAAJJAMMM MMJBJAJAJAAMMMMM MMMMMAJAMJAMMMMM MMMMMMJAMJAMMMMM MMMMMMMMMMMMMMMM } # tile 1 (killer bee) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MPPPMMMMMPPMMMMM PPPPPMMMPBPPMMMM PBPPPMMPBPPPMMMM MPPBPMPPLPLLMMMM MMMPPMPLLALHAHMM MMMAKKKLAHAAHHMM BBJJJJJJJAHHAAMM ABJBBJJJJAHAHHMM MJJABJAJMJMHHMMM MMMMMMMJMJMMMMMM MMMMMMMMMMMMMMMM MMMAAAAAAAAAAAMM MMMMMAAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 2 (soldier ant) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJAJKKAMMM MMMMMJAAAKJJJAMM MMMMMAKJJAJJAAMM MJJKKAJJJAAAMMMM JBJJJAAAAAJJAMMM JJJBJAJAJAAMMMMM JAAJJAJAMJAMMMMM MMJJAAJAMJAMMMMM MMMMMMMMMMMMMMMM } # tile 3 (fire ant) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMDACCCAMMM MMMMMDAAACDDDAMM MMMMMACDDADDAAMM MMMCCADDDAAAMMMM MMGDDAAAAADDAMMM MMDGDADADAAMMMMM MMMMMADAMDAMMMMM MMMMMMDAMDAMMMMM MMMMMMMMMMMMMMMM } # tile 4 (giant beetle) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKKDKKMMMMM MMMMKACLCJJDMMMM MMMKCLCJJDDDKMMM MMMDCCJDADDADMMM MMMADJDDDDDDDMMM MMMBAKDDAADKAAMM MMMABAKDDKMMMMMM MMMMMMAAMAAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 5 (queen bee) { MMMMMMMMMMMMMMMM MPPPMMMMMPPMMMMM PPPPPMMMPPPPMMMM PPPPPMMPPBPPMMMM PBPPPMMPBPPPMMMM MPPBPMPPLPLLMMMM MMMPPMPLLALHAHMM MMMAKKKLAHAAHHMM BBJJJJJJJAHHAAHM ABJBBJJJJAHAHHHM MJJABJAJMJHHHAAM MMMJMMMJMJAAAHHM MMJJMMJJMJMHHAHM MMJAAAJAAJMMHHMM MMMMMAAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 6 (acid blob) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMKDDAMMMMMMM MMMDDKDDKAMMMMMM MDDDIIIDJDAMMMMM DMIIOOIIDAIAMMMM MDKNNNODIDAMMIAM IDJNANOJDDJAMMMM ADIDNOIDIDDDAMMM MMMJDIKIADKIAMMM MIAMIDIDMJDAMMMM MMMIMDDAMMMMDAMM MMMMMMMMMIAMMMMM MMIAMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 7 (quivering blob) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMPPPPMMMMMMM MMMMMMMMMPMMMMMM MPMOOOPPEMMAAAMM PMOPBBBPOEAEAAMM PMPBNNNPMOEAAEAM PMPNNNNNPOEEAEAM POPNAANNEOMOAEAM MOPNAANNEMMOAAAM MOPBNNNEPPMOEAAM BPOPEEEBBPOMEEAM BBBPBBBBBBPPPPAM MMBBBBBBBBBBPAMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 8 (gelatinous cube) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMLLLMMMMMM MMMMMLLLLLLLLMMM MMMLLLLLLLLLDMMM MMMCLLLLLLLDDAMM MMMCGGCLLLDDDAAM MMMCAGCGGDDDDAAA MMMCCCCAGDDDAAAA MMMMMCCCCDDAAAAM MMMMMMMCCDAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 9 (chickatrice) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMOOMMMMMMM MMMMMMHAOOMMMMMM MMMMMHHOOHMHHAMM MMMMMMMMOOHOAMMM MMMMMMMMOOFAMMMM MMMMMMMMFGGFAMMM MMMMMMMMAGFGAAMM MMMMMMMMMMMGAMMM MMMMMMMFMMFFAMMM MMMMMMMAFFAAMMMM MMMMMMMMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 10 (cockatrice) { MMMMMMMMMMMMMMMM MMMDMDDMMMMMMMMM MMMMDDMMMMMMMMMM MMMMNLMMAAMMMMMM MMHHANMAAAMMMMMM MHHMNOMMAAAAMMMM MMMAOOLFFFAAMMMM MMMOOLKGGFFAAMMM MMMAOAGGFGFFAAMM MMMMMMMGFFGFAAMM MMMMMMMMMFGGAAMM MMMMMFAMMMFFAMMM MMMMFAMMMMFFAMMM MMMMFAMMFFFAMMMM MMMMMFFFFAMMMMMM MMMMMMMMMMMMMMMM } # tile 11 (pyrolisk) { MMMMMMMMMMMMMMMM MMMDMDDMMMMMMMMM MMMMDDMMMMMMMMMM MMMMNBMMAAMMMMMM MMHHANMAAAMMMMMM MHHMNBMMAAAAMMMM MMMAPBBJJJAAMMMM MMMPPPKDDKJAAMMM MMMAPADDKDKJAAMM MMMMMMMDJKDJAAMM MMMMMMMMMJDDAAMM MMMMMJAMMMJJAMMM MMMMJAMMMMJJAMMM MMMMKAMMKKKAMMMM MMMMMJKKKAMMMMMM MMMMMMMMMMMMMMMM } # tile 12 (jackal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOMMOMMMMMMMMM MMMOMOOMMMOMMMMM MMOOOOMMMMMOMMMM MMIOIOOMMMMOMAMM MOLLOOOLMMMOMAMM DOOOAOOOOOOOAAMM MMAAOOOOOOOOAAMM MMMMOJOOOOOLAAMM MMMMOJOLKALKAAMM MMMOOAOAAAOAAMMM MMMMMOOMMOOAMMMM MMMMMMMMMMMMMMMM } # tile 13 (fox) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMCMMMMMMMMMMM MMMMCMMMMMMMMMMM MMCCACMMMCCCMMMM MMACCCCCCACCCMMM MMMAACCCCMACCMMM MMMMACAACMMAAMMM MMMACMACAMMMMMMM MMMMMMMMMMMMMMMM } # tile 14 (coyote) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMKMMKMMMMMMMMM MMMKMKKMMMMMMKKK MMKKKKMMMMMMKKKA MMNCNKMKKKKKAAAM MKCCKKKKKKKKKMMM KKCKAKKKKKKKKMMM DKKKAKAKKKKAKMMM MMAAKAAKAAAAKMMM MMMMAKAKAAAAKMMM MMMAKKAKAMAKKMMM MMMMMAKKMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 15 (werejackal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOMMOMMMMMMMMM MMMOMOOMMMOMMMMM MMOOOOMMMMMOMMMM MMIOIOOMMMMOMAMM MOLLOOOLMMMOMAMM DOOOALLOOOOOAAMM MMAALLLLOOOOAAMM MMMMLJLLLOOLAAMM MMMMLJLLKALKAAMM MMLLLALAAAOAAMMM MMMLMLLMMOOAMMMM MMMMMMLMMMMMMMMM } # tile 16 (little dog) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJMMJMMMMMMMMM MMMJMJJMMMKMMMMM MMJJJJMMMMMKMMMM MMNJNKKMMMMKMAMM MJJJCKKMMMMKMAMM MPJJAKCKKCKKAAMM MDDAACKKCKKKAAMM MMMMKJKJCJKJAAMM MMMMKJKJJAJJAAMM MMMKKAKAAAKAAMMM MMMMMKKMMMKAMMMM MMMMMMMMMMMMMMMM } # tile 17 (dog) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJMMJMMMMMKMMM MMMJMJJMMMMMMKMM MMJJJJMMMMMMMKMM MMNJNKKMMMMMMKMA MJJJCKKKKMMMMKMA MPJCAKCKKKKCKKAA MDDAACKKKKCKKKAA MMAAKJKKJJCJKJAA MMMMKJKKJJJAJJAA MMMMKAKJAAAAKJAM MMMKKAKAAAAAKAAM MMMMMKKAAMMMKAMM MMMMMMMMMMMMMMMM } # tile 18 (large dog) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJMMJMMMMMKMMM MMMJMJJMMMMMMKMM MMJJJJMMMMMMMKMM MMNJNKKKMMMMMKMA MJJJCKKKKKMMJKMA MPJCAKCKKKKCKKAA MDDAACKKKKCKKKAA MMAAKJKKJJCJKJAA MMMJKJKKJJJAJJAA MMMMKAKJAAAAKJAM MMMMKAKJAAAAKJAM MMMKKAKAAAAAKAAM MMMMMKKAAMMMKAMM MMMMMMMMMMMMMMMM } # tile 19 (dingo) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMCMM MMMCMMCMMMMMMMCM MMMCMCCMMMMMMMCA MMCCCCKMMMMMMMCA MMACACCKCCCCCCAA MMLLCCCKCCCLCCCA MKCCACKCLLLLACCA MMAACAACLLAAACCA MMMMACACAAAAAACA MMMMCCACAAAMMCCA MMMMMACCAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 20 (wolf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPMMPMMMMMPMMM MMMPMPPMMMMMMPMM MMPPPPMMMMMMMPMM MMNMNPPMMMMMMPMA MPMMPPPPPMMMMPMA PPMPAPPPPPPPPPAA DPPPAPPPPPPPPPAA MMAAPMPPMMPMPMAA MMMMPMPPMMMAMPAA MMMMPAPMAAAAPMAM MMMPPAPAAAAAPAAM MMMMMPPAAMMPPAMM MMMMMMMMMMMMMMMM } # tile 21 (werewolf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPMMPMMMMMPMMM MMMPMPPMMMMMMPMM MMPPPPMMMMMMMPMM MMNMNPPMMMMMMPMA MPMMPPPPPMMMMPMA PPMPAPPPPPPPPPAA DPPPALPPPPPPPPAA MMAALLPLMMPMPMAA MMMMLMLLMMMAMPAA MMMMLALMAAAAPMAM MMLLLALAAAAAPPAM MMMLMLLAAMMPPMMM MMMMMLLMMMMMMMMM } # tile 22 (warg) { MMMMMMMMMMMMMMMM MMMPMMPMMMMPPMMM MMMPMPPMMMMMMPMM MMPPPPMMMMMMMPMA MMNMNPPMMMMMMPMA MPMMPPPPPMMMMPMA PPPPDPPPPPPPPPAA DPPNDPPPPPPPPPAA MMDDDPPPPPPPPPAA PNDNPMPPPPPPPPAA MPPPPAPPPPAPPMAM MMMPAAPPAAAAPPAA MMMPAAPMAAAAPMAM MPPPAAPAAAAAPAAM MMMMPPPAAMPPPAMM MMMMMMMMMMMMMMMM } # tile 23 (winter wolf cub) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMNMMMMMMMMM MMMNMNBMMMNMMMMM MMNNNNMMMMMNMMMM MMDNDNBMMMMNMAMM MMNNNNBMMMMNMAMM MNNNNNNNNNNNAAMM MDNBBNNNNNNBAAMM MMMMNNNNNNNBAAMM MMMMNNNBBANBAAMM MMMNBANAAANAAMMM MMMMMNBMMNBAMMMM MMMMMMMMMMMMMMMM } # tile 24 (winter wolf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMNMMMMMNMMM MMMNMNNMMMMMMNMM MMNNNNMMMMMMMNMM MMDODNNMMMMMMNMA MNOONNNNNMMMMNMA NNONANNNNNNNNNAA DNNBANNNNNNNNNAA MMAANNNNNNNBNNAA MMMMNBNNNBBANNAA MMMMNANBAAAANBAM MMMNNANAAAAANAAM MMMMMNNAAMMNNAMM MMMMMMMMMMMMMMMM } # tile 25 (hell hound pup) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMCMMCMMMMMMMMM MMMCMCCMMMCMMMMM MMCCCCMMMMMCMMMM MMDCDCCMMMMCMAMM MCCCCCCMMMMCMAMM MPCCACCCCCCCAAMM MCHAACCCCCCCAAMM CHCMCCCCCCCCAAMM MDMMCCCCCACCAAMM MMMCCACAAACAAMMM MMMMMCCMMMCAMMMM MMMMMMMMMMMMMMMM } # tile 26 (hell hound) { MMMMMMMMMMMMMMMM MMMCMMCMMMMCCMMM MMMCMCCMMMMMMCMM MMCCCCMMMMMMMCMA MMDJDCCMMMMMMCMA MCCCCCCCCMMMMCMA CCCCDCCCCCCCCCAA MCHCMCCCCCCCCCAA CHCMMCCCCCCCCCAA MDMMCCCCCCCCCCAA MMMCCACCCCACCMAM MMMCAACCAAAACCAA MMMCAACMAAAACMAM MCCCAACAAAAACAAM MMMMCCCAAMCCCAMM MMMMMMMMMMMMMMMM } # tile 27 (Cerberus) { MMMMMMMMMMMMMMMM MMJMMJMMMMMMMMMM MMJJJJMJMMJMMMMM MNJNJMMJMJJMMMMM JJJJKAJJJJMMMMJM PJJJJANJNKKMMMJM DJKJAJJJKJJKMMJM MMAAJPJKAJKJKJJM MMJJJDDAJKJJJJJA MMJJJAAJJJJJJJJA MJKKKJJJKJJKJJAA MJJAAKJJKJJJKJAA JJAAAAJJAAAAJJAM JAAAAAJAAAAAJAAM MMMMMJJAAMMMJAMM MMMMMMMMMMMMMMMM } # tile 28 (gas spore) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMPFGGFPMMMMM MMMMPGFFFFFPMMMM MMMPFFFFFGGFPMMM MMMFFGGFFGGFFMMM MMMGFGGFFFFFGMMM MMMGFFFFFFFFGMMM MMMFFFFGGFFFFMMM MMMPGGFGGFGGPMMM MMMMPGFFFFGPMMMM MMMMMPFGGFPMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 29 (floating eye) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMONNNOMMMMM MMMMPNNNNNNNPMMM MMMMNNNNNNNNNMMM MMMONNBBBBNNNOMM MMMNNBBEEBBNNNMM MMMNNBEAAEBNNNMM MMMONBEAAEBNNOMM MMMMNBBEEBBNNMMM MMMMPNBBBBNNPAAM MMMMMMONNNOAAAAM MMMMMMAAAAAAAAAM MMMMMMMAAAAAAAMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 30 (freezing sphere) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMPBBBPMMMMM MMMMPBBBBBBBPMMM MMMMBBBBBBBBBMMM MMMPBPPPBBBBBPMM MMMBBNNBBPPPBBMM MMMBBANPBNNBBBMM MMMPBBPPBANPBPMM MMMMBBBBBBPPBMMM MMMMPBBBBBBBPAAM MMMMMMPBBBPAAAAM MMMMMMAAAAAAAAAM MMMMMMMAAAAAAAMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 31 (flaming sphere) { MMMMMMMMMMMMMMMM MMMMCMMMHMMMMMMM MMMMCMMMMOMMMCMM MMMCMMHMCCMMMCMM MMMCMMCMCCMMCCMM MMMDCAMDDCMACCMM MAHCDCADDCAADCMM MAACDCDDDDDADDMM MMACDDDJJJDDDDMM MMADDCAKDDACDDMM MMMADAKDDCDADMMM MMMADADHCHCADMMM MMMMDADDDCDADMMM MMMMMDADDDADMMMM MMMMMMJJJJJMMMMM MMMMMMMMMMMMMMMM } # tile 32 (shocking sphere) { MMMMMMMMMMMMMMMM MMMMMPPPPPPMMMMM MMMPPIAAADAPPMMM MMPAAAIAAADDAPMM MMPHAAAPBOAAAPMM MPAHHAPBBBOAAAPM MPHAAAPBBBBAHHPM MPAAAAPPBBBAAAPM MPAAAIAPPPAAAIPM MPIIIAAAAAAIIAPM MMPIAANAAPAAAIPM MMPIAANAAAPAAPMM MMMPANANAPAPAPMM MMMMPPAIAPAPPMMM MMMMMMPPPPPMMMMM MMMMMMMMMMMMMMMM } # tile 33 (beholder) { MMMMOAMMOAMMMMMM MMOAMDADAMOAMOAM MMMDAMDADADADDMM MMOADDOOOODDADOM MMMDDHOAAOHDDAMM MMMJDHOAAOHDDJMM MMMDDDOOOODDDDMM MMMDDDDDDDDDDDMM MMMJDAOAAAOADJMM MMMMDDAAOAADDMMM MMMMPDDDDDDDPAAM MMMMMMJDDDJAAAAM MMMMMMAAAAAAAAAM MMMMMMMAAAAAAAMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 34 (kitten) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMKMMMM MMMMMMMMMMMMCMMM MMMMCMCMMMMMLMAM MMMCCCCJMMMMCMAM MMMNCNCJCCLCLMAM MMMCCCCJCCLCCAAM MMMMIACCLLCCCAAM MMMMMCACCJCCJAMM MMMMMMCCAMMCAMMM MMMMMMMMMMMMMMMM } # tile 35 (housecat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMKMMMM MMMMMMMMMMMMCMMM MMMCMCMMMMMMLMAM MMCCCCJMMMMMCMAM MCNCNCJCLCLCLMAM MCCCCCJCLCLCCAAM MMCICJCCLCLCLAAM MMMAACCLCLCCCAAM MMMCCACCJJCCJAMM MMMMMCCAMMMCAMMM MMMMMMMMMMMMMMMM } # tile 36 (jaguar) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMCMMCMMMMMMCMMM MMCCMCJMMMMMMCMA MCCCCCJMMMMMMCMA MGCGCCJCAACCJCMA MCCCCCJCCCCCCCAA MCDDDJCAACCAJCAA MMCCACCAJCCAACAA MMMMCACCJJJCCJAM MMMMCACAAAAACJAM MMMCKACAAAAACAAM MMMMMCCAAMMMCAMM MMMMMMMMMMMMMMMM } # tile 37 (lynx) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM OMMMMOMMMMMMMMMM ACMCCAMMMMMMMMMM MCCCAMMMMMMMMCAM MGCGCOAKKKKKMLAM MCKCCAJCCCCCKAMM LLDDLLACLLLCCAAM MMCCMAACLLLCCAAM MMMMMMMCAAAACAAM MMMMCACAAAACCAMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 38 (panther) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMAAMM MMMMMMMMMMMMMMAM MMMMMMMMMMMMMMAM MAMMMAMMMMMMMMAM MEAMAEMMMMMMMMAM MAAAAAEAAAAAAAMM MAAAAAEAAAAAAAMM MHAHAAMAAAAAAAAM MAAAAMAAAAAEAAAM MAAAMMAAAAAEAAAM MMMMMAAMMMMAAAMM MMAAAAMMAAAAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 39 (large cat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMKMMM MMMMMMMMMMMMMCMM MMMCMCMMMMMMMLMA MMCCCCJMMMMMMCMA MCNCNCJCLCCLCLMA MCCCCCJCLCCLCCAA MMCDCJCCLCCLCLAA MMMAACCLCCLCCCAA MMMMCACCJJJCCJAM MMMCKALAAAAACAAM MMMMMCCAAMMMCAMM MMMMMMMMMMMMMMMM } # tile 40 (tiger) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMCMMCMMMMMMCMMM MCCJCCMMMMMMMCMA MCAACCJMMMMMMAMA MGAGCCJACACAJCMA MCCCCCACACACACAA MODOCACCACACACAA MOCOACCJACACACAA MMMMCACJAJAJCAAM MMMMAACAAAAAAJAM MMMCKACAAAAACAAM MMMMMCCAAMMCCAMM MMMMMMMMMMMMMMMM } # tile 41 (gremlin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM GGGAMMMMAGGGMMMM MGGGFAAAGGGMMMMM MMFFFFFFFFMMMMMM MMMNDFFDNAMMMMMM MMMGNFFNGAMMMMMM MMMGFFFFGAMMAAMM MMMAGFFFAFAAAAAM MMGFAGFAFFFAAAAM MGFGFAAFFAFAAAAM MGFMGFAGAAFAAAAM MMMMFFAGFAAMAAMM MMMGFAMFGAMMMMMM MMMMMMMMMMMMMMMM } # tile 42 (gargoyle) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPAPPPPAPMMMMM MMPAMMMMMMAPMMMM MMPMDDMMDDAPMMMM MMMMPDMMDPAMMMMM MMMMPMMMMPAMMAAM MMMMAPMMMAMAAAAA MMMPMAPMAMMMAAAA MMPMPMAAMMAMAAAA MMPAMPMAPAAMAAAA MMPAMPMMMMAMAAMM MMMMMPMMMMAAAAMM MMMMMPMAPMAAMMMM MMMMPFAMFPAMMMMM MMMMMMMMMMMMMMMM } # tile 43 (winged gargoyle) { MMMKMMMMMMKMMMMM MMMKJMMMMKJMMMMM MMKJAPPPPAJJMMMM MMKJMMMMMMAJMMMM MMKJDDMMDDAJMMMM MKJAPDMMDPAJJMMM MKJAPMMMMPAAJAAM KJAMAPMMMAMAJJAA JMMPMAPMAMMMAJAA MMPMPMAAMMAMAAAA MMPAMPMAPAAMAAAA MMPAMPMMMMAMAAMM MMMMMPMMMMAAAAMM MMMMMPMAPMAAMMMM MMMMPFAMFPAMMMMM MMMMMMMMMMMMMMMM } # tile 44 (hobbit) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJAMMMMMMM MMMMMJJJJAMMMMMM MMMMJLFLFJMMMMMM MMMMJLLLLJMMMMMM MMMMJKLLKJJMAAMM MMMCLLLLLLCAAAMM MMCLALLLLALCAMMM MMLLAJJKJALLAMMM MMMLMLKJLALAAMMM MMMMMLLALLAMAMMM MMMMLLLMLLLMMMMM MMMMMMMMMMMMMMMM } # tile 45 (dwarf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMBMMMMMMMMM MMMMMBEEMMMMMMMM MMMMBBEEEMMMMMMM MMMMBLLLEMMMMMMM MMMMMOLOMMMAAAMM MMMBBOOOEEAAAAMM MMMBABOEAEAAAAMM MMMMLBBELAAAAMMM MMMMEBAEEAAMMMMM MMMMBEAEBMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 46 (bugbear) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKMMMMMMMMM MKMMKKKMMMMMMMMM MKKKKKKMMMMMMMMM KADKADKKKMMMMMMM KKKKKKKJKKMMMMMM KAPAPAKJJKJMMMMM KAAAAAKKJKJJMMMM MKKKKKJKAKKJMMMM MMKAJJCAKKKJMAAM MMKKMKKKKKJJAAMM MMMCMMKJAKJAAMMM MMMMMCCAAKJAMMMM MMMMMMMMCCAMMMMM MMMMMMMMMMMMMMMM } # tile 47 (dwarf lord) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMBMMMMMMMMM MMMMMBEEMMMMMMMM MMMMHHHHHMMMMMMM MMMMBLLLEMMMMMMM MMMMBOLOEMMAAAMM MMMBBOOOEEAAAAMM MMMBABOEAEAAAAMM MMMMLBBELAAAAMMM MMMMEBAEEAAMMMMM MMMMBEAEBMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 48 (dwarf king) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMHMCMHMMMMMMM MMMMHCHCHMMMMMMM MMMMHHHHHMMMMMMM MMMMBLLLEMMMAMMM MMMMMOLOMMMAAAAM MMMEBOOOEEAAAAMM MMMBABOEAEAAAAMM MMMMLBBELAAAAMMM MMMMEBAEEAAMMMMM MMMMBEAEBMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 49 (mind flayer) { MMMMMMMMMMMMMMMM MMMMMMMIIIICMMMM MMMMMIIIIIICMMMM MMMMIIIIIIICMMMM MMMIGIIIIGCMMMMM MMMIIGINGICMMMMM MMMMIIIIICMMMMMM MMMMIAIAIFMMMMMM MMMMIAIAIFMMMMMM MMMMIAIAIFIMMMMM MMMMMFIFIFICMAAM MMMMCBIBBFMCAAAM MMMIIIBBFFACAAAM MMMMMMBBFCAAAAMM MMMMMMCFFCAAMMMM MMMMIICMIIAMMMMM } # tile 50 (master mind flayer) { MMMMMMMMMMMMMMMM MMMMMMMIIIICMMMM MMMMMIIIIIICMMMM MMMMIIIIIIICMMMM MMMIGIIIIGCMMMMM MMMIIGINGICMMMMM MEEEIIIIICEEEEMM MMEEIAIAIEEEEMMM MMMEIAIAIEEEMMMM MMMMIAIAIEEEMMMM MMMMEFIFIEEEMAAM MMMMCBIBBEEEAAAM MMMIIIBBEEEEAAAM MMMMEEBEEEEAAAMM MMMEEECEEEAAMMMM MMMMIICMIIAMMMMM } # tile 51 (manes) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMPPMMMMMMMMMM MMMPPPPMMMMMMMMM MMPAPAPMMMMMMMMM MMPPPPPMPPPMPMMM MMPMMPPPPMMMMMMM MMPMMPPPPPMMMPMM MMPPPPPMPPPMMMMM MMPMPMPMPPMPMMMM MPMMMPMPPPPMMMMM MPMMMMPPPMPPMMMM MMPMMMMPMPMPMPMM MMMMMMMMPMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 52 (homunculus) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJJMMMMMMM MMMMMMLLCMMMMMMM MMMMMMLLCMMMMMMM MMMMMBBPPPAAMMMM MMMMLMBPPACAAMMM MMMMMMBAPAAAAMMM MMMMMLLALCAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 53 (imp) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOMDMOMMMMMM MMMMMOCDDOMMMMMM MMMMMMCDDMMMMMMM MMMMMGGFFFAAMMMM MMMMCMGFFADAAMMM MMMMMMGAFAAAAMMM MMMMMCDADDAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 54 (lemure) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMPPMMMMMMMMMM MMMPPPPMMMMMMMMM MMPAPAPMMMMPMMMM MMPPPPPMMPPMPMMM MMPMMPPPPPPPPMMM MMPMMPPPPPPPMMMM MMPPPPPPPPPMMMMM MMMMPPPPPPPPMMMM MMPPPPPPPPPPMMMM MMMPPPPPPPPPPMMM MMPMPMMPPPPMPPMM MMMMMMMMPMPPMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 55 (quasit) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOMDMOMMMMMM MMMMMOCDDODMMMMM MMMMMMCDDMDMMMMM MMMMMGGFFFAAMMMM MMMMCMGFFAAADAMM MMMMCMGFFJJDAMMM MMMMMMGAFAAAAMMM MMMMMCDADDAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 56 (tengu) { MMMMMMMMMMMMMMMM MMMMMMMPPMMMMMMM MMMMMMPPPPMMMMMM MMMMMDPPNPMMMMMM MMMMDDDPPPMMMMMM MMMMDDPPPPMMMMMM MMMMDMMPPAMMMMMM MMMMMPIAAIPMAAAM MMMMPPPIIPPPAAAM MMMMPAPPPPAPAAAM MMMMPAHHHHAPAAAM MMMMLAPPPPALAAAM MMMMMMPPPPAAAAMM MMMMMMPPPPAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 57 (blue jelly) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMEMMMMMMMM MMMMMMOBEMMMMMMM MMMBEMOBEBOEMMMM MMOBEOBBEOBBEMMM MMOBEOBBEOBBEMMM MMBBBGGBGGBEEEMM MMBBBAGBAGEEEEAM MMBBBBBBEBEEEEAA MMMBBBBBBBEEEAAA MMMMBBBBBEEEAAAM MMMMMMBBBEEAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 58 (spotted jelly) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMEMMMMMMMM MMMMMMOBEMMMMMMM MMMBEMOCEBOEMMMM MMOCEOCCEOBCEMMM MMOCEOBCEOCBDMMM MMBBBHHBHHBEDDMM MMCCBAHBAHEEEEAM MMBBCBBBEBEEDEAA MMMBBBCBBBEEDAAA MMMMBCCCBEEDAAAM MMMMMMCCBEEAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 59 (ochre jelly) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMDMMMMMMMM MMMMMMLCDMMMMMMM MMMCDMLCDCLDMMMM MMLCDLCCDLCCDMMM MMLCDLCCDLCCDMMM MMCCCGGCGGCDDDMM MMCCCAGCAGDDDDAM MMCCCCCCDCDDDDAA MMMCCCCCCCDDDAAA MMMMCCCCCDDDAAAM MMMMMMCCCDDAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 60 (kobold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNBPBNMMMMMMMM MMMBABABMMMMMMMM MMMMBBPAMMAMMMMM MMMBBABPAMAAMAMM MMBPBBBBPAAAAAMM MMBAPBPAPAAAAAMM MMMMPBPAAAAAAMMM MMMMBABAAAAMMMMM MMMBBABBAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 61 (large kobold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNBPBNMMMMMMMM MMMBABABMMMMMMMM MMMMBBPAMMAMMMMM MMMBBABPAMAAMMMM MMBPBBBBPAAAMAMM MMBAPBPAPAAAAAMM MMBAPBPAPAAAAAMM MMMMPBPAAAAAAMMM MMMMBABAAAAMMMMM MMMBBABBAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 62 (kobold lord) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNCCCNMMMMMMMM MMMCABACMMMMMMMM MMMCBBPCMMAMMMMM MMCCBABCCMAAMMMM MMCCBBBCCAAAMAMM MMBCCBCCPAAAAAMM MMBACBCAPAAAAAMM MMMMBBBAAAAAAMMM MMMMBABAAAAMMMMM MMMBBABBAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 63 (kobold shaman) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNHHHNMMMMMMMM MMMHABAHMMMMMMMM MMMHBBPHMMAMMMMM MMHHBABHHMAAMMMM MHHHBBBHHHAAMAMM MHBHHBHHPHAAAAMM MMBAHBHAPAAAAAMM MMMMBBBAAAAAAMMM MMMMBABAAAAMMMMM MMMBBABBAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 64 (leprechaun) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMMFMMMMKMMMM MMMMMGFFMMKLKMMM MMMMGFFFFMMKMMMM MMMMMKLKAMGLAAMM MMMFGFJFFFAKAMAM MMMGAGFFAAAKMAAM MMMMLKHKKJAKAAMM MMMMGFAGKJAKAMMM MMMGFAAMGFAKMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 65 (small mimic) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMPOPMMMMMMM MMMMMMNNOMMMMMMM MMMMMMNNOMMMMMMM MMMMMMMOAMMMMMMM MMMMMNNNNNMMAAMM MMMMOONNNOOMAAMM MMMMNANOOANAAAMM MMMMMMNAOAAAAMMM MMMMMMNAOAAMAMMM MMMMMNNMOOAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 66 (large mimic) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMLLOAMMMMMM MMMMMMNNOAMMMMMM MMMMMMNNOAMMMMMM MMMMMMONOAMMMMMM MMMMMNNNNOMMAAAM MMMMOONNNOOMAAAM MMMNOANNNAOOAAAM MMMNAONONOANAAAM MMMMMNOMNOAAAAMM MMMMMNOMNOAAMAMM MMMMNNOMNOOAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 67 (giant mimic) { MMMMMMMMMMMMMMMM MMMMMMNNOMMMMMMM MMMMMNNNNOAMMMMM MMMMMNNNNOAMMMMM MMMMMNNNNOAMMMMM MMMMMONNNOAMMMMM MMPONNOOONOOPAAA MPONONNNNOONOPAA MONOANNNNOAONOAA MNNOANNNNOAOOOAA MMMAANNONNAAAAAA MMMMPNOMNNPAAAAA MMMMONOMNNOAAMMA MMMMNNOMNNOAAMMA MMMNNNOMNNOOAMMM MMMMMMMMMMMMMMMM } # tile 68 (wood nymph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOHMMMMMMMMMMM MMOHHLMMMMMMMMMM MMOHLLMMMMMMMMMM MMHHLAMMMMMMMMMM MOHLLFKKKKLAMMMM MHKFLFKKKKAMMMMM OHKJFKKJJKMAMMMM HKKLJJGKAAAAAAAM MJJAJGDKJAAAAAMM MMJAMKKJJAAAAMMM MMMJMKKKKJAAMMMM MMMMJKKKKKJAMMMM MMMMKJKJKJKJMMMM MMMMMMMMMMMMMMMM } # tile 69 (water nymph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOHMMMMMMMMMMM MMOHHLMMMMMMMMMM MMOHLLMMMMMMMMMM MMHHLAMMMMMMMMMM MOHLLJBBBBLAMMMM MHBJLJBBBBAMMMMM OHBPJBBPPBMAMMMM HBBLPPNBAAAAAAAM MPPAPNDBMAAAAAMM MMPAMBBPPAAAAMMM MMMPMBBBBPAAMMMM MMMMPBBBBBPAMMMM MMMMBPBPBPBPMMMM MMMMMMMMMMMMMMMM } # tile 70 (mountain nymph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOHMMMMMMMMMMM MMOHHLMMMMMMMMMM MMOHLLMMMMMMMMMM MMHHLAMMMMMMMMMM MOHLLCOOOOLAMMMM MHOCLCOOOOAMMMMM OHOLCOOLLOMAMMMM HOOKLLIOAAAAAAAM MLLALIBOKAAAAAMM MMLAMOOLLAAAAMMM MMMLMOOOOLAAMMMM MMMMLOOOOOLAMMMM MMMMOLOLOLOLMMMM MMMMMMMMMMMMMMMM } # tile 71 (goblin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMLKMMMMMMMMMM MMMCJAMMMMMMMMMM MMKJAMMMMMMMMMMM MJJAMIIKMMMAAMMM MIKMIGIGIJAAMMMM JMICKIIIJKMMMMMM MMMIIJJJKMAMMMMM MMMMKICJAAAAAMMM MMMMICKKJAMMMMMM MMMMIKAIJAMMMMMM MMMIKAAMIKMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 72 (hobgoblin) { MMMMMMMMMMMMMMMM MMMMMLKMMMMMMMMM MMMMCKAMMMMMMMMM MMMCJAMMMMMMMMMM MMKJAMMMMMMMMMMM MJJAMIIKMMMAAMMM MIKMIHIHIJAAMMMM JMICKIIIJKMMMMMM MMMIIJJJKMAMMMMM MMMMKICCAAAAAMMM MMMMIIIIJAMMMMMM MMMMICKKJAMMMMMM MMMMIKAIJAMMMMMM MMMIKAAMIKMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 73 (orc) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMLPLAMMMMMMMM MMMMMPMAMMMMMMMM MMKCCAKKKAMAAMMM MMBPCKJMPMAAAMMM MMBAGGFAAPNOMMMM MMBAJJPNOAAAMMMM MMMMBNOJAAAAAAMM MMMBJACPAAAAMMMM MMBPPABPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 74 (hill orc) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMLKLAMMMMMMMM MMMMMKMAMMMMMMMM MMKGGAFFKAMAAMMM MMJKGFFMKMAAAMMM MMJAHHFAAKNOMMMM MMJAGFFNOAAAMMMM MMMMGNNFAAAAAAMM MMMGGAGFAAAAMMMM MMKJJAKJJAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 75 (Mordor orc) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMLPLAMMMMMMMM MMMMMPMAMMMMMMMM MMKIIAIIKAMAAMMM MMBPIDDMPMAAAMMM MMBAGGFAAPMOMMMM MMBAIDDNOAAAMMMM MMMMBNOJAAAAAAMM MMMBIAIPAAAAMMMM MMBPPABPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 76 (Uruk-hai) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMLPLAMMMMMMMM MMMMMPMAMMMMMMMM MMIIIAIIIAMMMMMM MMBPIKIMBAAAAMMM MMBIGMPPPPAAAMMM MNBADMPDDPAAMMMM MMBNNJPDDPAAMMMM MMMMINPPPPAAAAMM MMMBIAKMAAAAMMMM MMBPPABPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 77 (orc shaman) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMLPLAMMMMMMMM MMMMMPMAMMMMMMMM MMCCCACCCAMMMMMM MMBPCKCMBAAAAMMM MMBCGGFJBAAAAMMM MMBAJJCJBAAAMMMM MMBAJJCJBAAAMMMM MMMMCACJAAAAAAMM MMMBCACPAAAAMMMM MMBPPABPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 78 (orc-captain) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMNNOOPAMMMMMMM MMMMLPLAMMMMMMMM MMMIPPPAMMMMMMMM MMDIIPADDAMAAMMM MMBPIADMPMAAAMMM MMBAGGFAAPMOMMMM MMBAGGFAAPMOMMMM MMBAJJPNOAAAMMMM MMMMBNOJAAAAAAMM MMMBDAIPAAAAMMMM MMBPPABPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 79 (rock piercer) { MJKKKKKKKKJAAAMM MMJJGKGKJJAAAAMM MMMJKKKJJAAAAMMM MMMJJKKJJAAAAMMM MMMMJKKJAAAAMMMM MMMMJJKJMAAAMMMM MMMMJJKJMAAAMMMM MMMMJJJJMMAMMMMM MMMMMJJMMMAMMMMM MMMMMJJMMMAMMMMM MMMMMJJMMMMMMMMM MMMMMJJMMMMMMMMM MMMMMJMMMMMMMMMM MMMMMJMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 80 (iron piercer) { MBPPPPPPPPMAAAMM MMBBDPDPMMAAAAMM MMMBPPPMMAAAAMMM MMMPBPPMMAAAAMMM MMMMBPPMAAAAMMMM MMMMBBPMAAAAMMMM MMMMPBPMAAAAMMMM MMMMPBPMMMAMMMMM MMMMMBPMMMAMMMMM MMMMMBPMMMAMMMMM MMMMMBPMMMMMMMMM MMMMMBPMMMMMMMMM MMMMMBMMMMMMMMMM MMMMMPMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 81 (glass piercer) { MNBBBBBBBBPAAAMM MMNNDBDBPPAAAAMM MMMNBBBPPAAAAMMM MMMPNBBPPAAAAMMM MMMMNBBPAAAAMMMM MMMMNNBPAAAAMMMM MMMMPNBPAAAAMMMM MMMMPNBPMMAMMMMM MMMMMNBMMMAMMMMM MMMMMNBMMMAMMMMM MMMMMNBMMMMMMMMM MMMMMNBMMMMMMMMM MMMMMNMMMMMMMMMM MMMMMPMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 82 (rothe) { MMMMMMMMMMMMMMMM MMMMMMMMMMMKMMMM MMMMMMMMMMMMKMMM MMMMMMMMMMMMKMMM MMMMMMMJJJKKJMMM MMMMMJKKKKKKKMMM MMAAAKKKKKKKKMMM MAAAAAKKKKKKKAMM AAKKAAKKKKKAKAMM MKEKKAKKKJAAKAMM MKKKJAKKAJAAKMMM MMKJAAAKAAAMMMMM MMAAKAMKAMMMMMMM MMAMMAMKMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 83 (mumak) { MMMMMMMMMMMMMMMM MMMMMMMMMMMPMMMM MPPMMMMMMMMMPMMM PPPMMMPPPPPMPMMM PPPPPPPPPMPPMMMM PPPPBPPBBPMPPMMM PPPBPPPPPPMPPMMM MPDPPDDPPMPPPMMM MMBPPDDPMPPPPAMM MMPPPPPPPPPPPAMM MMPPPPOMMPAPPAMM MOOPPOOAPPAPPAMM OOPPOOAAPPAMMMMM MPPPAPAMPPMMMMMM PPPAMMMMMMMMMMMM MAAMMMMMMMMMMMMM } # tile 84 (leocrotta) { MMMMMMMMMMMMMMMM MMAMMAMMMMMMMMMM MMAOOAMMMMJMMMMM MMAOOAAMMMMJMMMM MAPOAFAMMMMJMMMM MAPOAAAMJJJJMMMM MAOPAAJKKKKKJMMM MAOAAKJJKKJKJAMM MMMJKKKKKJAKKAMM MMMJKJKKJAAKKAMM MMJKJAKKAAPAPAMM MMKKAAKKAAPAPAMM MPAPAAPAPAMMMMMM MPAPAMPAPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 85 (wumpus) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMBMMM MMMMMMMMMMMMMBMM MMMMMMMBBBBBMBMM MMMMBBBPPBBBBMMM MMMBOOBBBPBBBBMM MMMOOBBBBBPBBBMM MMDABBAABBPBBBAM MBOOBBDABEBBEBAA MBOBBBBBBEBEBBAA MBBBBBBBEBBABBAA MEBBBBBEABBABBAA MMEEEEEAABBAMMMM MMMMMBBAMBBMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 86 (titanothere) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMPPPMPM MMMMMMMPPPPPPPAP MMMMMPPPPPPPPPMA MMPMPMPPPPPPPPMA MMPPPMPPPPPPPPPA MMPPPPMPPPPPPPPA MPPPPPMPPPPPPPMM MPPEPPMPPPPMPPAM PBPPPMPPPMAAPPAM PPPPMAAPPAAMMMMM MPPMPPAPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 87 (baluchitherium) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMPPPMPM MMMMMMMPPPPPPPAP MMMMMPPPPPPPPPMA MMPMPMPPPPPPPPMA MMPPPMPPPPPPPPPA MMPPPPMPPPPPPPPA BPPPPPMPPPPPPPMM BMPEPPMPPPPMPPAM PBMPPMPPPMAAPPAM PPPPMAAPPAAMMMMM MPPMPPAPPAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 88 (mastodon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMOMMMOMMMMMMMMM MNMMPOPMPMMMMMMM NMMPNPPPPPMMMMMM OMPNPPPPPPMPPMMM OMPOPEPPPMPPPPPM MOPOPOPMMPPPPPAP MMPPOPPMPPPPPPAA MMPPAAAPPPPAPPAM MMPMMMAPPAAAPPAM MMMMMMMPPAMMMMMM MMMMMMMMMMMMMMMM } # tile 89 (sewer rat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMKMMKMJKKKKMMMM MMKKKKJKKJKKKMMM MMJAKAKJJJKKKJMM MMGKGKJKAKKAKKAM MKKJJJJKAKAAKKAM MPJJAAKKAJAJKAMM MMAAMKKAMMJKAMMM MMMMMMMMMJJAMMMM MMMMMMMMMMMMMMMM } # tile 90 (giant rat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMKMMKMJKKKKKMMM MMKKKKJKKKJKKKMM MMJAKAKJKJJKKKJM MMGAGAKJKJJKKKKM MMAKAKJKKAKKAKKA MKKJJJJKAJKAAKKA MPJJAAKKAJJAJKAM MMAAMKKAAMMJKAMM MMMMMMMMMMJJAMMM MMMMMMMMMMMMMMMM } # tile 91 (rabid rat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMKMMKMJKKKKKMMM MMKKKKJKKKJKKKMM MMJAKAKJKJJKKKJM MMGAGAKJKJJKKKKM MMAKAKJKKAKKAKKA MKKJOOOKAJKAAKKA MPJOOAKKAJJAJKAM MMAOOOKAAMMJKAMM MOOOOOOOOMJJAMMM MMMMMMMMMMMMMMMM } # tile 92 (wererat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMKMMKMJKKKKKMMM MMKKKKJKKKJKKKMM MMLLLLKJKJJKKKJM MMFLFLLJKJJKKKKM MMLLLLJKKAKKAKKA MKKJJJJKAJKAAKKA MPJJAAKKAJJAJKAM MMAAMKKAAMMJKAMM MMMMMMMMMMJJAMMM MMMMMMMMMMMMMMMM } # tile 93 (rock mole) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMAAAAAMMMM MMMAAAAAAAAAAMMM MMAAAAAAAAAAAAMM MMJAJAAAAAAAAAAM MAAAAAAAAAAAAAAM ANMNAAAAAAAAAAAM AMMMAAAAMMMAAAMM ANMNAAMAAMMMAAMM MAAAAMMMMMMMMMMM } # tile 94 (woodchuck) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMKJAMMMMMM MMMMMMNKKNAMMMMM MMMMMMKNOJAMMMMM MMMMMMKNOJAMMMMM MMMMMKKKKKJAMMMM MMMMJJKLLJJJAAMM MMMMMMKLLJAAAAAM MMMMMMKJJJAAAAMM MMMMMJJAAJJAAMMM MMMMMMMMMMMMMMMM } # tile 95 (cave spider) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMPAMMMMMM MMMMMMMPAMMMMMMM MMMMMMPAPBBAMMMM MMMPAMAPBPPPAMMM MMMABBPPAPPAAMPA MMMGPPPPAAAPPPAA MMMPPGPAAPPAAAAM MMDMPAPAPAAPPAMM MMMMDMPAAPAMAPAM MMMMMPAAMAPAMMMM MMMMMMMMMMMMMMMM } # tile 96 (centipede) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMPBPPMMMMMM MMMMBBPAAAMMMMMM MMPPBAAAMMMMMMMM MPAPBBBPPPPMMMMM MMPAAPPBBBAMMMMM MMMMPAAPAPBPPMMM MMMMMMAABBPPMMMM MMMMMMBBMPPAPMMM MMMMPBBPPAPMAMMM MMMGPPPAPMAPMMMM MMMPPGPAAPMMMMMM MMBMPAAMMMMMMMMM MMMBMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 97 (giant spider) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMJAMMMMMM MMMMMMMJAMMMMMMM MMMMMMJAJKKAMMMM MMMJAMAJKJJJAMMM MMMAKKJJAJJAAMJA MMMGJJJJAAAJJJAA MMMJJGJAAJJAAAAM MMDMJAJAJAAJJAMM MMMMDMJAAJAMAJAM MMMMMJAAMAJAMMMM MMMMMMMMMMMMMMMM } # tile 98 (scorpion) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJKJKJAAMM MMMMMMJAMJKJKKAM MMMMMMMKAMMMJJJA MMMMMMJAMMMMKKJA MMMMMMMMMMMJJJKA MMMMMMMAJKKAJJAM MMMMMAAJKJJJAAMM MMMAKKJJAJJAAMMM MMMGJJJJAAAJJJAM MMMJJGJAAJJAAAJM MMDMJAJAJAAJJAMM MMMMDMJAAJAMJAAM MMMMMMMJAAJAMMMM MMMMMMMMMMMMMMMM } # tile 99 (lurker above) { MAAAAAAAAAAAAAAA MMMAAGFAAGFAAAMM MMMAAAAAAAAAAAMM MMMMAODODODOAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 100 (trapper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAODODODOAMMM MMMAAAAAAAAAAAMM MMMAAGFAAGFAAAMM MAAAAAAAAAAAAAAA } # tile 101 (white unicorn) { MMMMMMMMMMMMMMMM MMHPMMMMMMMMMMMM MMPHOMNNMMMMMMMM MMMPHNNBMMMMMMMM MMMONENBMMMMMMMM MMONNNNBMMMMMMMM MMNOANNBAAMMMMMM MMMAONNBAMMMMMMM MMMONNNONNNMMMMM MMNONNNNONNOAAAM MMNMONONNONAOAMM MMOAANAAAAOAAMMM MMMLAOAAOAOAMMMM MMMMMOAALAOMMMMM MMMMMLAMMMLMMMMM MMMMMMMMMMMMMMMM } # tile 102 (gray unicorn) { MMMMMMMMMMMMMMMM MMHPMMMMMMMMMMMM MMPHOMPPMMMMMMMM MMMPHPPNMMMMMMMM MMMMPGPNMMMMMMMM MMMPPPPNMMMMMMMM MMPPAPPNAAMMMMMM MMMAPPPNAMMMMMMM MMMMPPPMPPPMMMMM MMPMPPPPMPPMAAAM MMPMMPMPPMPAMAMM MMPAAPAAAAMAAMMM MMMLAMAAMAMAMMMM MMMMMMAALAMMMMMM MMMMMLAMMMLMMMMM MMMMMMMMMMMMMMMM } # tile 103 (black unicorn) { MMMMMMMMMMMMMMMM MMHPMMMMMMMMMMMM MMPHOMAAMMMMMMMM MMMPHAAJMMMMMMMM MMMAADAJMMMMMMMM MMAAAAAJMMMMMMMM MMAAPAAJPPMMMMMM MMMPAAAJPMMMMMMM MMMAAAAAAAAMMMMM MMAAAAAAAAAAPPPM MMAMAAAAAAAPAPMM MMAPPAPPAPAPPMMM MMMLPAPPAPAPMMMM MMMMMAPPLPAMMMMM MMMMMLPMMMLMMMMM MMMMMMMMMMMMMMMM } # tile 104 (pony) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMJJMMMMMMMMM MMMMKKKJMMMMMMMM MMMKKEKJMMMMMMMM MMKKJKKJMMMMMMMM MMJJAKKJAAMMMMMM MMMAKKKJAMMMMMMM MMMKKKKKKKJMMMMM MMMKKKKKKKJJAAAM MMMKJKJJJJJAJAMM MMMJAJAAAAJAAMMM MMMJAJAAJAJAMMMM MMMLMJAALAJMMMMM MMMMMLAMMMLMMMMM MMMMMMMMMMMMMMMM } # tile 105 (horse) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMJJMMMMMMMMM MMMMKKKJMMMMMMMM MMKKKEKJMMMMMMMM MKKKJKKJAAMMMMMM MJJJAKKJAAMMMMMM MMMAKKKJAMMMMMMM MMMKKKKKKKKJAMMM MMKKKKKKKKKKJAMM MMKJJKJJJJJKAJAM MMJAAJAAAAAJAJAM MMJAAJAAAJAJAAMM MMLAMJAAMLMJAMMM MMMMMLAMMMMLMMMM MMMMMMMMMMMMMMMM } # tile 106 (warhorse) { MMMMMMMMMMMMMMMM MMMMMJJJMMMMMMMM MMMKKKKJJMMMMMMM MKKKKEKJJMMMMMMM KKKKKKKJJAAMMMMM JKKKJKKJJAAMMMMM MJJJAKKJJAAMMMMM MMMAKKKJJAMMMMMM MMMKKKKKKKKKJAMM MMKKKKKKKKKKKJAM MMKKJKKJKKJKKJJA MMKJAKJAKJAKJAJA MMKJAKJAKJAKJAMM MMLCMKJALCMKJMMM MMMMMLCMMMMLCMMM MMMMMMMMMMMMMMMM } # tile 107 (fog cloud) { MMMMMMMPMMMMMMMM MMMMPMMPMMMMMMMM MMMMMPMPMMMPMMMM MMMPMMMMMMMPMMMM MMPMMPMPMPMMMMMM MMMMPPMPPMPMPMMM MPMMAPAPPPMMPMMM MMMPMPPPPMPPMMMM MMMMMMPPPPPMPMPM MMMPMPPPPPMMPMMM MMMMPMMPMPPMPMMM MPMMMPMPMMMPPPMM MMPMPMMMMPPMMMMM MMMMMMMPMMMMPMMM MMPMMPMPMMPMMMMM MMMMMMMMMMMMMMMM } # tile 108 (dust vortex) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKMMKKKKMMMMM MMMKMMKKJJJKMMMM MMKMMKJJJJMMKMMM MKJMKJJMJKKMMKMM MKJJKJMJJJJKMMMM MKJJJJMMMMJJKMMM MKKJMJMMMJMJKKMM MMKJJMMMMJJJJKMM MMMKJJJJMJKJJKMM MKMMKKJMJJKMJKMM MMKMMJJJJKMMKMMM MMMKJJJKKMMKMMMM MMMMKKKKMMKMMMMM MMMMMMMMMMMMMMMM } # tile 109 (ice vortex) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMNMMNNNNMMMMM MMMNMMNNOOONMMMM MMNMMNOOOOMMNMMM MNOMNOOMONNMMNMM MNOONOMOOOONMMMM MNOOOOMMMMOONMMM MNNOMOMMMOMONNMM MMNOOMMMMOOOONMM MMMNOOOOMONOONMM MNMMNNOMOONMONMM MMNMMOOOONMMNMMM MMMNOOONNMMNMMMM MMMMNNNNMMNMMMMM MMMMMMMMMMMMMMMM } # tile 110 (energy vortex) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMEMMEEEEMMMMM MMMEMMEEAAAEMMMM MMEMMEAAAAMMEMMM MEAMEAAAAIEMMEMM MEAAIAAAAAAEMMMM MEAAAAAAAAAAEMMM MEEAAAAAAAAAEEMM MMEAAAAAAAAAAEMM MMMEAAAAAAIAAEMM MEMMEIAAAAEMAEMM MMEMMAAAAEMMEMMM MMMEAAAEEMMEMMMM MMMMEEEEMMEMMMMM MMMMMMMMMMMMMMMM } # tile 111 (steam vortex) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMPMMPPPPMMMMM MMMPMMPPBBBPMMMM MMPMMPBBBBMMPMMM MPBMPBBPBPPMMPMM MPBBPBPBBBBPMMMM MPBBBBPMPPBBPMMM MPPBPBMMMBPBPPMM MMPBBPPMPBBBBPMM MMMPBBBBPBPBBPMM MPMMPPBPBBPMBPMM MMPMMBBBBPMMPMMM MMMPBBBPPMMPMMMM MMMMPPPPMMPMMMMM MMMMMMMMMMMMMMMM } # tile 112 (fire vortex) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMDMMDDDDMMMMM MMMDMMDDCCCDMMMM MMDMMDCCCCMMDMMM MDCMDCCHCDDMMDMM MDCCDCHCCCCDMMMM MDCCCCHHHHCCDMMM MDDCHCHHHCHCDDMM MMDCCHHHHCCCCDMM MMMDCCCCHCDCCDMM MDMMDDCHCCDMCDMM MMDMMCCCCDMMDMMM MMMDCCCDDMMDMMMM MMMMDDDDMMDMMMMM MMMMMMMMMMMMMMMM } # tile 113 (baby long worm) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMCLCMMMMMMM MMMMMMLLLMMMMMMM MMMMMGGAGGMAMMMM MMMMMGGAGGAAAMMM MMMMMMLLLAAAMCMM MMMMMMLLLAAMCCMM MMMMMMCLLCCCCAMM MMMMMMMLLLCCAMMM MMMMMMMMCLLMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 114 (baby purple worm) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMIMMMMMMMM MMMMMMIIIMMMMMMM MMMMMMIIIMMMMMMM MMMMMGGAGGMAMMMM MMMMMGGAGGAAAMMM MMMMMMIIIAAAMDMM MMMMMMIIIAAMDDMM MMMMMMIIIDDDDAMM MMMMMMMIIIDDAMMM MMMMMMMMIIIMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 115 (long worm) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMCLCMMMMMMMM MMMMCLLLCMMMMMMM MMMMLLLLLMMMMMMM MMMGGGLGGGAAMMMM MMMGAGLGAGAAAMMM MMMGGGLGGGAAAMMM MMMMLLLLLAAACCMM MMMMLLLLLAACCCMM MMMMCLLLLCCCCAMM MMMMMLLLLLCCAMMM MMMMMMCLLLLMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 116 (purple worm) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMDIDMMMMMMMM MMMMDIIIDMMMMMMM MMMMIIIIIMMMMMMM MMMGGGIGGGAAMMMM MMMGAGIGAGAAAMMM MMMGGGIGGGAAAMMM MMMMIIIIIAAADDMM MMMMIIIIIAADDDMM MMMMDIIIIDDDDAMM MMMMMIIIIIDDAMMM MMMMMMDIIIIMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 117 (grid bug) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMDMMMMNHCNMMDMM MDMDMMNHDNCNDEDM DMDMDMNNHCNDMDED MDMMMDMNNHDNDMMM MDDDMMENNGMDMDEM MMDDDDEEEEGDMMDE DMMMMMDEHEEMDMMM MDMMMMMMMHMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 118 (xan) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMGGMMMM MMMHHHMMMGOGGMMM MMMMMHHMMGGGGMMM MMMHHHHHMGGGMMMM MMMMMMMGGMMMAAAM MMMMMGOGGHHAAAAM MMMMGOGGMMHHAAAM NNNGOGGMAAHHHAMM NANGGGGMAAHAHMMM NNNGGNNNAAAAAAMM MMGGGNANAAMAAAMM MGGGANNNAAMAMAMM MMGMMAAAAAAMMMMM MMMMMMAAMAAMMMMM } # tile 119 (yellow light) { MMMMMMMMMMMMMMMM MMMMMMNAMMMMMMMM MMMMMMHAMMMMMMMM MMNAMNHNAMNAMMMM MMMLALHLALAMMMMM MMMMNHHHNAMMMMMM MMNLHHHHHLNAMMMM NHHHHHHHHHHHNAMM MMNLHHHHHLNAMMMM MMMMNHHHNAMMMMMM MMMLALHLALAMMMMM MMNAMNNNAMNAMMMM MMMMMMHAMMMMMMMM MMMMMMNAMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 120 (black light) { MMMMMMMMMMMMMMMM MMMMMMAAMMMMMMMM MMMMMMAAMMMMMMMM MMAAMAAAAMAAMMMM MMMAAAAAAAAMMMMM MMMMAAAAAAMMMMMM MMAAAAAAAAAAMMMM AAAAAAAAAAAAAAMM MMAAAAAAAAAAMMMM MMMMAAAAAAMMMMMM MMMAAAAAAAAMMMMM MMAAMAAAAMAAMMMM MMMMMMAAMMMMMMMM MMMMMMAAMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 121 (zruty) { MMMMMMMMMMMMMMMM MMMMMMFFGFMMMMMM MMMMOOFGFFFFMMMM MMMAOFGFOOKFFMMM MMMFFGFAOAJKKFMM MMFFFFFFJAAJKKMM MMODOFFJAJJKKJAM MMDDDDJAJJKJJAAM MMJODOAJJJAJJAAA MKKJAJJJKJAJJAAA MKKAAJKKKKJAAAAA MMMAJJKKKKJJAAAA MMMKJJAAAAKJAAAM MMJKJJJAAJJJJMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 122 (couatl) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMIMMMMIMM MMMMKKAIIIMMIIIM MMMNAOJAKIMIIIII MMMKKJAJJKKKMMII MMMKKAAIJJJJJMMI MMMFAAMIMMMKJMMI MMFAFAMMAAAKJAAM MMMMMMMAAAJJAAAM MMMMMMAKKJJAAAMM MMMMMMKJAAAAAJAM MMMMMJJAAMMMJAMM MMMMMMJJJJJJAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 123 (Aleax) { MMMMMMMMMMMMMMMM MMMMMMBBBBMMIMMM MMIMMBFMMMBMMMMM MMMMBFMHHAMBMMMM MMMBFMHHHHAMBMIM MMMBFMLFLFAMFBMM MIMBFMLLLLAMFBMM MMMBFMALLAMFBMMM MMBFMLLAALLMABAM MBFMLLLLLLLLAFBM MBFMLALLLLALAFBM MBFMLAJJKJALAFBM MMBFMMLJJLAAABAM MMMBFMLLALAABAMM MMBFMLLAALLAFBMM MMMMMMMMMMMMMMMM } # tile 124 (Angel) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMHHHHMMMMMM MMMMMMMMMMMMMMMM MMMMMMMCCMMMMMMM MMMMMMCLLCMMAAMM MMMMMMPLLPMMMMAM MMMMMMNPPPAMAMMM MMMMMBBLLPPAAAMM MMMMMNNLLPPAAAMM MMMMMMBNNPAAAAMM MMMMMMBNNPAAAAMM MMMMMBNNNPAAMAMM MMMMMBNNNNPAMMMM MMMMBNNNNNNPMMMM MMMMMMMMMMMMMMMM } # tile 125 (ki-rin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMLPMMMMMMMMMMMM MMPLOMCMCMMMMMMM MMMPLCCDMMMMMMMM MMMKCIKDMMMMMMMM MMKCCCCDMMMMMMMM MMCKACCDAMMMMMMM MMMACCCCCCMMMAMM MMMKCCCKCCKAAMMM MMCAKCKCKCAKAMMM MMCAAKAKAKAMMMMM MMMLMKALAKMMMMMM MMMMMLAMMLMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 126 (Archon) { MMMMMMMMMMMMMMMM MMMMMMOOOOMMMMMM MMMMMOOOOOOMMMMM MMMMMOJLLJOMMMMM MMMMMOLLLLOMMMMM MMMMOOJLLJOOMMMM MMMMMMAJJAMMMMMM MMMMMAAAAAAAMMMM MMMMAAAAAAAAAMMM MMMOAAOAAAJLJMMM MMOOAOAAAACJCMMM MMMMLAAAACCJCCMM MMMMMAAAAAJJJMMM MMMMAAAAAAAAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 127 (bat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJJJCACJJJMMMM MMJJAAHJHAAJJMMM MMJAMMMJAMMAJMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMAAAAMMMMMM MMMMAAAAAAAAMMMM MMMAAAMAAMAAAMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 128 (giant bat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJKMJMJMJKMMMM MMKJJJCACJJKJMMM MJJJAAHJHAAJJKMM MKJAMMMJAMMAJJMM MMJAMMMMMMMAJMMM MMMMMMMMMMMMMMMM MMMMMAAAAAAMMMMM MMMAAAAAAAAAAMMM MMAAAAMAAMAAAAMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 129 (raven) { MMAAAAMMMAAAMMMM MAAAAAAMAAAMMMMM AAAAAAAAAAAMAAMM AMMMAAAAAAAAAAAM MMMMMMAAAAAAAAAM MMMMMAAAAMMMMMAA MMMMMADAMMMMMMMA MMMMMPAMMMMMMMMM MMMMMPMMMMMMMMMM MMMMMMMMMPMPMPMM MMMMMMMMPMPMPMPM MMMMMMMPMPMPMMMM MMMMMMMMPMPMPMMM MMMMMMMMMMMPMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 130 (vampire bat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMAAMAMAMAAMMMM MMAAAAAAAAAAAMMM MAAAAMDADMAAAAMM MAAAMMMAMMMAAAMM MMAMMMMMMMMMAMMM MMMMMMMMMMMMMMMM MMMMMAAAAAAMMMMM MMMAAAAAAAAAAMMM MMAAAAMAAMAAAAMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 131 (plains centaur) { MMMMMMMMMMMMMMMM MMMKKAMMMMMMMMMM MMMLLAAMMMMMMMMM MAAKKAAMMMMMMMMM MLLAALLAMMMMMMMM LALLLLALAMMMMMMM LALLLKALAMAMMMMM MMLKLKAAAAAMMMMM MMKLKJKJJKAAMMMM MKJKJKJKJAKAAAAM MKAKJJJJKJAAAMAM MKAAKAAAAKAAMMMM MMCAKAAJAKAMMMMM MMMMKAAKAKMMMMMM MMMMCAMMMCMMMMMM MMMMMMMMMMMMMMMM } # tile 132 (forest centaur) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMKKAMMMMMMMMMM LAMLLAALAMMMMMMM LAALLAALAMMMMMMM MLLAALLAMMMMMMMM MMLLLLAMAMMMMMMM MMLKLKAAAAAMMMMM MMKLKJKJJKAAMMMM MKJKJKJKJAKAMAMM MKAKJJJJKJAAAAMM MKAAKAAJAKAMMMMM MMCMKAAKAKMMMMMM MMMMCAMMMCMMMMMM MMMMMMMMMMMMMMMM } # tile 133 (mountain centaur) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMKKAMMMMMMMMMM MMMLLAAMMMMMMMMM MMAKKAAMMMMMMMMM MLJJJJLAMMMMMMMM LAJKKJALAMAMMMMM LAKKKKALAAAMMMMM MMJJJJKJJKAAMMMM MKJJJKJKJAKAAAAM MKAKJJJJKJAAAMAM MKAAKAAAAKAAMMMM MMCAKAAJAKAMMMMM MMMMKAAKAKMMMMMM MMMMCAMMMCMMMMMM MMMMMMMMMMMMMMMM } # tile 134 (baby gray dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMBBBAMMMMMMM MMMMNPNPPAMMMMMM MMMBPPPPPAMMMMMM MMCHHPABPAMAAAMM MCHCDAMBPAAAAAAM MMDMMBPPAAAAAAAM MMMMBBPPPPPAAAAM MMMBOOPPPPPPAAAM MMBPOBPPPPPPPAAM MMBPPBPPOBPAPPAM MMBPABPMABPAPPAM MMMMMBPAAMMPPAAM MMMMMMMMMMMPAAMM } # tile 135 (baby silver dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMPPPAMMMMMMM MMMMOBOBBAMMMMMM MMMPBBBBBAMMMMMM MMCHHBAPBAMAAAMM MCHCDAMPBAAAAAAM MMDMMPBBAAAAAAAM MMMMPPBBBBBAAAAM MMMPNNBBBBBBAAAM MMPBNPBBBBBBBAAM MMPBBPBBNPBABBAM MMPBAPBMAPBABBAM MMMMMPBAAMMBBAAM MMMMMMMMMMMBAAMM } # tile 136 (baby shimmering dragon) { MIMMMMMMMMMMMMMM MMMBBBBBBBMIMMMM MMBFMFFFMFBMMMIM MBFMMBBBAMFBMMMM BFMMNPNPPAFBMIMM BFMBPPPPPAMBMMMM BMCHHPABPAFBAAIM BCHCDAMBPAAFBAAM BMDMMBPPAAAAFBAM BMMMBBPPPPPAAFBM BFMBOOPPPPPPAAAB BFBPOBPPPPPPPAFB BFBPPBPPOBPAPPFB BMBPABPMABPAPPFB BMMMMBPAAMMPPAAB MBMMMMMMMMMPAABM } # tile 137 (baby red dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMIIIAMMMMMMM MMMMNDNDDAMMMMMM MMMIDDDDDAMMMMMM MMCHHDAIDAMAAAMM MCHCDAMIDAAAAAAM MMDMMIDDAAAAAAAM MMMMIIDDDDDAAAAM MMMIHHDDDDDDAAAM MMIDHIDDDDDDDAAM MMIDDIDDHIDADDAM MMIDAIDMAIDADDAM MMMMMIDAAMMDDAAM MMMMMMMMMMMDAAMM } # tile 138 (baby white dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMNNNAMMMMMMM MMMMIOIOOAMMMMMM MMMNOOOOOAMMMMMM MMCHHOANOAMAAAMM MCHCDAMNOAAAAAAM MMDMMNOOAAAAAAAM MMMMNNOOOOOAAAAM MMMNOOOOOOOOAAAM MMNOONOOOOOOOAAM MMNOONOOONOAOOAM MMNOANOMANOAOOAM MMMMMNOAAMMOOAAM MMMMMMMMMMMOAAMM } # tile 139 (baby orange dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMLLLAMMMMMMM MMMMNCNCCAMMMMMM MMMLCCCCCAMMMMMM MMCHHCALCAMAAAMM MCHCDAMLCAAAAAAM MMDMMLCCAAAAAAAM MMMMLLCCCCCAAAAM MMMLOOCCCCCCAAAM MMLCOLCCCCCCCAAM MMLCCLCCOLCACCAM MMLCALCMALCACCAM MMMMMLCAAMMCCAAM MMMMMMMMMMMCAAMM } # tile 140 (baby black dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMAAAMMMMMMMM MMMMNANAAMMMMMMM MMMAAAAAAMMMMMMM MMCHHAMAAMMPPPMM MCHCDMMAAMPPPPPM MMDMMAAAPPPMPPPM MMMMAAAAAAAPPPPM MMMAAAAAAAAAPPPM MMAAAAAAAAAAAPPM MMAAAAAAAAAPAAPM MMAAPAAMPAAPAAPM MMMMMAAPMMMAAPPM MMMMMMMMMMMAPPMM } # tile 141 (baby blue dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMBBBAMMMMMMM MMMMNENEEAMMMMMM MMMBEEEEEAMMMMMM MMCHHEABEAMAAAMM CCHCDAMBEAAAAAAM MMDMMBEEAAAAAAAM MMMMBBEEEEEAAAAM MMMBOOEEEEEEAAAM MMBEOBEEEEEEEAAM MMBEEBEEOBEAEEAM MMBEABEMABEAEEAM MMMMMBEAAMMEEAAM MMMMMMMMMMMEAAMM } # tile 142 (baby green dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMGGGAMMMMMMM MMMMNFNFFAMMMMMM MMMGFFFFFAMMMMMM MMCHHFAGFAMAAAMM MCHCDAMGFAAAAAAM MMDMMGFFAAAAAAAM MMMMGGFFFFFAAAAM MMMGOOFFFFFFAAAM MMGFOGFFFFFFFAAM MMGFFGFFOGFAFFAM MMGFAGFMAGFAFFAM MMMMMGFAAMMFFAAM MMMMMMMMMMMFAAMM } # tile 143 (baby yellow dragon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMNNNAMMMMMMM MMMMDHDHHAMMMMMM MMMNHHHHHAMMMMMM MMCHHHANHAMAAAMM MCHCDAMNHAAAAAAM MMDMMNHHAAAAAAAM MMMMNNHHHHHAAAAM MMMNOOHHHHHHAAAM MMNHONHHHHHHHAAM MMNHHNHHONHAHHAM MMNHANHMANHAHHAM MMMMMNHAAMMHHAAM MMMMMMMMMMMHAAMM } # tile 144 (gray dragon) { MMMMMMBBBPAMMMMM MMMMMNPNPPPAMMMM MMMMBPPPPPPAMMMM MMDCHHPMMPPAMMMM CHCHCDMMBPPAMMMM HDMDMMMBPPAMMMMM MMMMMMOBPAAAAAAM MMMMBOBPAAAAAAAA MMBOOBPAMPPMAAAM MBOOOBPPPPPPMAAM MBOOOBPPPPPPPAAM PPOOBBPPPPPPPPAM BPMOBPPOOPPMPMAM BPAABPMAAPPAPPAM MMMMBPAAMMMPPMAM MMMMMMMMPPPPMAMM } # tile 145 (silver dragon) { MMMMMMPPPBAMMMMM MMMMMOBOBBBAMMMM MMMMPBBBBBBAMMMM MMDCHHBMMBBAMMMM CHCHCDMMPBBAMMMM HDMDMMMPBBAMMMMM MMMMMMNPBAAAAAAM MMMMPNPBAAAAAAAA MMPNNPBAMBBMAAAM MPNNNPBBBBBBMAAM MPNNNPBBBBBBBAAM BBNNPPBBBBBBBBAM PBMNPBBNNBBMBMAM PBAAPBMAABBABBAM MMMMPBAAMMMBBMAM MMMMMMMMBBBBMAMM } # tile 146 (shimmering dragon) { MIMBFMBBBPAFBMMM MMBFMNPNPPPAFBMI MBFMBPPPPPPAFBMM MBDCHHPMMPPAFBIM CBCHCDMMBPPAFBMM HDBBMMMBPPAMBMMI MMBFMMOBPAAAABAM MBFMBOBPAAAAAFBA BFBOOBPAMPPMAAFB MBOOOBPPPPPPMAFB MBOOOBPPPPPPPAFB PPOOBBPPPPPPPPFB BPMOBPPOOPPMPMFB BPAABPMAAPPAPPFB MMMMBPAAMMMPPMAB MMMMMMMMPPPPMABM } # tile 147 (red dragon) { MMMMMMIIIDAMMMMM MMMMMNDNDDDAMMMM MMMMIDDDDDDAMMMM MMDCHHDMMDDAMMMM CHCHCDMMIDDAMMMM HDMDMMMIDDAMMMMM MMMMMMHIDAAAAAAM MMMMIHIDAAAAAAAA MMIHHIDAJDDJAAAM MIHHHIDDDDDDJAAM MIHHHIDDDDDDDAAM DDHHIIDDDDDDDDAM IDMHIDDHHDDJDJAM IDAAIDMAADDADDAM MMMMIDAAJJJDDJAM MMMMMMMMDDDDJAMM } # tile 148 (white dragon) { MMMMMMNNNOAMMMMM MMMMMIOIOOOAMMMM MMMMNOOOOOOAMMMM MMDCHHOMMOOAMMMM CHCHCDMMNOOAMMMM HDMDMMMNOOAMMMMM MMMMMMONOAAAAAAM MMMMNONOAAAAAAAA MMNOONOAMOOMAAAM MNOOONOOOOOOJAAM MNOOONOOOOOOOAAM OOOONNOOOOOOOOAM NOMONOOOOOOMOJAM NOAANOMAAOOAOOAM MMMMNOAAMMMOOJAM MMMMMMMMOOOOJAMM } # tile 149 (orange dragon) { MMMMMMLLLCAMMMMM MMMMMNCNCCCAMMMM MMMMLCCCCCCAMMMM MMDCHHCMMCCAMMMM CHCHCDMMLCCAMMMM HDMDMMMLCCAMMMMM MMMMMMOLCAAAAAAM MMMMLOLCAAAAAAAA MMLOOLCAMCCKAAAM MLOOOLCCCCCCJAAM MLOOOLCCCCCCCAAM CCOOLLCCCCCCCCAM LCMOLCCOOCCKCJAM LCAALCMAACCACCAM MMMMLCAAMKKCCJAM MMMMMMMMCCCCJAMM } # tile 150 (black dragon) { MMMMMMAAAAMMMMMM MMMMMNANAAAMMMMM MMMMAAAAAAAMMMMM MMDCHHAMMAAMMMMM CHCHCDMMAAAMMMMM HDMDMMMAAAMMMMMM MMMMMMAAAMMPPPPM MMMMAAAAPPPPPPPP MMAAAAAAAAAMPPPM MAAAAAAAAAAAAPPM MAAAAAAAAAAAAPPM AAAAAAAAAAAAAAPM AAMAAAAAAAAMAAPM AAPPAAMPPAAPAAPM MMMMAAPPMMMAAAPM MMMMMMMMAAAAAMMM } # tile 151 (blue dragon) { MMMMMMBBBEAMMMMM MMMMMNENEEEAMMMM MMMMBEEEEEEAMMMM MMDCHHEMMEEAMMMM CHCHCDMMBEEAMMMM HDMDMMMBEEAMMMMM MMMMMMOBEAAAAAAM MMMMBOBEAAAAAAAA MMBOOBEAMEEMAAAM MBOOOBEEEEEEJAAM MBOOOBEEEEEEEAAM EEOOBBEEEEEEEEAM BEMOBEEOOEEMEJAM BEAABEMAAEEAEEAM MMMMBEAAMMMEEJAM MMMPMMMMEEEEJAMM } # tile 152 (green dragon) { MMMMMMGGGFAMMMMM MMMMMNFNFFFAMMMM MMMMGFFFFFFAMMMM MMDCHHFMMFFAMMMM CHCHCDMMGFFAMMMM HDMDMMMGFFAMMMMM MMMMMMOGFAAAAAAM MMMMGOGFAAAAAAAA MMGOOGFAMFFMAAAM MGOOOGFFFFFFJAAM MGOOOGFFFFFFFAAM FFOOGGFFFFFFFFAM GFMOGFFOOFFMFJAM GFAAGFMAAFFAFFAM MMMMGFAAMMMFFJAM MMMMMMMMFFFFJAMM } # tile 153 (yellow dragon) { MMMMMMNNNHAMMMMM MMMMMDHDHHHAMMMM MMMMNHHHHHHAMMMM MMDCHHHMMHHAMMMM CHCHCDMMNHHAMMMM HDMDMMMNHHAMMMMM MMMMMMONHAAAAAAM MMMMNONHAAAAAAAA MMNOONHAJHHJAAAM MNOOONHHHHHHJAAM MNOOONHHHHHHHAAM HHOONNHHHHHHHHAM NHMONHHOOHHJHJAM NHAANHMAAHHAHHAM MMMMNHAAJJJHHJAM MMMMMMMMHHHHJAMM } # tile 154 (stalker) { MMMMMMMMMMMMMMMM MMMMMMMPPPMMMMMM MMMMMMPMPMPMMMMM MMMMMPPPPPPMMMMM MMMMMPPMMPPPMMMM MMMMPPPPPPMPMMMM MMMMPMPPPPMPMMMM MMMMPMPPPMMPMMMM MMMMPMMPPMMPMMMM MMMMPMPPPPMPMMMM MMMMPMPMMPMPMMMM MMMMPMPMMPMPMMMM MMMMMMPMMPMMMMMM MMMMMMPMMPMMMMMM MMMMMPPMMPPMMMMM MMMMMMMMMMMMMMMM } # tile 155 (air elemental) { MMMMMMMMMMMMMMMM MMMPMPPPMMPMMMMM MMPMPAPAMPMMMMMM PMMPPPPPPMMPMMMM MPMPPAAPPPMMMPMM MMPPPAAPMPMPMMMM MMPAPAAPAPMMMMMM PMPAPPPMAPMPMAAM MMPAMPPMAPMAAAAM MMPAPPPPAPAAAAMM MMPAPMAPAPAAAAMM MMPAPMAPAPAAAAAM MMMMPMAPAAAAAAAM MMPMPMAPPAAAAAAM MMMPPMAPPPAMMMMM MMMMMMMMMMMMMMMM } # tile 156 (fire elemental) { MMMMMMMMMMMMMMMM MHMMLDDDMMMMMMMM MMMLDADACMHMMMMM HMMDDDDDDMMHMHMM MMLDDAADDDMMMMMM MMDDDAADCDMHMMMM MMDADAACADMMMMMM HMDADDDCADMMMAAM MMDACDDCADMAAAAM MMDADDDDADAAAAMM MMDADCADADAAAAMM HMDADCADADAAAAAM MMMMDCADAAAAAAAM MHMLDCADDAAAAAAM MMLDDCADDDAMMMMM MMMMMMMMMMMMMMMM } # tile 157 (earth elemental) { MMFMMMMMMMMMMMMM MMMMCKKKMMFMMMMM MMMCKAKAJMMMMFMM MMMKKKKKKMMMMMMM MMCKKAAKKKMFMMFM MFKKKAAKJKMMMMMM MMKAKAAJAKMMFMMM MMKAKJJJAKMMMAAM FMKAJKKJAKMAAAAM MMKAKKKKAKAAAAMM MMKAKJAKAKAAAAMM MMKAKJAKAKAAAAAM MMMMKJAKAAAAAAAM MFMCKJAKKAAAAAAM MMCKKJAKKKAMMMMM MMMMMMMMMMMMMMMM } # tile 158 (water elemental) { MMMMMMMMMMMMMMMM MMMMPBBBMMEMMMMM MEMPBABAEMMMEMMM MMMBBBBBBMMMMMMM MMPBBAABBBMEMMEM EMBBBAABEBMMMMMM MMBABAABEBMEMMMM MMBABBBBEBMMMAAM MMBAPBBEABMAAAAM EMBABBBBABAAAAMM MMBABEABABAAAAMM MMBABEABABAAAAAM MMMMBEABAAAAAAAM MEMPBEABBAAAAAAM MMPBBEABBBAMMMMM MMMMMMMMMMMMMMMM } # tile 159 (lichen) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMFFFMMMFFFMMMM MMFCFFFFFCCFAMMM MFCOOFFFCOFFFAMM MFCOOFFFCFFFFAMM MMFFFFFFFFFFAMMM MMMAFFFCCFFFAMMM MMMFFFFCOFFAAMMM MMFCCFFCOFCFAMMM MMFCOFFCFFOCFAMM MMFFCFFFCFFFFAMM MMMFFFAAFFFFFAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 160 (brown mold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMJJJMMMJJJMMMM MMJKJJJJJKKJAMMM MJKCCJJJKCJJJAMM MJKCCJJJKJJJJAMM MMJJJJJJJJJJAMMM MMMAJJJKKJJJAMMM MMMJJJJKCJJAAMMM MMJKKJJKCJKJAMMM MMJKCJJKJJCKJAMM MMJJKJJJKJJJJAMM MMMJJJAAJJJJJAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 161 (yellow mold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMHHHMMMHHHMMMM MMHHHHHHHNHHAMMM MHHNNOHHNNOHHAMM MHHNNOOHHOOHHAMM MMHHOOHHHHHHAMMM MMMAHHHHHHHHAMMM MMMHHHHNNOHAAMMM MMHHHHHNNOHHAMMM MMHNNOHHHONOHAMM MMHHOHHHHHOOHAMM MMMHHHAAHHHHHAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 162 (green mold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMFFFMMMFFFMMMM MMFGFFFFFGGFAMMM MFGOOFFFGOFFFAMM MFGOOFFFGFFFFAMM MMFFFFFFFFFFAMMM MMMAFFFGGFFFAMMM MMMFFFFGOFFAAMMM MMFGGFFGOFGFAMMM MMFGOFFGFFOGFAMM MMFFGFFFGFFFFAMM MMMFFFAAFFFFFAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 163 (red mold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMDDDMMMDDDMMMM MMDCDDDDDCCDAMMM MDLLCDDDCLDDDAMM MDCCCDDDCDDDDAMM MMDDDDDDDDDDAMMM MMMADDDCCDDDAMMM MMMDDDDCLDDAAMMM MMDCCDDCLDCDAMMM MMDCLDDCDDLCDAMM MMDDCDDDCDDDDAMM MMMDDDAADDDDDAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 164 (shrieker) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMGGGGFFMMMMM MMMGGGGIGIDFFMMM MGGGIIGGGIIFFFFM GIIGIIGGGGGGGDDF GIIGGGGIIGIIGIDF GGGGIGGIIGIIGGFF MMGGGGGGGGGGGMMM MMMMMMFFFMMAAAAA MMMMAGGGFFAAAAAA MMMAGGGGGGFAAAAM MMMAAAAAAAAAAMMM MMMMMMMMMMMMMMMM } # tile 165 (violet fungus) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMIIIMMMIIIMMMM MMILIIIIILLIAMMM MIOOLIIILOIIIAMM MILLLIIILIIIIAMM MMIIIIIIIIIIAMMM MMMAIIILLIIIAMMM MMMIIIILOIIAAMMM MMILLIILOILIAMMM MMILOIILIIOLIAMM MMIILIIILIIIIAMM MMMIIIAAIIIIIAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 166 (gnome) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMDFMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMGFFMMMMMMMM MMMMGGFFFMMMMMMM MMMMGLLLFMMMMMMM MMMMMOLOMMMAAAMM MMMFGOOOFFAAAAMM MMMGAGOFAFAAAAMM MMMMLKNKFAAAAMMM MMMMFGAFFAAMMMMM MMMMGFAFGMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 167 (gnome lord) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMDMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMGFFMMMMMMMM MMMMHHHHHMMMMMMM MMMMGLLLFMMMMMAM MMMMMOLOMMMAAAMM MMMFGOOOFFAAAAMM MMMGAGOFAFAAAAMM MMMMLKNKFAAAAMMM MMMMFGAFFAAMMMMM MMMMGFAFGMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 168 (gnomish wizard) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMGFFMMMMMMMM MMMMGGFFFMMMMMMM MMMMGLLLFMMMMMMM MMMFFOLOFFMAAAMM MMMGFOOOFFAAAAMM MMMFAGOFAFAAAAMM MMMGLKNKFFAAAMMM MMMFFGFFFFAMMMMM MMMGFFFFGFAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 169 (gnome king) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMHMCMHMMMMMMM MMMMHCHCHMMMMMMM MMMMHHHHHMMMMMMM MMMMGLLLFMMMAMMM MMMMMOLOMMMAAAAM MMMFGOOOFFAAAAMM MMMGAGOFAFAAAAMM MMMMLKNKFAAAAMMM MMMMFGAFFAAMMMMM MMMMGFAFGMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 170 (giant) { MMMMMMJJJJAAMMMM MMMMJJJJJJJJAMMM MMMMJJLLLLJJAMMM MMMMJFFLLFFJAMMM MMMMJLLLLLLJAMMM MMMMALLAALLAAAMM MMMMMALLLLJAAAAM MMCCLLJJJJLLCCAA MCLLLCCKCKCLLLCA MLLLKLKCKCLKLLLA MLLAALLCCLLAALLA MLLAAJJJKKJAALLA MCLCMJJJJJKKCLAA MMLLMCLJACLJLLAA MMMMMCLJACLJAAAA MMMLLLLJMCLLLKAA } # tile 171 (stone giant) { MMMMMMJJJJAAMMMM MMMMJJJJJJJJAMMM MMMMJJLLLLJJAMMM MMMMJFFLLFFJAMMM MMMMJLLLLLLJAMMM MMMMALLAALLAAAMM MMMMMALLLLJAAAAM MMCCLLJJJJLLCCAA MCLLLCCKCKCLLLCA MLLLAAKCKCLKLLLA MLLPPPACCLLAALLA MLLPPPPAKKJAALLA MCLCPPPAJJKKCLAA MMLLPPALACLJLLAA MMMMMALJACLJAAAA MMMLLLLJMCLLLKAA } # tile 172 (hill giant) { MMMMMMJJJJAAMMMM MMMMJJJJJJJJAMMM MMMMJJLLLLJJAMMM MMMMJFFLLFFJAMMM MMMMJLLLLLLJAMMM MMMMALLAALLAAAMM MMMMMALLLLJAAAAM MMMJJKJJJJJJJAAM MMLJJCCKCKCJJLAM MMJLKKKCKCKKLJAM MMLAAKKCCKJAALAA MMLAAJJJKKJAALAA MMLCMJJJJJKKCLAA MMLLMCLJACLJLLAA MMMMMCLJACLJAAAA MMMLLLLJMLLLLKAA } # tile 173 (fire giant) { MMMMPPDDDDAAMMMM MMMMPDDDDDDDAMMM MMMPPDLLLLDDAMMM MMMPDPFLLFFDAMMM MMMPPPLLLLLDAMMM MMMMPLLAALLAAAMM MMMPPALLLLJAAAAM MMMJPDJJJJJJJAAM MMLDDHDKCKCJJLAM MMJLHDDCKCKKLJAM MMLAHDHCCKJAALAA JLAADDHJKKJAALAA JJLJDHHJJJKKCLAA MMLLJJJJACLJLLAA MMMMMCLJACLJAAAA MMMLLLLJMLLLLKAA } # tile 174 (frost giant) { MMMMMKJJJJAAMMMM MMMMKJJJJJJJAMMM MMMMJJLLLLJJAMMM MMMMJEELLEEJAMMM MMMMJLLLLLLJAMMM MMMMAKJJJJJAAAMM MMMMMKJAAJJAAAAM MMMMKKJJJJAJAAAA MMMKJKJJJJAJJAAA MMKJKKJJJJJKJJAA MMKAAJKJJAJAAJAA MMJAAJKKAKJAAJAA MMLCMJJJJJKKCLAA MMLLMCJJAJLJLLAA MMMMMCLJACLJAAAA MMMLLLLJMCLLLKAA } # tile 175 (storm giant) { MMMMMMJJJJAAMMMM MMMMJJJJJJJJAMMM MMMMJJLLLLJJAMMM MMMMJFFLLFFJAMMM MMMMJLLLLLLJAMMM MMMMALLAALLAAHMM MMMMMALLLLJAHAAM MMMJJKJJJJJHHAAM MMLJJCCKCKHHLAAM MMJLKKKCKHHHHHHM MMLAAKKCCKJAHHAA MMLAAJJJKKJHHALA MMLCMJJJJJKHAAAA MMLLMCLJACHAAAAA MMMMMCLJACCJAAAA MMMLLLLJMLLLLKAA } # tile 176 (ettin) { MMMMNNMMONOPMMMM MMNNOOPNNOOPPMMM MMNPPMMNPPMMPMMM MMALPPLALPPLAMMM MMAPPPPAPPPPAMMM MMAPAAPAPAAPAAMM MMAPPPPAPPPPAAAM MMBIIIIJJJIIIBAA MBPPPIIIIIIPPPBA MPPPFPIIIIPFPPPA MPPAAPIIIIPAAPPA MPPAAIIIIIIAAPPA MBPBMIIFFIIABPAA MMPPMBPAABPAPPAA MMMMMBPAABPAAAAA MMMPPPPAMBPPPFAA } # tile 177 (titan) { MMMMMAAAAAAAMMMM MMMMAALLLLAAAMMM MMMMAMMLLMMAAMMM MMMMALLLLLLAAMMM MMMMALLAALLAAAMM MMMMMALLLLJAAAAM MMCCJJJJJJJJCCAM MCLLLCCKCKCLLLCA MLLLKJKCKCJKLLLA MLLAAJJCCJJAALLA MLLAAJJCCJJAALLA MLLAAJJJKKJAALLA MCLCMJJJJJKKCLAA MMLLMCLJACLJLLAA MMMMMCLJACLJAAAA MMMLLLLJMCLLLKAA } # tile 178 (minotaur) { MMMMMMMMMMMMMMMM MOMMMMMMMMMMOMMM MOOOJJJJJJOOOMMM MMOOJJKJJJOOMMMM MMMJGAKJGAJAMMMM MMMJJJKJJJJAMMMM MMMMJJKJJJAAAMMM MMMMJKKKJAAAAMMM MMCLJAJAKALCAAMA MCLLJJJJJALLCAAA MLLCLAAAALCLLAAM MLAACLLLLCAALAAM MLLMJJJJJJJLLAAA MLLMJJJJJJJLLAAA MMMMCLCACLCAAAAA MMLLLLLMLLLLLAAM } # tile 179 (jabberwock) { MMMMMMMMMMMMMMMM MMMDPMMMMMMMMMMM MMMMDPMADOOMMMMM MMDAIDADIPADMMMM MMMDIAPIPAMMMMMM MMMDBDDDAMMMMMMM MMIBBDADDAMMAAMM MDDDDAODDIAAAAMM MMOAOAMDDAIAAAMM MMIOAODDAAADDAAM MMDDDADDDDAIDAMM MMMAAADDIDIDDDMM MMMMIDDAIDDDDAMM MMMMIDAAIDAAMMMM MMMIDAAMMIDMMMMM MMMMMMMMMMMMMMMM } # tile 180 (vorpal jabberwock) { MMMMMMMMMMMMMMMM MMMGPMMMMMMMMMMM MMMMGPMAGOOMMMMM MMGAFGAGFPAGMMMM MMMGFAPFPAMMMMMM MMMGHGGGAMMMMMMM MMFHHGAGGAMMAAMM MGGGGAOGGFAAAAMM MMOAOAMGGAFAAAMM MMFOAOGGAAAGGAAM MMGGGAGGGGAFGAMM MMMAAAGGFGFGGGMM MMMMFGGAFGGGGAMM MMMMFGAAFGAAMMMM MMMFGAAMMFGMMMMM MMMMMMMMMMMMMMMM } # tile 181 (Keystone Kop) { MMMMMMMMMMMMMMMM MMMMAAMMMMMMMMMM MMMAAAAMMMMMMMMM MMMAOAAMMMCMMMMM MMAAAAAAMMCMMMMM MMMLLLLMMMCMMMMM MMMMLLMMMMCMMMMM MMMAAAAMAAAMMMMM MMAAAAAAAACMPMMM MAAMAAAAAMPPPPMM MMAAAAAAMPPPPPPM MMMMAAAAPPPAPPMM MAMAAAAAAPAAAMMM AAAAAMPAAAAAMMMM MMAAMMMMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 182 (Kop Sergeant) { MMMMMMMMMMMMMMMM MMMMAAMMMMMMMMMM MMMAOOAMMMMMMMMM MMMAOOAMMMCMMMMM MMAAAAAAMMCMMMMM MMMLLLLMMMCMMMMM MMMMLLMMMMCMMMMM MMMAAAAMAAAMMMMM MMAAAAAAAACMPMMM MAAMAAAAAMCPPPMM MMAAAAAAMPPPPPPM MMMMAAAAPPPAPPMM MAMAAAAAAPAAAMMM AAAAAMPAAAAAMMMM MMAAMMMMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 183 (Kop Lieutenant) { MMMMMMMMMMMMMMMM MMMMAAMMMMMMMMMM MMMAOOAMMMCMMMMM MMMAOOAMMMCMMMMM MMAAAAAAMMCMMMMM MMMLLLLMMMCMMMMM MMMMLLMMMMCMMMMM MMOAAAOMAAAMMMMM MOAAAAAMAACMPMMM MAAMAAAAAMCPPPMM MMAAAAAAMPPPPPPM MMMMAAAAPPPAPPMM MAMAAAAAAPAAAMMM AAAAAMPAAAAAMMMM MMAAMMMMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 184 (Kop Kaptain) { MMMMMMMMMMMMMMMM MMMMAAMMMMCMMMMM MMMAHHAMMMCMMMMM MMMAHHAMMMCMMMMM MMAAAAAAMMCMMMMM MMMLLLLMMMCMMMMM MMMMLLMMMMCMMMMM MHHAAAAHHAAMMMMM MAAAAHAAAACCCMMM MAAMAHAAAMCPPPMM MMAAAHAAMPCPPPPM MMMMAAAAPPPAPPMM MAMAAAAAAPAAAMMM AAAAAMPAAAAAMMMM MMAAMMMMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 185 (lich) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOOOMMMMMMMMMM MMAOAOOMMMMMMMMM MMOOOOOMMMMMMMMM MMOOMOMMMMMMMMMM MMMMMPPPMMMMMMMM MMMOOPPPMMMMAAAM MMOMPPPPPAMMAAAM MOMMMPPPPMAAAAAM MMMMOMPPPAAAAMAM MMMMMMPPPAAAMAMM MMMMMOPAPMAMMMMM MMMOOOAMOAMMMMMM MMMMMMOOOMMMMMMM MMMMMMMMMMMMMMMM } # tile 186 (demilich) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOOOMMMMMMMMMM MMAOAOOMMMMMMMMM MMOOOOOMMMMMMMMM MMOOMOMMMMMMMMMM MMMMMPPPMMMMMMMM MMMOOPPPMMMMAAAM MMOMPPPPPAMMAAAM MOMMMPPPPMAAAAAM MMMMLMPPPAAAAMAM MMMMMMLPPAAAMAMM MMMMMLLALMAMMMMM MMMLLLAMLAMMMMMM MMMMMMLLLMMMMMMM MMMMMMMMMMMMMMMM } # tile 187 (master lich) { MMMHMMMMMMMMMMMM MMMHCHMHMMMMMMMM MMMHHHCHMMMMMMMM MMAOAOHHMMMMMMMM MMOOOOOMMMMMMMMM MMOOMOMMMMMMMMMM MMMMMPPPMMMMMMMM MMMPPPPPMMMMAAAM MMPPPPPPPAMMAAAM MOMMPPPPPMAAAAAM MMMMOPPPPAAAAMAM MMMMMMPPPAAAMAMM MMMMMOPAPMAMMMMM MMMOOOAMOAMMMMMM MMMMMMOOOMMMMMMM MMMMMMMMMMMMMMMM } # tile 188 (arch-lich) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOOOMMMMMMMMMM MMDODOOMMMMMMMMM MMOOOOOMMMMMMMMM HMOOMOMMMMMMMMMM AMMMMPPPMMMMMMMM AMMOOPPPMMMMAAAM MAOMPPPPPAMMAAAM MOMMMPPPPMAAAAAM MAMMOMPPPAAAAMAM MMAMMMPPPAAAMAMM MMAMMOPAPMAMMMMM MMAOOOAMOAMMMMMM MMMMMMOOOMMMMMMM MMMMMMMMMMMMMMMM } # tile 189 (kobold mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNONONOMMMMMMM MMMOAOAOMOPMMMMM MMMMONNMMMAMMMMM MMMONODNAMAAMMMM MMOLONNONAAAMAMM MMNALONANAAAAAMM MMNAOLOAOAAAAAMM MMMMNOLAAAAAAMMM MMMMNANAAAAMMMMM MMMOOANOAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 190 (gnome mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMGGFOMMMMMMM MMMMGGFFOOPMMMMM MMMMGDODFMMMMMMM MMMMMONOMMMAAAMM MMMNONOONOAAAAMM MMMOANLOAOAAAAMM MMMMNNOLOAAAAMMM MMMMNOANDAAMMMMM MMMMNOAOOMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 191 (orc mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOOPMMMMMMMM MMMMDODPOPMMMMMM MMMMOOOAMMMMMMMM MMOOOOOOOAMAAMMM MMOOOOOOOMAAAMMM MMOAOOOAACCCMMMM MMOAOOOCCAAAMMMM MMMMOCCOAAAAAAMM MMMCCAOOAAAAMMMM MMOOOAOOOAMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 192 (dwarf mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMBMMMMMMMMM MMMMMBBEOMMMMMMM MMMMBBEEEOPMMMMM MMMMBDODEMMMMMMM MMMMMONOMMMAAAMM MMMNONOONOAAAAMM MMMOANLOAOAAAAMM MMMMNNOLOAAAAMMM MMMMNOANDAAMMMMM MMMMNOAOOMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 193 (elf mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMOMMMMMM MMMMMMMOOOPMMMMM MMMMMMOOOOPMMMMM MMMMMMOEOEAPMMMM MMMMMMOOOOAMMMMM MMMMMMAOOAMMMMAM MMMMMMOAAOMMAAAM MMMMMOOOOOOAAAAM MMMMOALOOLAOAAAM MMMMOADOOOAOAAMM MMMMMMOOAOAAMAMM MMMMMOOAMOOAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 194 (human mummy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMONNOMMMMMMMMM MMMNNNNOPMMMMMMM MMPANANMOPPMMMMM MMPNNNNMMMMMMMMM MMONOONNPMMMMMMM MONLNNOOOMMMMMMM MNJNOOOOOMMAAAMM MOJOOOODNMAAAAMM MNJOLNOAOAAAAAAM MOCNOMNKNAAAAAMM MNMOOMOLAAAAAAAM MMMOOAOOAAAMMMMM MMNNNMNNNAMMMMMM MMMMMMMMMMMMMMMM } # tile 195 (ettin mummy) { MMMMMNNMMONOOMMM MMMNNOOONNOOOOMM MMMNOOOONOOOOOOM MMMOFOFOLOFOFOMO MMMOOOOOLOOOOOMP MMMNOOOOLNNOOOAM MMMONOOOLOOOOAAA MMOOOONNNNNNNOAA MONNNNNNOONOOOOA MONODNNOOOOOOOOA MNNAAONNONOAAOOA MNOAAONOONLAAOOA MOOOMONOONOOOOAA MMOOMNNOANOLOOAA MMMMMNOOANOOAAAA MMMOOOOOMOOOOKAA } # tile 196 (giant mummy) { MMMMMMONOOAAMMMM MMMMONNNOOOOAMMM MMMMNNOOOOOOOMMM MMMMNFFOOFFOOPMM MMMMNONOOOOOAOPM MMMMAONOOOOAAAPM MMMMMANOOODAAAAM MMOOOONOOONNNOAA MONNNNNOOOOOOOOA MONODNNLOOOOOOOA MNNAAONOLNOAAOOA MNOAAONOONLAAOOA MOOOMONOONOOOOAA MMOOMNNOANOLOOAA MMMMMNOOANOOAAAA MMMOOOOOMOOOOKAA } # tile 197 (red naga hatchling) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKMMMMMMMMMMM MMMKLKMMMMMMMMMM MMMLLLAMMMMMMMMM MMMALAAMMMMMMMMM MMMLALAMMMMMMMMM MMMLLLAMMMMMMMMM MMMLLLAAMMMMMMMM MMMLDLAAMMMMMMMM MMMIDDAAAAADAMMM MMMIDDDAAADDAMMM MMMMIIDDDDDAMMMM MMMMMMMMMMMMMMMM } # tile 198 (black naga hatchling) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKMMMMMMMMMMM MMMKLKMMMMMMMMMM MMMLLLAMMMMMMMMM MMMALAAMMMMMMMMM MMMLALAMMMMMMMMM MMMLLLAMMMMMMMMM MMMLLLAMMMMMMMMM MMMLALAAMMMMMMMM MMMAAAPAMMPAAMMM MMMAAAAPPPAAAMMM MMMMAAAAAAAAMMMM MMMMMMMMMMMMMMMM } # tile 199 (golden naga hatchling) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKMMMMMMMMMMM MMMKLKMMMMMMMMMM MMMLLLAMMMMMMMMM MMMALAAMMMMMMMMM MMMLALAMMMMMMMMM MMMLLLAMMMMMMMMM MMMLLLAAMMMMMMMM MMMLHLAAMMMMMMMM MMMNHHAAAAAHAMMM MMMNHHHAAAHHAMMM MMMMNNHHHHHAMMMM MMMMMMMMMMMMMMMM } # tile 200 (guardian naga hatchling) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKMMMMMMMMMMM MMMKLKMMMMMMMMMM MMMLLLAMMMMMMMMM MMMALAAMMMMMMMMM MMMLALAMMMMMMMMM MMMLLLAMMMMMMMMM MMMLLLAAMMMMMMMM MMMLFLAAMMMMMMMM MMMGFFAAAAAFAMMM MMMGFFFAAAFFAMMM MMMMGGFFFFFAMMMM MMMMMMMMMMMMMMMM } # tile 201 (red naga) { MMMMMMMMMMMMMMMM MMMMKKMMMMMMMMMM MMMKLLKMMMMMMMMM MMMLLLLAMMMMMMMM MMMALLAAMMMMMMMM MMMLAALAMMMMMMMM MMMLLLLAMMMMMMMM MMMLLLDAMMAAMMMM MMMLDLDAMAAAAMMM MMMIDDDAAAIIAMMM MMMIDDDAIDDDIDAM MMMIDDDIDDDDDDDA MMMIDDDDDDAAMDDA MMMMDDDDDAMMDDAM MMMMMDDAAMMDDAMM MMMMMMMMMMDAMMMM } # tile 202 (black naga) { MMMMMMMMMMMMMMMM MMMMKKMMMMMMMMMM MMMKLLKMMMMMMMMM MMMLLLLAMMMMMMMM MMMALLAAMMMMMMMM MMMLAALAMMMMMMMM MMMLLLLAMMMMMMMM MMMLLLAAMMMMMMMM MMMLALAAMMPPPMMM MMMAAAAPPPAAPMMM MMMAAAAPAAAAAAPM MMMAAAAAAAAAAAAP MMMAAAAAAAPPMAAP MMMMAAAAAPMMAAPM MMMMMAAPPMMAAPMM MMMMMMMMMMAPMMMM } # tile 203 (golden naga) { MMMMMMMMMMMMMMMM MMMMKKMMMMMMMMMM MMMKLLKMMMMMMMMM MMMLLLLAMMMMMMMM MMMALLAAMMMMMMMM MMMLAALAMMMMMMMM MMMLLLLAMMMMMMMM MMMLLLHAMMAAMMMM MMMLHLHAMAAAAMMM MMMNHHHAAANNAMMM MMMNHHHANHHHNHAM MMMNHHHNHHHHHHHA MMMNHHHHHHAAMHHA MMMMHHHHHAMMHHAM MMMMMHHAAMMHHAMM MMMMMMMMMMHAMMMM } # tile 204 (guardian naga) { MMMMMMMMMMMMMMMM MMMMKKMMMMMMMMMM MMMKLLKMMMMMMMMM MMMLLLLAMMMMMMMM MMMALLAAMMMMMMMM MMCLAALCMMMMMMMM MMLLLLLLMMMMMMMM MMCLLCLCMMAAMMMM MMMCLLCAMAAAAMMM MMMGLFCAAAGGAMMM MMMGFFFAAFFFGFAM MMMGFFFGFFFFFFFA MMMGFFFFFFAAMFFA MMMMFFFFFAMMFFAM MMMMMFFAAMMFFAMM MMMMMMMMMMFAMMMM } # tile 205 (ogre) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMCLLLCMMMMMMM MMLCKKLKKCLMMMMM MMMLAALAALJAMMMM MMMCLLLLLCJAMMMM MMMMCAAACJAAAMMM MMMMLDDDLAAAAMMM MMCLJLLLKALCAAMA MCLLAJJJJALLCAAA MLLCLAAAALCLLAAM MLAACLLLLCAALAAM MLCMHHHBHHACLAAA MLLMJJJJJJALLAAA MMMMCJJJCLAAAAAA MMLLLLLMLLLLLAAM } # tile 206 (ogre lord) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMCLLLCMMMMMMM MMLCKKLKKCLMMMMM MMMLAALAALJAMMMM MMMCLLLLLCJAMMMM MMMMCLLLCJAAAMMM MMMMLAAALAAAAMMM MMJKJLLLKAKJAAMA MCLKAJJJJAKLCAAA MLLJKAAAAKJLLAAM MLAAJKKKKJAALAAM MLCMHHHBHHACLAAA MLLMJJJJJJALLAAA MMMMCJJJCLAAAAAA MMLLLLLMLLLLLAAM } # tile 207 (ogre king) { MMMHMMCMMHMMMMMM MMMHDCHCDHMMMMMM MMMHHHHHHHMMMMMM MMLCKKLKKCLMMMMM MMMLAALAALJAMMMM MMMCLLLLLCJAMMMM MMMMCLLLCJAAAMMM MMMMLAAALAAAAMMM MMJKJLLLKAKJAAMA MCJKAJJJJAKJCAAA MLJJKAAAAKJJLAAM MLAAJKKKKJAALAAM MLCMHHHBHHACLAAA MLLMJJJJJJALLAAA MMMMCJJJCLAAAAAA MMLLLLLMLLLLLAAM } # tile 208 (gray ooze) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMPBPAMMMMMMM MMMPBBBPBAMMMMMM MMBBNNBPPBAAMMMM MBBNNPPPBBPAAAMM PBBBPPPBPBBAAAMM BBBPBPPPPPBPAAAM BBPBPPPPPPPBAAAM PBPPBPPPBBPPAAAM MPBBPPPBAAPPPAAM MMMPBBBAAAKPPJMM MMMMMMMMACPPAKMM MMMMMMMMMKCCCJMM MMMMMMMMMMMMMMMM } # tile 209 (brown pudding) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMJMMM MMMMJKKJJJMMJJMM MMMKKKCJJJJJMMMM MMKKNNJNNJJJMMMM MMKJANJANJJJAMMM MMKKJJJJJCJJAAMM MMJKJJCJJJJJAAMM MMMJJJJJJJJAAAMM MMMMJJJJJJAAAMMM MMMMMAAAAAAAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 210 (black pudding) { MMMMMMMMAMMMMMMM MMMMMMMMAAMMMMMM MMMMMAAAMMMMMMMM MMMMAAAAAMMMMMMM MMMMCACAAMMMMMMM MMMMDADAAMMMMMMM MMMMAAAAAMMMMMMM MMMMAAAAAMMMMMMM MMMMAAAAAMMMMMMM MMMMMAAAAAMMMMMM MMMMMAAAAAMMMMMM MMMMMMAAAAAMMMMM MMMMMMAAAAAAMMMM MMMMMMMAAAAAAMAM MMMMMMMMAAAAAAAA MMMMMMMMMMAAAAMM } # tile 211 (green slime) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMGMMM MMMMMGMMMMMMGMMG MGMMMMGMMGMNGNMG MMNGMNGGNGGGGGGG MMGGNGGNGGGFGGFM GGNGGGGGGGGGFFMG MNGGGGGFGFGMMMMM NGGGGFGGFGMGMMGF NGGFGGFMMGFMMMMM MMGGFMMGGFMMGMMM } # tile 212 (quantum mechanic) { MMMMMMMMMMMMMMMM MMMMMMLLLLMMMMMM MMMFGGCLCGGFMMMM MMMGNNGLGNNGLMMM BMBGANGGGANGLMMM BMBFGGCLCGGFLMMM BIBMMCLLLCCLMMMM BILNMLLAALLAAAAM BILNNMLLLLJAAAAM BIBMNNJJJJNAAAMM BIBMBNNNONNNAAMM MBMMMNNNONNLAAMM MMMMMNBEBENAMAMM MMMMMNBEBENNMMMM MMMMNAAEBAANNMMM MMMMMMMMMMMMMMMM } # tile 213 (rust monster) { MMMMMMMMMMMMMMMM MMMMEEEEMMMMMMMM MMMEEHEHEMMMMMMM MMMEEEAEEMMMMMMM MMMEEPAPEMMMMMMM MMMEPEAEPMMMEMMM MMMMEEEEMAAEEMMM MMMMEEEEEAAEEEMM MMMEEEEEEEAEAEEM MMEEEEEEAAAAEMMM MMEEAEEEEAEEEAMM MMAAEEEEEEEEEAAM MMMMAEEEEEEEAAAM MMMMMEEEEEAAMMAM MMMMMMAAAAMMMMMM MMMMMMMMMMMMMMMM } # tile 214 (disenchanter) { MMMMMMMMMMMMMMMM MMMMPPPPMMMMMMMM MMMPPDPDPMMMMMMM MMMPPPAPPMMMMMMM MMMPPOAOPMMMMMMM MMMPOPAPOMMMPMMM MMMMPPPPMAAPPMMM MMMMPPPPPAAPPPMM MMMPPPPPPPAPAPPM MMPPPPPPAAAAPMMM MMPPAPPPPAPPPAMM MMAAPPPPPPPPPAAM MMMMAPPPPPPPAAAM MMMMMPPPPPAAMMAM MMMMMMAAAAMMMMMM MMMMMMMMMMMMMMMM } # tile 215 (garter snake) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKKAMMMMMMMMM MMMNAOKAMMMMMMMM MMMKKAKAMMMMMMMM MMMKKAKAMMMMKAMM MMMMAPKAPMMKAPPM MMMMMPKAPPMKAPMM MMMMMKAAPMMKAPMM MMMMKAAPMMKAAPMM MMMMKAAPPKAAPMMM MMMMKAAKKAAPMMMM MMMMMKAAAAPMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 216 (snake) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKKAMMMMMMMMM MMMNAOJAMMMMMMMM MMMKKJAJMMMMMMMM MMMKKAAJMMMMKKMM MMMFAAKJMMMKJAAM MMFAFAKJAAMKJAMM MMMMMKJAAMMKJAMM MMMMKJAAMMKJJAMM MMMMKJAAAKJJAMMM MMMMKJJJJJJAMMMM MMMMMKJJJJAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 217 (water moccasin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAAAMMMMMMMMM MMMAAAAAMMMAAMMM MMMOAOAAAMAAMMMM MMMAAAMAAMAAMMMM MMMDAMMAAMAAMMMM MMDMDMAAAMMAAMMM MMMMMAAAMMMAAMMM MMMMMAAAMMMAAMMM MMMMAAAMMMAAAMMM MMMMAAAAAAAAMMMM MMMMAAAAAAAMMMMM MMMMMAAAAAMMMMMM MMMMMMMMMMMMMMMM } # tile 218 (pit viper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAAAMMMMMMMMM MMMAAAAAMMMAAAMM MMMOAAAAAMAAMAAM MMMAAMMAAMAAMAAM MMMDMMMAAMAAMMAM MMMMMMAAAMMAAMAM MMMMMMAAMMMAAMMM MMMMMAAAMMMAAMMM MMMMMAAMMMAAAMMM MMMMMAAMMAAAMMMM MMMMMAAAAAAMMMMM MMMMMMAAAAMMMMMM MMMMMMMMMMMMMMMM } # tile 219 (python) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMKKKAMMMMMJJMM MMMGAGJAMMMJJJMM MMJKKJAJMMKJJMMM MMKKKAJJMMKJJMAA MMKKAAKJAMKKJAAM MMMMMAKJAAMKJAAM MMMMJKJAAMMKJJAM MMMJJJAAMMKJJJAM MMMJJJAAAKJJJAMM MMMJJJJJJJJJAAMM MMMMJJJJJJJAAMMM MMMMMJJJJJAAMMMM MMMMMMMMMMMMMMMM } # tile 220 (cobra) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAAAMMMMMMMMM MMMAAAAAAMMMMMMM MMPAMMAAAAMMMMMM MMAMMAAAAAMMAAMM MMDMMAAAAAMMMMAM MMMMMMAAAMMMMMAM MMMMMMAAMMAAAAMM MMMMMAAMMAAMMMMM MMMMAAMMMAAMMMMM MMMMAAMMMMAAAAMM MMMMAAAMMMMMMAAM MMMMMAAAAAAAAAMM MMMMMMMMMMMMMMMM } # tile 221 (troll) { MMMMMMMMMMMMMMMM MMAAAAAAMMMMMMMM AAAANANAMMMMMMMM MAAKKKJJAMMMMMMM AAAKAAAKAMMMMMMM AKAKAAAKAAMMMMMM KJJAKKKAJKAMMMMM KJAJAAAJJJAMMMMM KJAJKKJJKJAMMMMM MKJJAFGFJJAAAAMM MMKJAMPFJAAAAMMM MMMAFAGFAAAAAAMM MMMGFAGPMAAMAAMM MMKJJAKJAAMAAMMM MMKJAMMKAMMMMMMM MMMMMMMMMMMMMMMM } # tile 222 (ice troll) { MMMMMMMMMMMMMMMM MMOONOOOMMMMMMMM NONOAOAOOMMMMMMM MNOKKKJJOMMMMMMM NOJKAAAKOOMMMMMM OKJKAAAKAOMMMMMM KJJAKKKAJKAMMMMM KJAJAAAJJJAMMMMM KJAJKKJJKJAMMMMM MKJJAEBEJJAAAAMM MMKJAMPEJAAAAMMM MMMAEABEAAAAAAMM MMMBEABPMAAMAAMM MMKJJAKJAAMAAMMM MMKJAMMKAMMMMMMM MMMMMMMMMMMMMMMM } # tile 223 (rock troll) { MMMMMMMMMMMMMMMM MMMAAAAAMMMMMMMM MAAANANAAAAMMMMM MAAKKKJJAAMMMMMM AAAKAAAKAAAAMMMM AKAKAAAKAAAMMMMM KJJAKKKAJKAAMMMM KJAJAAAJJJAMMMMM KJAPAKJJKJAMMMMM PKJPPAGFJJAAAAMM PPPPPAFFJAAAAMMM MPPPAAGFAAAAAAMM MMMAFAGFMAAMAAMM MMKJJAKJAAMAAMMM MMKJAMMKAMMMMMMM MMMMMMMMMMMMMMMM } # tile 224 (water troll) { MMMMMMMMMMMMMMMM MMMAAAAAMMMMMMMM MMAANANAAMMMMMMM MAAKKKJJAAMMMMMM MAAKAAAKAAMMMMMM MKAKAAAKAAMMMMMM KJJAKKKAJKAMMMMM KJAJAAAJJJAMMMMM KJAJKKJJKJAMMMMM MKJJAEBEJJAAAAMM MMKJAMPEJAAAAMMM MMMAEABEAAAAAAMM MMMBEABPMAAMAAMM MMKJJAKJAAMAAMMM MMKJAMMKAMMMMMMM MMMMMMMMMMMMMMMM } # tile 225 (Olog-hai) { MMMPPPPPMMMMMMMM MMPPAAAPPMMMMMMM MMPANANAPMMMMMMM MMPAAAAAPMMMMMMM MPPAAAAAPPMMMMMM PPPAAAAAPPPMMMMM AAPPAAAPPAAMMMMM AAAPPPPPAAAMMMMM AAAPPPPPAAAMMMMM MAAAAPPPAAAPPPMM PONNNNNNAACPPMMM MMMAPAPPAPPPPPMM MMMPPAPPMPPMPPMM MMAAAAAAAPMPPMMM MMAAAMAAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 226 (umber hulk) { MMMMMMMMMMMMMMMM MMMAAAAAMMMMMMMM MMAAAAAAAMMMMMMM MADADADADAMMMMMM MAAAAAAAAAMAMMMM MAAAOAOAAAMAAMMM MAMAOAOAMAAAMMMM MAMAAAAAPAAMMMMM MAAAAAAAPMMMMMMM MAMAAAAAMPPPPPPM MMMAAMAAMPPPPPMM MMMAAMAAPPPPPPPM MMMAAPAAPPPPMMMM MMAAAPAAAPPMMMMM MAAAPMMAAPMMMMMM MMMMMMMMMMMMMMMM } # tile 227 (vampire) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMAAAMMMMMMMM MMMMAAOAAMMMMMMM MADDAGAGADAMMMMM MMADALLOADMMMMMM MAAAAAAAAAMMMMMM MMAAAAAAAAMMMMMM MMMAAAAAAAMMMMMM MMADAAAAAAPPPPPM MMADDAAAAAPPPPMM MMAAAAAAAAPPPMMM MMMMMAAPAAPPMMMM MMMMAAPMMAPMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 228 (vampire lord) { MMMMMMMMMMMMMMMM MMMMMAAAAMMMMMMM MNMMAAOOAAMMMMMM MNDDAGAAGADAMMMM MNADALLLOADMMMMM AAAAAAAAAAAMMMMM AAAAAAAAAAAMMMMM MAAAAAAAAAAMMMMM MNAAAAAAAAAMMMMM MNMAAAAAAAAPPPPP MNADAAAAAAAPPPPP MNADDAAAAAAPPPPM MNAAAAAAAAAPPPMM MNMMMAAAPAAPPMMM MNMMAAPPMMAPMMMM MMMMMMMMMMMMMMMM } # tile 229 (vampire mage) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMAAAMMMMMMMM MMMMAAOAAMMMMMMM MADDAGAGADAMMMMM MMADALLOADMMMMMM MAAAAMAMAAMMMMMM MMAAAACAAAMMMMMM MMMAAADAAAMMMMMM MMADAAAAAAPPPPPM MMADDAAAAAPPPPMM MMAAAAAAAAPPPMMM MMMMMAAPAAPPMMMM MMMMAAPMMAPMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 230 (Vlad the Impaler) { MMMMMMMMMMMMMMMM MMNMMAAAAMMMMMMM ADNDAAOOAADDDAMM MANDAGAAGADDAMMM MMNDALLLOADAMMMM MMNAAAAAAAAAAAAA MHHHDAAAAADDDDDA HEHEHJAAAADDDAAM LLLLLJAAAADDAAPP MLLLJAAAAADDAPPP MMNJDAAAAADAPPPP MANDDAAAAAAAPPPP MANAAAAAAAAPPPPM MMNMMAAAPAAPPPMM MMNMAAPPMMAPMMMM MMMMMMMMMMMMMMMM } # tile 231 (barrow wight) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMLLOMMMMMMMMMM MMDLDLOMMMMMMMMM MMLLLLOMMMMMMMMM MMLJLMMPMMMMMMMM MMOOOMPPMMMAAAAM MMPOOMPPMAAAAAAM MLPOOMPPMPAAAAMM MJJOOMPPMPAAAAMM MJMOMMPLMPPAAAMM MJMOMPPPPPPAAAMM MJMMMPPPPPPPAAMM MJMMLLPPPPPPAMMM MJMMMMMLLAAMMMMM MMMMMMMMMMMMMMMM } # tile 232 (wraith) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPPPPPMMMMMMMM MMMPAAPPPMMMMMMM MMMMPAAPPMMMMMMM MMMMPAAPPMMMMMMM MMPPMPPPMPMMMMMM MOLAPPPMPPMMMMMM MMAAPPPPAPMMAAAM MMPPPPPOLPAAAAAM MMMAMPPAAAAPPAMM MMMMMPPAPPPPAMMM MMMMMMPPPPAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 233 (Nazgul) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPPPPPMMMMMMMM MMMPAAPPPMMMMMMM MMMMPAAPPMMMMMMM MMMMPAAPPMMMMMMM MMPPMPPPMPMMMMMM MOLAPPPMPPMMMMMM MOPAPPPPAPMMAAAM MMPAPPPPAPMMAAAM MMPAMPPPLPMMAAAM MMPPMPPOLPAAAAAM MMMAAPPOAAAPPAMM MMMMMPPAPPPPAMMM MMMMMMPPPPAMMMMM MMMMMMMMMMMMMMMM } # tile 234 (xorn) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOBMOPMBPMMMMM MMMBBBBPPPPMMMMM MMMBMMMMMMMMMMMM MMMDDBBMBDDAMAMM MMMDDBBMPDDAAAAM MMMBMMMMMMMAAAAM MMMBOBMBPPMAAAAM MMMBBBMPPPMAAAAM MMMBMMMMMMMAAAMM MMMBOBBPPBPAAMMM MMMBOMBPMPPAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 235 (monkey) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMKKAMMMMMM MMMMMMKLLJAMMMMM MMMMMMKLLJAMMMMM MMMMMMMKJAMMMMMM MMMMMKKKKKJAAMMM MMMMKJKLLJJJAAMM MMMMLAKLLJALAAMM MMMMMMKJJJAAAAMM MMMMMMJAAJAAAMMM MMMMMJJAMJJAMMMM MMMMMMMMMMMMMMMM } # tile 236 (ape) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKKKJMMMMMM MMMMMJJJJJJMMMMM MMMMKCELECJJMAAM MMMMKLLLLCAJAAAA MMMKKCLACCAJJAAA MMKKKKCCCAJKJJAA MMKKAKJAAJJAJJAA MMKAAKJJJJJAAJAA MMLCMKJJJJJKCLAA MMLLMCJJAKLJLLAA MMMMMCLJACLJAAAA MMMLLLLJACLLLKAM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 237 (owlbear) { MMMMMMMMMMMMMMMM MMMMKMMMMMKMMMMM MMMMCKMMMKKMMMMM MMMMCKKKKKKMMMMM MMMKOOOKOOOKMMMM MMMKOOOKOOOKAMMA MMMKOOAJAOOKAAAA MMCKCJJHJJKAKAAA MCKKKCKLKKAJJKAA MKJJJJCKKJJJJJAA MKJJJPAKJPJJJJAA MMKJJJAKJJJJJAAA MMMJJPAKJPJJAAAM MMMJAAJAJAAJAAMM MMMPJPJAJPJPAMMM MMMMMMMMMMMMMMMM } # tile 238 (yeti) { MMMMMMMMMMMMMMMM MMMMBNNNMMMMMMMM MMMBNANAPMMMMMMM MMBNNNNNNPMMMMMM MMNNNADANNMMMMMM MMNNNNNNPNMMMMMM MMNMNNBPPNPMMMMM MMNMNNNNANPMMAAM MMNNBNNNPNMAAAAM MMMMNNNNPMKAAAMM MMMMNNMNPAKKAAMM MMMMNBMNPAACKAAM MMMMNNANPAAKKJAM MMMBNNANNPAACKAM MMBNNAMMNNAMMMMM MMMMMMMMMMMMMMMM } # tile 239 (carnivorous ape) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKKKJMMMMMM MMMMMJJJJJJMMMMM MMMMKCELECJJMAAM MMMMKLLLLCAJAAAA MMMKKCAAACAJJAAA MMKKKCDDDCAKJJAA MMKKAKCCCAJAJJAA MMKAAKJAAJJAAJAA MMLCMAJJJJJKCLAA MMLLDDAJAKLJLLAA MMMDDALJACLJAAAA MMDDALLJACLLLKAM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 240 (sasquatch) { MMMMMMMMMMMMMMMM MMMMCCCCCMMMMMMM MMMCGAJGAJMMMMMM MMCKKKKJJJMMMMMM MMCKKAAAKJJMMMMM MCKKKAAAKKJMMMMM MCKJKKKKKKKJMMMM MCKAJJJJJAKJMMMM MCKAJKKKJAKJMAAM MCKJAJKJACKJAAAA MCKJAJJJACKJAAAM MMJMAJAKKAJAAAAA MMMCKJAKKJAAAAAM MKCKJJACKJKJAAMM MCJJJKACKJJKAMMM MMMMMMMMMMMMMMMM } # tile 241 (kobold zombie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNMMMNMMMMMMMM MMMNGFBNMMMMMMMM MMMGABABMMMMMMMM MMMMGBFAMMAMMMMM MMMGBABFAMAAMMMM MMGFBBBIKAAAMAMM MMBAFBFFEAAAAAMM MMBAFBFFAAAAAAMM MMMMFBFAAAAAAMMM MMMMBABAAAAMMMMM MMMBBABBAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 242 (gnome zombie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGMMMMMMMMM MMMMMGFFMMMMMMMM MMMMGGFFFMMMMMMM MMMMGDFDFMMMMMMM MMMMMPFPMMMAAAMM MMMFGFPFEGAAAAMM MMGAAGFFFAGAAAMM MMMMAKNKFAAAAMMM MMMMFGAFFAAMMMMM MMMMGFAFGMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 243 (orc zombie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMMMMMMM MMMMNOPAMMMMMMMM MMMMGPGAMMMMMMMM MMMMMPFAMMMMMMMM MMKCCAKKKAMAAMMM MBBPCKJMBBAAAMMM BBMAGGFAABBAMMMM BMMAJJPAAABAMMMM MMMMBAPPPAAAAAMM MMMBJAAEPAAAMMMM MMBPPAAAPPMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 244 (dwarf zombie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMBMMMMMMMMM MMMMMBEEMMMMMMMM MMMMBBEEEMMMMMMM MMMMBFFFEMMMMMMM MMMMMPFPMMMAAAMM MMMBBPPPEEAAAAMM MMFBABPEAEAAAAMM MMFMEBBEFAAAAMMM MMMMEBAEEAAMMMMM MMMMBEAEBMAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 245 (elf zombie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMGMMMMMM MMMMMMMGGFMMMMMM MMMMMMGGGGAMMMMM MMMMMMFEFEAMMMMM MMMMMMFFFFAMMMMM MMMMMMAFDAMMMMAM MMMMMMGAAGMMAAAM MMMMFFGGGFFFAAAM MMMFAAAGFAAAFAAM MMMMMAGGGFAAAAMM MMMMMMGFAFAAMAMM MMMMMKDAMFKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 246 (human zombie) { MMMMMMAAAMMMMMMM MMMMMFFGAAMMMMMM MMMMMAGAFAMMMMMM MMMMMFFGFAMMMMMM MMMMFKFMMJJMMMMM MMMMJJJFJKJMMMMM MMMFJMKJJAKJMMMM MMFKMMKFJFFJMMMM MMGMMMKKJGMMMMMM MMMMMBPMBPAAAAAM MMMMMFPAPFAAAAMM MMMMMBFABFAAAAMM MMMMMPFABPAAMMMM MMMMMBFABFAMMMMM MMMMGGAGGAMMMMMM MMMMMMMMMMMMMMMM } # tile 247 (ettin zombie) { MMMMNNMMONOPMMMM MMNNOOPNNOOPPMMM MMNFFMMNFFMMPMMM MMADFFDADFFDAMMM MMAFFFFAFFFFAMMM MMAFAAFAFAAFAAMM MMAFFFFAFFFFAAAM MMGIIIIJJJIIIGAA MGFFFIIIIIIFFFGA MGFFFFIIIIFFFFFA MFFAAFIIIIFAAFFA MFFAAIIIIIIAAFFA MFFFMIIFFIIAGFAA MMFFMGFAAGFAFFAA MMMMMGFAAGFAAAAA MMMFFFFAMGFFFFAA } # tile 248 (giant zombie) { MMMMMMJJJJAAMMMM MMMMJJJJJJJJAMMM MMMMJJFFFFJJAMMM MMMMJDDFFDDJAMMM MMMMJFFFFFFJAMMM MMMMAFFAAFFAAAMM MMMMMAFFFFJAAAAM MMGGFFJJJJFFGGAA MGFFFGGFFFFFFFCA MFFFKFFFFFFKFFFA FFFAAFFFFFFAAFFA FFAAMJJJKKJAAFFA FFAMMJJJJJKAGFAA MMMMMGFAGFFAFFAA MMMMGFFAGFFAAAAA MMMGFFAAGFFFAAAA } # tile 249 (ghoul) { MMMMMMAAAMMMMMMM MMMMMOOOAAMMMMMM MMMMMDODOAMMMMMM MMMMMOOOOAMMMMMM MMMMPPOOOPPMMMMM MMMMPPPPPPPMMMMM MMMPPMPPPAPPMMMM MMPPMMPPPOOPMMMM MMOMMMPPPOMMMMMM MMMMMPPMPPAAAAAM MMMMMPPAPPAAAAMM MMMMMPPAPPAAAAMM MMMMMPPAPPAAMMMM MMMMMPPAPPAMMMMM MMMMOOAOOAMMMMMM MMMMMMMMMMMMMMMM } # tile 250 (skeleton) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMOOOMMMMMMMMMM MMAOAOOMMMMMMMMM MMOOOOOMMMMMMMMM MMOOMOMMMMMMMMMM MMMMMMOMMMMMMMMM MMMMOOOOOMMMAAAM MMMOAMOOOAMMAAAM MMOAMOAAOMAAAAAM MMMMOAMOOOAAAMAM MMMMMMOOOAAAMAMM MMMMMOMAOMAMMMMM MMMOOOAMOAMMMMMM MMMMMMOOOMMMMMMM MMMMMMMMMMMMMMMM } # tile 251 (straw golem) { MMMMMMLJMMMMMMMM MMMMMMLJHJMMMMMM MMMMHJLJHMMMAMMM MMMMAAAAALMMMMMA MMMMDAADALMAMAAM MMMMLJHJLMMAAAAM MMMMLLHJLHHCHHLM MMMHHLJLMAJLJLMA MHHJJLLLLAAAMAAM MMJLMMLALHAAAAAA MLLMMCJLHJHAAAAA MMMMMHJLAHJHAAAM MMMMMHJAACALHAAA MMMMCJLAAJHALHAM MMMMHALAMAHAALMM MMMMMMMMMMLMMMMM } # tile 252 (paper golem) { MMMMMMMMMMMMMMMM MMMMMMMOAMMMMMMM MMMMMNNNOAMMMMMM MMMMMONNNOAMMMMM MMMMMMONNOAMMMMM MMMMMMMNOAMMMMMM MMNNOAMNOAMMMMMM MMNONOAOAONNOAMM MMOAOANNOAOOOAMM MMMMMMNNNOAAAAAM MMMMMMONOAAAAAAM MMMMMMMOOAAAAAAM MMMMMNOAAOAAAAAM MMMMMNOAMMNOAAMM MMMMOOAMMMOOAMMM MMMMMMMMMMMMMMMM } # tile 253 (rope golem) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMOOOMMMMMMM MMMMMOMMMOMMMMMM MMMMMOMMMOMMMAAM MOOMMMOMMOMMAMMA OMMOMMMLLMMOOMMA MMMOMMMLOOOMAOAM MMMMOOOOOAAAAOMM MMMMMMMOOMMAAMAM MMMMMMMLOMAAMMMA MMMMMMOMMOOAAMMA MMMMOOMMAMMOMAMM MMMOMMAAMMMOMAMM MMMOMAMMMMOAAMMM MMMMOAMMMMMMMMMM } # tile 254 (gold golem) { MMMMMMMMMMMMMMMM MMMMMMHNHMMMMMMM MMMMMMDNDMMMNMMM MMMMMMHNHMMMJCMM MMMMMMHNHMMMNCMM MMMHHHAAAAHANCMM MMHNJNHNHNJNACMA MMHHHHHHHHHHHAMA MNCACCCCCCCCAMMA MHHMAAAAAAAAAMAA MNHMANCMAHNCMAAA MNJMAHCMAHHCMAAA MMHMANCMAHNCMAAA MMMMHJCMAHJCMAAM HMMMHNCMAHNCMAMH MMHMMMMMMMMMMMMM } # tile 255 (leather golem) { MMMMMMKKKKMMMMMM MMMMMKHKHJMMMMMM MMMMKAKKJJAMMMMM MMMKKAJJJJAJMMMM MMKKJJAJAAKJJMMM MKKKJJAAKKKJJJMM MMKKJJJAKKJJJJMM MMMKKJJJAMAAAMAM MMMMAAAAMKJAAAAM MMMMKJAAAKKAAAAA MMMKJJAAMKJJAAAM MMMKKJAMMKKJAAAM MMKKJJJAKKJJJAAM MMKKKJJAKKKJJAMM MMMKJJAMMKJJAMMM MMMMKAMMMMKAMMMM } # tile 256 (wood golem) { MMMMMMMMMMMMMMMM MMMMMMKCKJMMMMMM MMMMMMHCHJMMCMMM MMMMMMKCKJMMCKMM MMMMMMKCKJMMCKJM MMMKKKAAAAKACKJM MMKCCCCCCCCCAKJA MMKKKKKKKKKKKAJA MCJAJJJJJJJJAMMA MCKJAAAAAAAAAMAA MCKJACKJAKCKJAAA MCKJACKJAKCKJAAA MMKJACKJAKCKJAAA MMMMKCKJAKCKJAAM MMMMKCKJAKCKJAMM MMMMMMMMMMMMMMMM } # tile 257 (flesh golem) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMDMMDDCMMMMMMM MMMMMDLDDLMMMMMM MMDDMMLLLLCMDMMM MMMCDLMLLLLADLMM MMCLDLAMCLLAMLLM MMLLLAAMLLCAMMLM MCLLAAMCLLAAMMCA MLLAMMCLLALLAAAA MMLAMCLCAALCAAAA MMMAMMLLCACLCAAA MMMMLLALLAALLAAA MMCLLLAAAADLLAMM MMLLDDDMMDDDDDMM MMMMMMMMMMMMMMMM } # tile 258 (clay golem) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMLCCCCKMMMMMM MMMLKKKKKKKMMMMM MMMCKAKKAKKMMMMM MMMCKAKKAKKMMMMM MLCKKKKKKKKLCMMM CKKJKKKKKKCKKJMM KKKJKKJJKKJKKJAA MJJAKKJAKKAJJAAA MMAKKKJAKKKAAAAA MMCKKKKKKKKKAAAA MMCKKKAACKKKAAMM MMCKKKAMCKKKAAMM MMMMMMMMMMMMMMMM } # tile 259 (stone golem) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMBBBPPMMMMMMM MMMBBPPPPPMMMMMM MMMBHAPHAPMMMMMM MMMPPPPPPPMMMMMM MBBPPPPPPMBPAMMM BPPPPMMMMPPPPAAM BPPMBPPPPMPPPAAA MPPMBPMPPMPPPAAA MMMBPPMPPPAAAAAA MMBPPPAPPPAAAAAM MMPPPPAPPPPAAAMM MMMPPAAMPPPAMMMM MMMMMMMMMMMMMMMM } # tile 260 (glass golem) { MMMMMMMMMMMMMMMM MMMMMBBBBBBAMMMM MMMMMBPNPPPAMMMM MMMMMBNPPPNAMMMM MMMMMNPPPNPAMMMM MMMMMBPPNPPAMMMM MMMMMMMBAMMMBAMM MBNBBABPBAMBPNAM MNPPNABPNBBANPBA MMMMMBPNPPPAABAA MMMMMBNPPPAAAAAA MMMMMMBPPNAAAAAA MMMMBNABNABPAAAM MMMBNPAMMMBNAAAM MMBNPAMMMMNPAAMM MMMBAMMMMMBPAMMM } # tile 261 (iron golem) { MMMMMMMMMMMMMMMM MMMMMMPBPMMMMMMM MMMMMMHBHMMMBMMM MMMMMMPBPMMMJPMM MMMMMMPBPMMMBPMM MMMPPPAAAAPABPMM MMPBJBBBBBJBAPMA MMPPPPPPPPPPPAMA MBMAMMMMMMMMAMMA MBPMAAAAAAAAAMAA MBPMABPMAPBPMAAA MBJMABPMAPBPMAAA MMPMABPMAPBPMAAA MMMMPJPMAPJPMAAM MMMMPBPMAPBPMAMM MMMMMMMMMMMMMMMM } # tile 262 (human) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMMELELAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCLAALCMAAAM MMMMCLLLLLLCAAAM MMMMLACLLCALAAAM MMMMLAJJKJALAAAM MMMMMMJJJKAAAAMM MMMMMMJJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 263 (wererat) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMMGJGJAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCLAALCMAAAM MMMMCLLLLLLCAAAM MMMMLACLLCALAAAM MMMMLAJJKJALAAAM MMMMMMJJJKAAAAMM MMMMMMJJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 264 (werejackal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMMIPIPAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCLAALCMAAAM MMMMCLLLLLLCAAAM MMMMLACLLCALAAAM MMMMLAJJKJALAAAM MMMMMMJJJKAAAAMM MMMMMMJJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 265 (werewolf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJAMMMMMMM MMMMMJJJJAMMMMMM MMMMMNJNJAMMMMMM MMMMMLLLLAMMMMMM MMMMMALLAMMMMMMM MMMMCLAALCMAAAMM MMMCLLLLLLCAAAMM MMMLACLLCALAAAMM MMMLAJJKJALAAAMM MMMMMJJJKAAAAMMM MMMMMJJAJAAMAMMM MMMMKLAMLKAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 266 (elf) { MMMMMMMMMMMMMMMM MMMMMMMMMGMMMMMM MMMMMMMGGFMMMMMM MMMMMMGGGGAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMAM MMMMMMGAAGMMAAAM MMMMMLGGGFLAAAAM MMMMLAAGFAALAAAM MMMMLAGGGFALAAMM MMMMMMGFAFAAMAMM MMMMMMGFAFAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 267 (Woodland-elf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMKMMMMMM MMMMMMMKKJMMMMMM MMMMMMKKKKAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMAM MMMMMMKAAKMMAAAM MMMMMLKKKJLAAAAM MMMMLAPPJAALAAAM MMKKLKKKKJALAAMM MMMMMMPPAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 268 (Green-elf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMGMMMMMM MMMMMMMGGFMMMMMM MMMMMMGGGGAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMAM MMMMMMGAAGMMAAAM MMMMMLGGGFLAAAAM MMMMLAAGFAALAAAM MMMMLAGGGFALAAMM MMMMMMGFAFAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 269 (Grey-elf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMPMMMMMM MMMMMMMPPMMMMMMM MMMMMMPPPPAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMAM MMMMMMPAAPMMAAAM MMMMMLPPPMLAAAAM MMMMLAAPMAALAAAM MMMMLAPPPMALAAMM MMMMMMPMAMAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 270 (elf-lord) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMIIMMMMMM MMMMMMMHGFMMMMMM MMMMMMHGGGAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMAM MMMMMMHAAHMMAAAM MMMMMLHHHFLAAAAM MMMMLAAIIAALAAAM MMMMLAHGGFALAAMM MMMMMMHFAFAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 271 (Elvenking) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMHMMHMMMMMM MMMMMMHCHHMMMMMM MMMMMMHHHHAMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMIALLAIMMMAM MMMMIIIAAIDIAAAM MMMMMLIIGDLAAAAA MMMMLADIFDALAAAA MMMMLAIIGDALAAAM MMMMMIIFAFDAAAMM MMMIIKLAILKDIMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 272 (doppelganger) { MMMMMMMMMMMMMMMM MMMMMMCCCCMMIMMM MMIMMCDMMMCMMMMM MMMMCDMHHAMCMMMM MMMCDMHHHHAMCMIM MMMCDMLFLFAMDCMM MIMCDMLLLLAMDCMM MMMCDMALLAMDCMMM MMCDMLLAALLMACAM MCDMLLLLLLLLADCM MCDMLALLLLALADCM MCDMLAJJKJALADCM MMCDMMLJJLAAACAM MMMCDMLLALAACAMM MMCDMLLAALLADCMM MMMMMMMMMMMMMMMM } # tile 273 (nurse) { MMMMMMMMMMMMMMMM MMMMMMMNOMMMMMMM MMMMMMNDDOMMMMMM MMMMMMNNOOAMMMMM MMMMMDBLBLDMMMMM MMMMMCLLLLDCMMMM MMMMMDALLACDMMMM MMMMMCNAAODCAAAM MMMMMNNNOOLAAAAM MMMMLANNDOALAAAM MMMMLANNOOALAAAM MMMMMMNNOOAAAAMM MMMMMMNNAOAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 274 (shopkeeper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMAAAAMMMMMM MMMMMAAAAAAMMMMM MMMMMMJLJLMMMMMM MMMMMMLLLLMMMMMM MMMMMMALLAMMMMMM MMMMMEBAABEAMAAM MMMMEBBBBBBEAAAM MMMMBAEBBEABAAAM MMMMLAGFFFALAAAM MMMMMMGFAFAAAAMM MMMMMMGFAFAAMAMM MMMMMJJAMJJAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 275 (guard) { MMMMMMMMMMMMMMMM MMMMMBBPPPAAMMMM MMMMBNPPPPPPAMMM MMMMBPPBPPPPAMMM MMMMBAABPAAPAMMM MMMMBCLBPCLPAMMM MMMMAKCPPCJAAAMM MMMMBKJJJJAPAAAA MMMBPKJAAJAPPAAA MMBPPKJJJJAPPPAA MMPPABKJJAPPAPPA MMPPABPKAPPPAPPA MMLCMBPPPPPPCLAA MMLLMBPPABPPLLAA MMMMMBPPABPPAAAA MMMMBPPPMBPPPAAA } # tile 276 (prisoner) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMNOAMMMMMM MMMMMMMLLAMMMMMM MMMMMMMLLAMMMMMM MMMMMMMNOAMMMMMM MMMMMMNOONAMMMMM MMMMMNOOOONAMMMM MMMMNANOOOANAAMM MMMMPANOOOAPAAAM MMMMLANOOOALAAAM MMMMMMNOOOAAAAMM MMMMMMNAANAAAMMM MMMMMMPAAPAAMMMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 277 (Oracle) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMNNMMMMMMM LLLMMMGLLGMMMLLL MMLMMNLLLLNMMLMM MMMLMNLAALNMLMMM MMMMLNLLLLNLMMMM MMMMMLNLLNLMMAAM MMMMMNBBEENMAAAA MMMMMMBBEEAAAAAA MLLAMMBBBEAAALLM MLLLLBBBEBELLLLA MMLLCLBLLELLCLAA MMMCLLLLLLLCLAAM MMMMLELLLLELAAMM MMMMMMMMMMMMMMMM } # tile 278 (aligned priest) { MMMMMMMMMMMMMMMM INIMMMMMMMMMMMMM IIIMMKCCKMMMMMMM MJMMKCCCCKMMMMMM MJMMCAAKCCMMMMMM MLCMCAAACCMMMMMM CLLCMCAACJKCMMMM CJLACCCCJKCCCMMM MJAACCJJCKCCCKMM MJKCCCJCCJCCKMAA MJMMCCJCCLJCAAAA MJMMCCJCLLCAAAAM MJMMKCJCCCJAAAAM MJMACCJCCCJAAAMM MJACCCJJCCCAAMMM MMMMMMMMMMMMMMMM } # tile 279 (high priest) { MINIMMMMMMMMMMMM IIIIIMKCCKMMMMMM MIHIMKCAACKMMMMM MMHMMCGAGACMMMMM MMLCMCAAAACMMMMM MCLLCMCAACJCKMMM MCHLACCCCJCCCKMM MMHAACCJJCCCCCKM MMHCCCCJCCJCCCMA MMHMMCCJCCLJCAAA MMHMMCCJCLLCAAAA MMHMMKCJCCCJAAAA MMHMMKCJCCCJAAAA MMHMACCJCCCJAAAM MMHACCCJJCCCAAMM MMMMMMMMMMMMMMMM } # tile 280 (soldier) { MMMMMJMMMMMMMMMM MMMMMJAAAMMMMMMM MMMMMALLLAMMMMMM MMMMMLLLLCMMMMMM MMMMMJLLCMMMMMMM MMMMMJFMMFMMMMMM MMMMFJFFFFFMMAMM MMMMFJFFFAFMAMMM MMMMFLFFFFFAAAMM MMMMFJFFAAAAAAAM MMMMMLFAFFAAAAMM MMMMMFFAFMAAAAMM MMMMMMFAFMAAMMMM MMMMMFFAFFAMMMMM MMMMMJJMJJMMMMMM MMMMMMMMMMMMMMMM } # tile 281 (sergeant) { MMMMMJMMMMMMMMMM MMMMMJFFFMMMMMMM MMMMFFFFFFMMMMMM MMMMMLLLLCMMMMMM MMMMMJLLCMMMMMMM MMMMMJFMMGMMMMMM MMMMFJFFFFFMMAMM MMMMFJFFFAFMAMMM MMMMFLFFFFFAAAMM MMMMFJFFAAAAAAAM MMMMMLFAFFAAAAMM MMMMMFFAFMAAAAMM MMMMMMFAFMAAMMMM MMMMMFFAFFAMMMMM MMMMMAAMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 282 (lieutenant) { MMMMMMMMMMMMMMMM MMMMMMMFFFMMMMMM MMMMMFFFFFFMMMMM MMMMMMLLLLMMMMMM MMMMMMMLLCAMMMMM MMMMMGFMFGAMMMMM MMMMFFFFFFFFMMMM MMMMFAFFFFAFAAAM MMMMFAFFFFAFAAAA MMMMFAFFFFAFAAAM MMMMLFFAFFJLJAMM MMMMMFFAFFJJJAMM MMMMMMFAFMAAMMMM MMMMMFFAFFAMMMMM MMMMMAAMAAMMMMMM MMMMMMMMMMMMMMMM } # tile 283 (captain) { MMMMMMMMMMMMMMMM MMMMMMFHHFMMMMMM MMMMMFFFFFFMMMMM MMMMMMLLLLMMMMMM MMMMMMMLLCAMMMMM MMMMMHFMFHFMMMMM MMMMFFFFFFFFAAMM MMMMFAFFIFAFAAAA MMMMFAFFFFAFAAAM MMMMFAFFFFAFAAAM MMMMLFFAFFJLJAMM MMMMMFFAFFJJJAMM MMMMMMFAFMJJJAMM MMMMMFFAFFJJJAMM MMMMMAAMAAAAAMMM MMMMMMMMMMMMMMMM } # tile 284 (watchman) { MMMMMMMMMMMMMMMM MMMMMMPPPMMMMMMM MMMMPPPPPPMMMMMM MMMMMLLLLCMMMMMM MMMMMMLLCMMMMMMM MMMMMPPMMPMMMMMM MMMMPPPPPPPMMMMM MMMMPAPPHAPPAMMM MMMMPAPPPANNAAAM MMMMPJPPAPNNAAAM MMMMJLPAPPAAAAMM MMMMMJPAPMAAAAMM MMMMMMPAPMAAMMMM MMMMMPPAPPAMMMMM MMMMJJJMJJJMMMMM MMMMMMMMMMMMMMMM } # tile 285 (watch captain) { MMMMMMPPPMMMMMMM MMMMMPHHHPMMMMMM MMMMPPPPPPPMMMMM MMMMMLLLLCMMMMMM MMMMMMLLCMMMMMMM MMMMMHPMMHMMMMMM MMMMPPPPPPPMMMMM MMMMPAPPHAPPAMMM MMMMPAPPPANNAAAM MMMMPJPPAPNNAAAM MMMMJLPAPPAAAAMM MMMMMJPAPMAAAAMM MMMMMJPAPMAAMMMM MMMMMPPAPPAMMMMM MMMMJJJMJJJMMMMM MMMMMMMMMMMMMMMM } # tile 286 (Medusa) { MMMMMMMMMMMMMMMM MMGAMMMGAMMMMMMM MMMFAMFAMMGAMMMM MMMMFJFFFFMMMMMM MMFAFLLFAMMMMAMM MGAFLLLLAMMAMMAM MMMMJLLKAMAMAMAM MMMKBLLBKAAAAAMM MMKIIBBIIIAAAMAM MMIIIKKILLIAAAMM MMKIILLIALIAAMMM MMMKIALKAAIAAMMM MMMIKAAKIIAAAMMM MMMIIKKIIIAAMMMM MMIIKIKIKIAMMMMM MMMMMMMMMMMMMMMM } # tile 287 (Wizard of Yendor) { MEEEMMMMMMMEEEMM EFFAEMMEMMEAFFEM EAAAEMEEEMEAAAEM EAAAEEEAEEEAAAEM EEAAEEDADEEAAEEM MEEEEAAAAAEEEEMM MMEEEEAAAEEEEMMM MMEEEEEEEEEEMMMM MMMEEEEEEEEMMMMM MMMEEEEEEEEMMMMA MMMMEEEEEEMMMAAA MMMMEEEEEEAAAAAA MMMEEEEEEEEAAAAA MMEEEEEEEEEAAAAA MEEEEEEEEEEEAAAM EEEEEEEEEEEEEEAM } # tile 288 (Croesus) { MMMMHMMHMMHMMMMM MMMMHCHEHCHMMMMM MMMMHHHHHHHMMMMM MMMMALLLLLAMMMMM MMMMLLALALLMMMMM MMMMMLLLLLMMMMMM MMMMHLLDLLHMMMMM MMMHIALLLAIHMAMA MMMHIHAAAHIHAAAA MMIIIEHHHIIIIAAA MMIIIIEHIIIIIAAM MMILLIHHHILLIAAA MMMLIIKHIIILAAAA MMGIIIKJIIIIGAAM MGIIIKJJKKIIIGGM MMMMMMMMMMMMMMMM } # tile 289 (Charon) { MMMMMMMMMMMMMMMM MMMMMMMJMMMMMMMM MMMMMMJJJMMMMMMM MMMMJJJAJJJMMMMM MMMMJJDADJJMMMMM MMMJJAAAAAJJMMMM MMMJJJAAAJJJMMMM MMJJJJJJJJJJMMMM MJJJJJJJJJJJJMMM JJJJJJJJJJJJJJMA MOOMJJJJJJMOOAAA MMMMJJJJJJAAAAAA MMMJJJJJJJJAAAAA MMJJJJJJJJJAAAAA MJJJJJJJJJJJAAAM JJJJJJJJJJJJJJAM } # tile 290 (ghost) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMNNNMMMMMMMMMM MMNANANNMMMMMMMM MNNNNNNNNNMMMMMM MNNPAAPNNNNNMMMM MNNAAAANNNOONOMM MNNAAAANONNNPNNO MNNPAAPNONNOOOPM MNNNNNNONOPNPPOM MNNONNOPNNOPOOPM MNOPNNOOOPPOOPMM MOOOPOPPOPPPMPPM MPPMPPOPPPMMMPMM MOMMMPMMMMPMMMMM MMMMMMMMPMMMMMMM } # tile 291 (shade) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMAAAAAAAM MMMMAAAAAAAAMMMM MMAAAAAAAAAAAAMM AAAAAAAAAAAAAAAM MMAAAAAAAAAAAAAA MAAAAAAAAAAAAAMM AAAAMAAAAJAMMMMM MMMMMMMMMMMMMMMM } # tile 292 (water demon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMEEMMMMMEEMMMMM MEMEEMMMEEMEMMMM MMMMEEEEEMMMMMMM MMMMEBEBEMMAMMMM MMMEEEEEEEAAAAMM MMEEEMMMEEEAAMAM MMEEEEEEEEEAAAMM MMEEAEEEAEEAAAMM MMMAAEEEAAAAAMMM MMMMEEAEEAAMMMMM MMMMEEAEEAMMMMMM MMMMMMMMMMMMMMMM } # tile 293 (horned devil) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMOMMMMMMMOMMMMM MMOOMMMMMOOMMMMM MMMLOCDCOLMMMMMM MMMCDDDDDCMMMMMM MMMDAADAADAMMDMM MMMDDDDDDDAMDMMM MMCCDDFDDCCADMAM MMCDKDDDKCDADAMM MMCDAKKKACDAAAAM MMDDADDDADDAAAAM MMMMCDDDKAAAAAMM MMMCDDADDKAAMMMM MMCDDAAMDDKMMMMM MMMMMMMMMMMMMMMM } # tile 294 (succubus) { DDMOHHDMMMMMMMMM DDOHHDGDMMMMMMMM DDOHDDDDDMMMMMMM DDHHDDDAMMMMMMMM DHHHDJADDDDMMMMM MHHJJDDDJDDDMMMM OHDDCDCDDJDDMMMM HHHCDDCDLJMDDMMM HHHCDLJJJAADDAMM HHHDJJDDDAADAAMM HHHHDDAADAAAAMMM HHHHMDKJDDAAMMMM HMHMMDDAADDAAMMM MMHMMDDAAMDAAMMM MMMMDDAAMMDDAAMM MMMDDJAMMMDDDAMM } # tile 295 (incubus) { DDMOHHDMMMMMMMMM DDOHHDGDMMMMMMMM DDOHDDDDDMMMMMMM DDHHDDDAMMMMMMMM DDDHDJADDDDMMMMM DDDJDDDDDDDDMMMM MDDDDDCDDMDDDMMM MDDCDDDKKMMDDMMM MMDDKKDDDAADDAMM MMMDDDDDDAAAAAMM MMMMDDDDDDDDDAMM MMMMDDJDJJAAAAAA MMMMJDJJADKAAMMM MMMMDDKAADDKAMMM MMMDDKAAMMDDAAMM MMDDKAAMMMDDDAMM } # tile 296 (erinys) { MMGAMMMGAMMMMMMM MMMFAMFAMMGAMMMM MMMMFJFFFFMMMMMM MMFAFLLFAMMMMMMM MGAFDLDLAMMAMAMM MMMMLLLEAMAMAMAM MMMEBLLBEAAAAMAM MMEBBBBBBBAAAAMM MMBBBEBBLLBAAMAM MMEBBLLBALBAAAMM MMMEBALBAABAAMMM MMMBEAABBBAAAMMM MMMBBBBBBBAAAMMM MMMBBBBBBBAAMMMM MMBBEBEBEBAMMMMM MMMMMMMMMMMMMMMM } # tile 297 (barbed devil) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMOMMMMMMMOMMMMM MMOOMMMMMOOMMMMM MOMLOCDCOLMOMMMM MMMCDDDDDCMMMMDD MMMDAADAADAMMDMD MMMDDDDDDDAMDMMM MMCCDDFDDCCADMAM MMCDKDDDKCDADAMM MCMDAKKKACDKAAAM MMDDADDDADDAAAAM MMMMCDDDKAAAAAMM MKMCDDADDKAAKMMM MCCDDAAMDDKKMMMM MMMMMMMMMMMMMMMM } # tile 298 (marilith) { MDMMHHHMMMMMDMMM DDMHHHHHAMMMDDMM MDCHDDDHHAADMMAM MMHDBDBDHDDAAAAM MCHKDDDKHAAADDMM CDDDKKKDHDDDDFFM DMMCDDCDKAAFFFAA DMKDDKDDDDDDFAAM DMDKDDKDKAFDFAAM MMDMGDDFAAFDFFAA MDMGGFFFAAAFFFFA MMMGFFFFFAAAFFFA MMFGFFFFFFAFFFFA MMFGFFFFFFFFFFAM MMFGFFFFFFFFFAMM MMMMGFFFFFFAAMMM } # tile 299 (vrock) { MMMMMMMMMMMMMMMM MMMMMMOPPMOMMMMM MMMMMMPPPPMMMMMM MMMMMCPPDPMMMMMM MMMMCCCPPPMMMMMM MMMMCCPPPPMMMMMM MMMMCMMPPAMMMMMM MMMMMDDAADDMAAAM MMMMDDDDDDDDAAAM MMMMDADDDDADAAAM MMMMDADDDDADAAAM MMMMDADDDDADAAAM MMMMMMDAADAAAAMM MMMMMMDAADAAMAMM MMMMMDDAMDDAMMMM MMMMMMMMMMMMMMMM } # tile 300 (hezrou) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMGGGFFMMMMMMM MMNGFFNNFFFMMMMM MDFFFDDNFFMFMMMM MGFFFDNFFMFFFAAM MAFAFFFFFFFFFFAA MGFFFFMFFFMFGFAA MGAAAFFMMLFGFFAA MMFFFFMFFLFGFFFA MMLLAMFLLLJJGMFA MLLAFFLLFJJGFFFA MMLAFLLLAAGFMFAA MMMMMLMLAGFFFFAA MMMMMMMMMMMFFFAM MMMMMMMMMMMMMMMM } # tile 301 (bone devil) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMOMMMMMMMOMMMMM MMOOMMMMMOOMMOMM MMMLNLOLOLMMMMOM MMMLOOOOOLMMMMOM MMMNAAOAAOAMMOMM MMMNOOOOOOAMOMMM MMNOOOFOOOOAOMAM MMOOKNOOKOOALAMM MMOOANOOAOOAKAAM MMLLANOOALLAAAAM MMMMNOOOLAAAAAMM MMMNOOAOOLAAMMMM MMNOOAAMOOLMMMMM MMMMMMMMMMMMMMMM } # tile 302 (ice devil) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMNMMMMMMMNMMMMM MMNNMMMMMNNMMMMM MMMPBPNPNPMMBNBM MMMPNNNNNPMMNMNM MMMBAANAANAMMMNM MMMBNNNNNNAMBNBM MMBNNNFNNNNANMAM MMNNKBNNKNNABAMM MMNNABNNANNAMAAM MMPPABNNAPPAAAAM MMMMBNNNPAAAAAMM MMMBNNANNPAAMMMM MMBNNAAMNNPMMMMM MMMMMMMMMMMMMMMM } # tile 303 (nalfeshnee) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMBBMMMBBMMM MMKKKKKBBMBBMMMM MKADKADKKKBMMMMM MKKKKKKKDKKMMMMM MOKDKOKKDDKDMMMM MOKDKOKKKDKDDMMM MKAAAKKDKAKKDMMM MMKKKDDLAKKKDMAM MMMKKMKKKKKDDAMM MMMMLMMKDAKDAAMM MMMMMMLLAAKDAMMM MMMMMMMMMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 304 (pit fiend) { MMMMMMMMMMMMMMMM MKMOMMMMMMMOMKMM MKMOOMMMMMOOMKJM KJJMLOCDCOLMKJJM KJJJKDDDDDKKJJJM KJJCKDNDNDKCJJJA JJCCKDDDDDJCCJJA JJCCCKDIDJDCCJJA JACCDDKJJDDCDAJA JACCKDDDDDKCDAJA MMMCDKDDDKCDDAAA MMMMDKDDDKCDAAAA MMMMMCDDDKAAAAMM MMMMCDDADDKAMMMM MMMCDDAAMDDKMMMM MMMMMMMMMMMMMMMM } # tile 305 (balrog) { MMMMMMMMMMMMMMMM MKMMOMMMMMOMMKMM MKJMOMMMMMOMKJMM KJJLOOCDCOOLJJJM JJJDDDDDDDDDDKJM JCCDDDNDNDDDCCJA CCDKDDDDDDDJCCCA CDDKKKDIDJJDCCDA CDDKDDKJJDDDCDDA CCDKDDDDDDDKCDDA JCCDKKDDDKKCDDDA JJCDKKDDDKKCDDJA JJMMCCDDDKKAAJJA JMMCDDDADDDKAAJA MMCDDDAAMDDDKMAA MMMMMMMMMMMMMMMM } # tile 306 (Juiblex) { MMMMMMMMMMMMMMMM DDMMMMMMMMMDDMMM NDCMKKKKJMCNDMMM MCCKCCCKKCCAAMMM MMKCCCCKCCJAAMMM MMKCCCCCKMJJAAMM MMKCCFCCKMMJAAMM MMFKCFCCKKMJAAAM MFKKFCCKFKMMJAAM MFKCFCCFKFKMJAAM MFCFCCKFCFKMJAAM FKCFCFCFCKKMJAAM CKFCCFCCKKFKJJAM CCKKCFCKFFKKKKAM MCCCCCCCCCCCKAMM MMMMMMMMMMMMMMMM } # tile 307 (Yeenoghu) { MMMMBMHHPMMMMMMM MMMMBPPPPMMMMMMM MMMBPLCPPHMMMMMM MKBPPCCPPHMMMMMM MPPPPPPPMHMMMMMM MPPMMMPMPHMMMMMM MMMMBPPPPPAAAMMM MMBPPPPPPPPAAAAM MBPMPPPPPAPPAAAA MBMMMBPPMAAPAAAA MBMMMBPPMAAPAAAM MMMMMBPPAAAAAMAM MMMMBPMPPAAMMMAM MMMBPMAAPPAMMAMM MMMBPAAMPPAMMMMM MMMMMMMMMMMMMMMM } # tile 308 (Orcus) { MMMMMMMMMMMMMMMM MKMMOMMMMMOMMKMM KJJOMMBBBMMOMKJM KJJLOBPPPPOLKJJM JKJJMPGPGPMJJKJA JJKJKPPPPPJJKJJJ JBPPBMBPPABBPPJJ PJJPPMBPPAPPJJPA PJBPPPMAAPPPPJPA MJBPMPPPPMPMPJAA MJBPPPPMPPPPPJAA MMPPPMPPPMPPPAAA MMMPMPPPPPPPMPMA MMMBPPPAPPPPAAPA MMMOOPPAOOPPAGAM MMMMMMMMMMMMMMMM } # tile 309 (Geryon) { MKMMMMMMMMMMMKMM MKMMMMJJJMMMMKJM KJJMMJJJJJMMKJJM KJJJKLLLLLKKJJJM KJJJKLBLBLKJJJJA JJJJKLLLLLJJJJJA JJALLKLLLJLLAJJA JAMLLLKJJLLLAAJA MMMLJLLLLLKLAAAA MMMLCKLLLKCLAFGF MMMLLGLLFALLFFFA MMMMMGFFFAAAFFAA MMMMGGGGFFAAFFAA MMMMGFFFFFAAFGFA MMMMFGGGFFFFFFFA MMMMMFFFFFFFFFAM } # tile 310 (Dispater) { MMMMMMMMMMMMMMMM MMMMMMOJJOMMMMMM MMMMMMJJJJAMMMMM MMMMMMBLBLAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCKAAKKMAAAM MMMMCKKKKKKKAAAM MMMMKACKKJAKAAAM MMMMKACKKJAKAAJA MMMMKACKKJAKAAJA MMMMLACKKJJLAJAM MMMMMMCKAJAJJAMM MMMMMMCKAPAAAAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 311 (Baalzebub) { MMMMMMFMMMFMMMMM MMMMMMMFMFMMMMMM MMMMMMBFFFBMMMMM MMMMMBPPFBPPMMMM MMMMMPPPFPPPMMMM MMMMMMPPFPPMMMMM MMMMMCAFFFAKMMMM MMMMCKKAFAKKKAAM MMMMCAKJFAKAKAAM MMMMFACJDAJAFAAM MMMMFACKJJJAFAAM MMMMFACKKKJAFAAM MMMMMMCKKKJAAAMM MMMMMMCKAKJAMAMM MMMMMFFAMMFFMMMM MMMMMMMMMMMMMMMM } # tile 312 (Asmodeus) { MMMMMMMMMMMMMMMM MMMMMMOJJOMMMMMM MMMMMMJJJJAMMMMM MMMMMMBLBLAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCKAAKKMAAAM MMMMCKKKKKKKAAAM MMMKKCKKKKJKKAAM MMMKKAKKKJAKKAJA MMMKAMCKKJAAKAJA MMMLAMCKKJJALJAM MMMMMMCKAJAJJAMM MMMMMMCKAPAAAAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 313 (Demogorgon) { MMMKKKMMKKKMMMMM MMKBKBKMBKBKMMMM MMKDKKKMKKDKMMMM MMDKKFAMGKKDMMMM MMMMGFAAGFAAAMMM MMMGFFFJFFFAMAAA MMGFAGFFFAFFAAAA MGJFAGJFJAFFFAAM MGFAAGFFFAAFJAMM MGJAMGFJFAAFFAAM MGFAMGFFFAMFJAAM MGJAMGJFJAMFFAAM MGFAGFAAFFAFFAMM MMGAGJAAJFAFAAMM MMGAGFAFFFAFAMMM MMMMMMMMMMMMMMMM } # tile 314 (Death) { MBBBBMMMMJJJMMMM MBPPPPMJJJJMMMMM MCMMMMJJJJJMMMMM MCMMMMJAAAJMMMMM MCMMMJADADAJMAAA OOJMMJAAAAAJAAAM OOOJJJAAAAAJJJAM OOJJJJAAAAJOOJJA MCJJJJAAAJOOOOJA MCMJJAAAAJAOAAJA MCMMJAAAAJAOAAJA MCMMJAAAAAJOAJAA MCMMJAAAAAJJJAAA MCMJAAAAAAAJJAAM MCJJAAAAAAAAJJAM ACJAAAAAAAAAAAJM } # tile 315 (Pestilence) { FMMMMMMMMJJJMMMM MMFMMMMJJJJMMMMM BMMMFMJJJJJMMMMM MMMBMMJAAAJMMMMM MFMMMJADADAJMMMM MMMFMJAAAAAJMAAM MBMMJFAAAAFJAAMM MMMFJJAFABJJAAMM MMFMJFFBAJJJAAAM MMMMFAFFJJJJAAAM MMMMJABAJJJJAAAM MMMFJFFJJJJJJAAM MMMJJBFJJJJJJAAM MMMJAABFBJJJJAAM MMJJFBFAFFAJJJAM MJJAAFAFAAAAAAJM } # tile 316 (Famine) { MMMMMMMMMJJJMMMM MMMMMMMJJJMMMMMM KMMMMMJJJJJMMMMM KMMMMMJAAAJMMMMM KMMMMJADADAJMMMM KMMMMJAAAAAJMMMA KMMMMMJAAAJJMMAA OOJJJJJJAAJAJMAA KMMMJJJAAJJAJAAA KMMMMMJAJJJOJAAM KMMMMMJAOOOAAAMM KMMMMMJAJJAAAMMM KMMMMMJAJJAAMMMM KMMMMMJAAJAAMMMM KMMMJJAAAJJAAMMM KMMJJAAAAAJJJAMM } # tile 317 (mail daemon) { MMMOPMBEEEMPOMMM MMMOOEBEEEEOODMM MMDLOBEEEEOOLDDM MDDDLDDDDDDLDDDM MCCDDDNDDNDDDCCM CCDKDDDDDDDDJCCC CDDKKDDIIDDJJCCD CDDKMKDAADJJECDD CCDKEEKKKJEEKCDD MCCDKMEEEEMMCDDD MCCDAEMEENNNCDDM MDDDAEEEENDNDDDM MMMMBBEEENNNNNMM MMMBEEEAANNNNNAM MMCDDDAAAMDDDKMM MMMMMMMMMMMMMMMM } # tile 318 (djinni) { MLLMMNNNMMLLMMMM MMLMMNGNAMLMMMMM MMLAALLLAALAMMMM MMLAAKKKAALAMMMM MMMLCKKKCLAMMMMM MMMMLCKCLAMMMMMM MMMMLICLIAMMAMMM MMMMIIIIEAMAAMMA MMMMEIEEIAMAAAAA MMMMIEFEAAAAAAAA MMMMMDEAIAAAAAMM MMMMMIGIFAAAAMMM MMMMMMMFEDAAAMMM MMMMMMMIMGEAMAMM MMMMMMMMMIFEDMMM MMMMMMMMMMMMMMMM } # tile 319 (sandestin) { MMMMMCCCCCMMIMMM MIMMCDMMMMCMMMMM MMMCDMDDDMMCMMIM MMCDMDDDDDMMCMMM MMCDMDNDNDAMDCMM IMCDMDDDDDAMDCMM MMCDMADDDAMDCMMA MCDMDDAAADDMDCAA CDMDDDDDDDDDADCA CDMDADDDDDADADCA CDMDADDDDDADADCA CDMDADDDDDADADCM MCDMMDDJDDAADCAM MMCDMDDADDADCAMM MCDMDDAADDDADCMM MMMMMMMMMMMMMMMM } # tile 320 (jellyfish) { MMMMMMMMMMMMMMMM MMMMMPBPAMMMMMMM MMMPBBBPBAMMMMMM MMBBNNBPPBAAMMMM MBBNNPPPBBPAAMMM PBBBPPPBPBBAAAMM BBBPBPPPPPBPAAAM BBPBPPPPPPPBAAAM PBPPBPPPPEPEEEMM MPBBPPPEPEPPEEMM MPEPBBEEPEEPEEMM MPEEEPEEPEEPEMMM MMPEEPEMMPEMPMMM MMPMEPMEEPMMPMMM MMPEEMPMEMMEMMMM MPMMEMPMMEMMMMMM } # tile 321 (piranha) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMOPPMMMMMMMMM MMMMMOPPMMMMMMMM MMOMMPPAPMMMMMEM MMPOPPPPPAMMMEEE MMPPPPPMPPAMEMMM MMMPPMMPPPAAAEEM MMEMPPPPPPPPPEMM MMEMMMPPPPPAAMEM MMMMMEMMPPAEMMMM MMMMMEMMPMMMMMMM MMMMEMMEMMMEMMMM } # tile 322 (shark) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMP MMMMMMMMPMMMMMPP MMMMEMMPPMMMMPPM MMMEMMMPPAMMPPPM MMEEEEPPPAMPPPPP MEMEEPPPMPPPPPPE MMMEPMPMPPPPPEEE MMPPPPPPPPPPEEEM MAPPPPPPPPEEEEME PPPPPPPMMEEMMMMM NDPPAPEPPPMEMMEE PDNPPEEMMEEMMMMM MPPPEMMEEEMMEMMM } # tile 323 (giant eel) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAAAMMMMMMMMM MMMAAOAAMMMAAAMM MMAAAAAAAMAAMAAM MMAAAAMAAMAAMAAM MMMAAMMAAMAAMMAM MMMMMMAAAMMAAMAM MMMMMMAAMMMAAMMM MMMMMAAAMEMAAMEM MMMEMAAEEMAAAEMM MMMEMAAEEAAAEEMM MMEMMAAAAAAEMEMM MMMEEMAAAAEMEMMM MMEMMMEEMEMMMEMM } # tile 324 (electric eel) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMAAAMMMMMMMMM MMMAAOAAMMMMMMMM MMAAAAAAAMMMMMMM MMAAAAMAAMMMMMMM MMMAAMMAAMMMDDMM MMMMMMAAAMMDDMMM MMMMMMAAMMMDDMMM MMMMMAAAMEMDDMEM MMMEMAAEEMDDMEMM MMMEMAAEEDDMEEMM MMEMMAAADDDEMEMM MMMEEMAAADEMEMMM MMEMMMEEMEMMMEMM } # tile 325 (kraken) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMFFMMFFMMMMMMMM MMDDFDDFMMMMMMMM MMFFFFFMMMMMGGMM MMNCNFFMMMMMMGFA MMCCMFFMMMMMEGFA MMMMGFAAMGFAEGFE MMMGFFAGFFFFAGFE MMMGFAAFFAGFAEEE MMGFFAGFFAGFEEEM EEGFFAGFFAEEEEME MEGFFAGFFEEMMMMM EEGFFEEEEEMEMMEE EEEEEEEMMEEMMMMM MMEEEMMEEEMMEMMM } # tile 326 (newt) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJKKJMMMMMM MMMMMCLCCLLCMMMM MMMMLAAAACCLCAMM MMMMMMMLCCLLLCAM MMMMLCCCLLLAALAM MMMMCALLLLAAAAMM MMMLLLLCLAAAMMMM MMMLLAAALLAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 327 (gecko) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMLLPMM MMMMMMMMMMLLOOAM MMMMMMPOMLLOOOAM MMMMMMOOALOOOAMM MMMMMMMLLOOOAMMM MMMPOALOOOAAMMMM MMMOOLOOOOOOAMMM MMMMALOOOAOPAMMM MMMDOOOOAMAAMMMM MMMOOOAOOAMMMMMM MMMOODAOPAMMMMMM MMFMAAMAAMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 328 (iguana) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMGPGPGGPFMMMM MMGPAAAAFFGPFMMM MGPAAMPFFGPPPAAM MMMMMMFGGPPFPPAA MPFGGGGPPPFAAPPA MFGPAPPPPFAAAAAM MGPPPPFPFAAAMAMM MPPFFAFPPAAMMMMM DMAAAAAAPPAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 329 (baby crocodile) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMFFOFOFAMMMM MMMMFOGFGGOFFMMM MMMMGAAAAFOGFAMM MMMFAAMGFOGGGFAM MMMGFOOOGGGFAGAM MMMFGAGGGGFAAAMM MMFGGGGFGFAAMMMM MMGGDFAFGGAMMMMM MMMDMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 330 (lizard) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMFFFFGFJMMMMM MMFFAAAJJGFJMMMM MMMMMMJGFFJFAAMM MMMJGGGFFJAAFAMM MMJFAFFFJAAAAMMM MMFFFFJJAAAMMMMM MJFAAAAFAAMMMMMM MDMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 331 (chameleon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMGGGGMMMMMMM MMMGGGGGGGGMMMMM MMMGGFFFFGGFAMMM MMGPAAAGFFGGFAMM MGPAAMPFFGGGGAAM MMMGGGGGGGGFGGAA MPGGBBGGGGFAAGGA MFGGABGGGFAAAAAM MGGGGGFGFAAAMAMM MDGFFAFGGAAMMMMM DMAAAAAAGGAMMMMM MDDMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 332 (crocodile) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMFFOFOOFAMMMM MMMFOGFGFGOFFAMM MMFGAAAAFFOGFFAM MFFAAMGFFOGGGGFA MMMMMMFOOGGGGGGA MGMOOOOGGGGFAGGA MFOGAGGGGGFAAAAM FGGGGGFGGFAAMMMM GGDDFAFGGGAMMMMM GDDFAAAAGGAMMMMM MDFMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 333 (salamander) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMCCCMMMMMMM MMMMCCCCCCCMMMMM MMMCCDDDDCCDAMMM MMMMAAAADDCCDAMM MMMMMMKDDCCCCAAM MMLLLCCCCCCDCCAA MKLCCCLLLCDAACCA MDCEECLKKDAAAAAM DCCAECDKDAAAMAMM CCCCCCDCCAAMMMMM MDAADAAACCAMMMMM MMACCAMMMMMMMMMM MMMAAAMMMMMMMMMM } # tile 334 (long worm tail) { MMMMMMMMILLLLMMM MMMMMMIILLAAMMMM MMMMMILLAAMMMMMM MMMMMILAMMMMMMMM MMMMMILAMMMMMMMM MMMMMMLLAMMMIIMM MMMMMMMLLIIILLLL MMMMMMMMILLAAAML MMMIIIILLALLMMMM MILLLLLAAMMLLMMM ILLAAAAMMMMMLAMM ILAMMMMMMMMMLAMM LLAMMMMMMMMLLAMM LILAMMMMMMLLAMMM MLLLIIIILLLAMMMM MMMLLLLLAAAMMMMM } # tile 335 (archeologist) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKJMJMMMMMM MMMMMMKJJJMMMMMM MMMMKCKKKJJJMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCKAAKJMAAAM MMMMCKKKJJJJAAAM MMMMKACKJJAJAAAM MMMMLACJKJALAAAM MMMMMMCJJKAAAAMM MMMMMKCJAJJAMAMM MMMMMCJJMJKJMMMM MMMMMMMMMMMMMMMM } # tile 336 (barbarian) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMHHAMMMMMM MMMMMMHHHHAMMMMM MMMMMMLFLFAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMLLAALLMAAAM MMMMLLLLLLLLAAAM MMMMLALLLLALAAAM MMMMLAALLAALAAAM MMMMLAJJKJALAAAM MMMMMMLJJLAAAAMM MMMMMMLLALAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 337 (caveman) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMJFLFLJMMMMM MMMMMJLLLLJMMMMM MMMMMJJDDJAMMMMM MMMMLLAJJALLAAAM MMMLLLLAALLLLAAM MMMLLALLLLALLAAM MMMMLACKKJALAAAM MMMMMMCKKJAAAAMM MMMMMMLAMLAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 338 (cavewoman) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMJFLFLJMMMMM MMMMMJLLLLJMMMMM MMMMMJLDDLAJMMMM MMMMLJALLAJLAAAM MMMLLJCAAJJLLAAM MMMLLACKKJALLAAM MMMMLACKKJALAAAM MMMMMMCKKJAAAAMM MMMMMMLAMLAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 339 (healer) { MMMMMMMMMMMMMMMM MMMMMMMNNMMMMMMM MMMMMMNDDOMMMMMM MMMMMMNNNNMMMMMM MMMMMMELEPMMMMMM MMMMMMLLLPMMMMMM MMMMMMMLLPMMMMMM MMMMMMOMMPAMAAAM MMMMMNNOOPPAAAAM MMMMOOONOPPPAAMM MMMMLANOOPALAAMM MMMMMMNOOPAAAAMM MMMMMNOOOPAAMAMM MMMMNOOOOOPAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 340 (knight) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMBPAMMMMMM MMMMMMBPPPAMMMMM MMMMMMPEEPAMMMMM MMMMMMPLLPAMMMMM MMMMMMALLAAMMMMM MMMMMBBAABBMAAAM MMMMBPPPPPPPAAAM MMMMPABPPPAPAAAM MMMMLAMPPMALAAAM MMMMMMBPMPAAAAMM MMMMMMBPAPAAMAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 341 (monk) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMCCCMMMMMM MMMMMMJCJJJAMMMM MMMMMMCAAAJAMMMM MMMMMMCAAAJAMMMM MMMMMMCKLKCAAAAM MMMMMCDDDDDDAAAA MMMMCDDLALDDDAAA MMMMDALLALLADAAM MMMMDDDDCDDDDAAM MMMMMAACCCDAAAAM MMMMMCDCCCDDAMAM MMMMCCCCCCCDDMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 342 (priest) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJLLJMMMMMM MMMMMMJLLJAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLJAMMMMM MMMMMMIJJIAAAAMM MMMMMODDDDDAAAAM MMMMIDNDDDDDAAAM MMMNLNNNDDALAAMM MMMMMMNDDDAAAAMM MMMMMMDIIDAAAAMM MMMMMDDIIDDAMAMM MMMMDIIIIIDDMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 343 (priestess) { MMMMMMMMMMMMMMMM MMMMMMMJJMMMMMMM MMMMMMJJJJMMMMMM MMMMMMJLLJAMMMMM MMMMMMJLLJJMMMMM MMMMMJJLLJJMMMMM MMMMMJEJJEJAAAMM MMMMMODEEDDAAAAM MMMMIDINDDDDAAAM MMMMLMNNNDALAAMM MMMMMMINDDAAAAMM MMMMMMINDDAAAAMM MMMMMDDIIDDAMAMM MMMMDIIIIIDDMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 344 (ranger) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMCJAMMMMM MMMMMMMCJJJAMMMM MMMMMMMJEEJAMMMM MMMMMMMJLLJAMMMM MMMMMMMALLAAMMMM MMMMMMGGAAGGMAAA MMMMMBPFFFFPPAAA MMMMMPAGFFFAPAAA MMMMMLAMFFMALAAA MMMMMMMBPMPAAAAM MMMMMMMBPAPAAMAM MMMMMMPPAMPPAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 345 (rogue) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOAMMMOAMMMM MMMMMOOIDPPAMMMM MMMMMMIDDDAMMMMM MMMMMMLKLKAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMMBAABAAMMAM MMMMMKEBBEJAAAAM MMMMKAAEEAAKAAMM MMMMLAJJHJALAAMM MMMMMMKKJKAAAAMM MMMMMKKAMKKAMMMM MMMMMMMMMMMMMMMM } # tile 346 (samurai) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMAAMMMMM MMMMMMMAAAMMMMMM MMMMMMAAAAAMMMMM MMMMMALFLFAMMMMM MMMMMALLLLAMMMMM MMMMMMALLAMMMMMM MMMMIIIAAIIIAAAM MMMMLDIIIIDLAAAM MMMMLABBBBALAAAM MMMMLABBBBALAAAM MMMMMMIDDDAAAAMM MMMMMMIDADAAMAMM MMMMMIIAMIIAMMMM MMMMMMMMMMMMMMMM } # tile 347 (tourist) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJKJJAMMMMM MMMMMMKJJJAMMMMM MMMJJJJJJJJJJMMM MMMMMMLFLFAAMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMHGAAGHMAAAM MMMMLLGHHGLLAAAM MMMMLAHGHGALAAAM MMMMLAHHGHALAAAM MMMMMMJJJKAAAAMM MMMMMMLLALAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 348 (valkyrie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMLHHLMMMMMM MMMMMHHHHHLMMMMM MMMMLHELELHMMMMM MMMMHHLLLLHMMMMM MMMHHHALLAMMMMMM MMMHJKJAAKJJAAAM MMHHLJJKKJJLAAAM MMHMLACKJCALAAAM MMMMLAAKKAALAAAM MMMMMMKKJKAAAAMM MMMMMMKJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 349 (wizard) { MMMMMMMMMMMMMMMM MMMMMMMMMBPMMMMM MMMMMMMBBPEMMMMM MMMMMMBPPEAMMMMM MMMMMMBAAEAMMMMM MMMMMMBAAEAMMMMM MMMMMMPLLEMMMMMM MMMMMMPAAEAMAAAM MMMMMBBPBEEAAAAM MMMMPPPBEEEEAAMM MMMMLABPPEALAAMM MMMMMMBPPEAAAAMM MMMMMBPPPEAAMAMM MMMMMBPPPPEAMMMM MMMMBPPPPPPEMMMM MMMMMMMMMMMMMMMM } # tile 350 (Lord Carnarvon) { MMMMMMMJJMMMMMMM MMMMMMKJJJMMMMMM MMMMKCKKKJJJMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCIAAIKMAAAM MMMMCKKIIKKKAAAM MMMKKCKKHKJKKAAM MMMKKAKHKJAKKAAM MMMKAIHKKJIAKAMM MMMLAICKKJIALAMM MMMMMICKAJIAAAMM MMMMMMCKAPAAAAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 351 (Pelias) { MMMMMMMMMMMMMMMM MMMMMMMJJMMMMMMM MMMMMMKKKJMMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCKAAKKMAAAM MMMMCKKKKKKKAAAM MMMKKCKKKKJKKAAM MMMKKAKKKKAKKAAM MMMKAMCKKJAAKAMM MMMLAMCKAJAALAMM MMMMMMCKAJAAAAMM MMMMMMCKAPAAAAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 352 (Shaman Karnov) { MMMMMMMMMMMMMMMM MMMMMMMJJAMMMMMM MMMMMMJJJJAMMMMM MMMMMJFLFLJMMMMM MMMMMJLLLLJMMMMM MMMMMJJDDJAMMMMM MMMMLHAJJAHLAAMM MMMLLLHAAHLLLAAM MMMLLLLHHLLLLAAM MMMLLALHHLALLAAM MMMLLALLLLALLAAM MMMMLACKKJALAAAM MMMMMMCKKJAAAAMM MMMMMMLAMLAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 353 (Earendil) { MMMMMMMMMGMMMMMM MMMMBMMGGFMMBMMM MMMBBMGGGGABBMMM MMBPBPLELEABPBMM MMBBBPLLLLABBBMM MMPBPPALLAPPPMMM MMMPPBGAAGBBBMMM MMMBBLGGGFLBBBMM MMBBLAAGFAALBBMM MMMBLAGGGFALBMMM MMMMMMGFAFMMMMMM MMMMMMLMMLMAAAMM MMMMMMAAAAAAAAMM MMMMAAAAAAAAMMMM MMMMMAAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 354 (Elwing) { MMMMMMMMMGMMMMMM MMMMBMMGGFMMBMMM MMMBBMGGGGABBMMM MMBPBHLELEHBPBMM MMBBBHLLLLHBBBMM MMPBHHALLAHHPMMM MMMPHHGAAGHHBMMM MMMBBLGGGFLBBBMM MMBBLAAGFAALBBMM MMMBLAGGGFALBMMM MMMMMMGFAFMMMMMM MMMMMMLMMLMAAAMM MMMMMMAAAAAAAAMM MMMMAAAAAAAAMMMM MMMMMAAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 355 (Hippocrates) { MMMMMMMMMMMMMMMM MMMMLLLCCDMMMMMM MMMLLCCDDAMMMMMM MMMLAAAADAMMMMMM MMMLBABADAMMMMMM MMMLAAAADAMMMMMM MMMCCLLDDMBMMMMM MMMMCKKDDFBFAAAM MMLLLCLDDDBFAAAM MCCCCLDDDFBAAAMM MLALLCCDDFBDAAMM MMMLCCCCDABFAAMM MMMLCCCCDABAAAMM MMLLCCCCDAAMAAMM MLCCCCCCCDAMMMMM MMMMMMMMMMMMMMMM } # tile 356 (King Arthur) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMOHHAMMMMMM MMMMMOHHHHAMMMMM MMMMMHBLBHAMMMMM MMMMMHLLLHAMMMMM MMMMMALLLAAMMMMM MMMMBBAAABBMAAAM MMMBPPPPPPPPAAAM MMMPABPPPPACPAAM MMNNNNNNNNNCLCAM MMMMMBPPMPACAAMM MMMMMBPAPPAAMAMM MMMMMBPAPPAAMAMM MMMMPPAAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 357 (Grand Master) { MMMMMMMMMMMMMMMM MMMMMMMLLMMMMMMM MMMMMMLLLLMMMMMM MMMMMMLLLLMMMMMM MMLCMCALLACMMMMM MCLLCMCAACCCCMMM MCJLACCCCCCCCCMM MMJAACCCCCCCCCCM MMJCCCCCCCCCCCMA MMJMMPPPPPLCCAAA MMJMMCCCCLLCAAAA MMJMMCCCCCCCAAAA MMJMMCCCCCCCAAAA MMJMACCCCCCCAAAM MMJACCCCCCCCAAMM MMMMMMMMMMMMMMMM } # tile 358 (Arch Priest) { MMNMMMMMMMMMMMMM MNNNMMJLLJMMMMMM MMNMMMJLLJMMMMMM MMNMMMLLLLMMMMMM MMLCMCALLACMMMMM MCLLCMCAACJDKMMM MCHLACCCCJCCDKMM MMHAACCJJCCCCDKM MMHCCCCJCCJCCCMA MMHMMDCJCCLJCAAA MMHMMDCJCLLCAAAA MMHMMKCJCCDJAAAA MMHMMKCJCCDJAAAA MMHMACCJCCDJAAAM MMHACCCJJCCCAAMM MMMMMMMMMMMMMMMM } # tile 359 (Orion) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMCJAMMMMMM MMMMMMCJJJAMMMMM MMMMMMJEEJAMMMMM MMMMMMJLLJAMMMMM MMMMMMALLAAMMMMM MMMMMGGAAGGMMMMM MMMMBGFFFFFPMMMM MMMMBPFFFFPPAAAM MMMMPAGFFFAPAAAM MMMMLANNNNALAAAM MMMMMMBPMPAAAAAM MMMMMMBPMPAAAAMM MMMMMMBPAPAAMAMM MMMMMPPAMPPAMMMM } # tile 360 (Master of Thieves) { MMMMMMMMMMMMMMMM MMMHMMMMMHMMMMMM MMMHHIDKHHMMMMMM MMMMIDDDDMMMMMMM MMMMLLLLLAMMMMMM MMMMLBLBLAMMMMMM MMMMLLLLLAMMMMMM MMMMMLLLAMMMMMMM MMMMBMAABAAMMMMM MMMKEBBBEJAAAMMM MMKAEEEEEAJAAAMM MMLAJJHHJALAAAMM MMMMJKKKJAAAAAMM MMMMKJAJKAAAAMMM MMMJJAMMJJAMMMMM MMMMMMMMMMMMMMMM } # tile 361 (Lord Sato) { MMMMMAAAMMMMMMMM MMMMMAAAMMMMMMMM MMMAAAAAAAMMMMMM MMAALLLLLAAMMMMM MMALFFLFFLAMMMMM MMALLLLLLLAMMMMM MMMAALLLAMMMMMMM IIIIIAAAIIIIAAAM LLDIIIIIIDLLAAAM LLABBBBBBALLAAAM LLABBBBBBALLAAAM LLABBBBBBALLAAAM MMMIIDDDDAAAAAAM MMMIIAAIDAAAMMAM MMIIIAMIIIAAMMMM MMMMMMMMMMMMMMMM } # tile 362 (Twoflower) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJKJJAMMMMM MMMMMMKJJJAMMMMM MMMMJJJJJJJJMMMM MMMMMNNLNNAMMMMM MMMMNALNALNAMMMM MMMMMNNANNAAMMMM MMMMMAAAAAAMAAAM MMMMLLHGHGLLAAAM MMMMLAGGGGALAAAM MMMMLAHGHGALAAAM MMMMMMJJJKAAAAMM MMMMMMJJAKAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 363 (Norn) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMNNNMMMMMMM MMMMMNNNNNMMMMMM MMMMMNELELNMMMMM MMMMNNLLLLNMMMMM MMMNNNALLAMMMMMM MMMNJKJAAKJJAAAM MMNNLJJKKJJLAAAM MMNMLACKJCALAAAM MMMMLAKKKKALAAAM MMMMMMKKJKAAAAMM MMMMMMKJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 364 (Neferet the Green) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGGGMMMMMMM MMMMMGFFFGMMMMMM MMMMGFEFEGMMMMMM MMMMGFFFFEGMMMMM MNMGPEFFFEEMMMMM MIMMBBEAAEAMAAMM MIMBBPPBBEEAAAAM MIGBPPPPPEEEAAMM MIMPPMEPEAAGAAMM MIMMMBPPPAAAAAMM MNMMMBPPPEAAMAMM MMMMBPPPPPEAMMMM MMMBPPPPPPPEMMMM MMMMMMMMMMMMMMMM } # tile 365 (Minion of Huhetotl) { MMMOPMMMMMMPOMMM MMMOODDDDDDOODMM MMDLOOCDDCOOLDDM MDDDLDDDDDDLDDDM MCCDDDNDDNDDDCCM CCDKDDDDDDDDJCCC CDDKKDDIIDDJJCCD CDDKKKDAADJJDCDD CCDKDDKKKJDDKCDD MCCDKKDDDDKKCDDD MCCDADKDDKDACDDM MDDDADDDDDDADDDM MMMMCCDDDDKKAAMM MMMCDDDAADDDKAAM MMCDDDAAAMDDDKMM MMMMMMMMMMMMMMMM } # tile 366 (Thoth Amon) { MMMMMMMMMMMMMMMM MMMMMMOJJOMMMMMM MMMMMMJJJJAMMMMM MMMMMMBLBLAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMBPAAPPMAAAM MMMMBPPPPPPPAAAM MMMPPBPPPPJPPAAM MMMPPAPPPMAPPAMA MMMPAMBPPMAAPAMA MMMLAMBPPMMALMAM MMMMMMBPAMAMMAMM MMMMMMBPAPAAAAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 367 (Chromatic Dragon) { MMMMMMGGGFAMMMMM MMMMMNFNFEEAMMMM MMMMGFFFEECAMMMM MMDCHHFMMCCAMMMM CHCHCDMMBCCAMMMM HDMDMMMBFFAMMMMM MMMMMMOBFAAAAAAM MMMMHOGFAAAAAAAA MMHOOIEAMEFMAAAM MHOOOIEEEEFFJAAM MHOOOIEEFFFDDAAM HBOOIIEFFFDDCCAM HBMOIEFOODDMCJAM HBAAGEMAADDACCAM MMMMGFAAMMMCCJAM MMMMMMMMFFFFJAMM } # tile 368 (Goblin King) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MHMMHMMMHMMMMMMM CLCMHCHCHMMMMMMM CLCMHHHHHMMMMMMM MHMMIIIIIMMMMMMM MHKMIHIHIMIMMMMM MHICKIIIJKKMMMMM MHMIIJJJKMAAMMMM MHMMJICJJAAAAAMM MHMMIIIIJAAAAAMM MMMMJIIJJAAMMMMM MMMMIJKJJAMMMMMM MMMIKAAMIKMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 369 (Cyclops) { MMMMMMMMMMMMMMMM MMMMLLLLLMMMMMMM MMMCLLLLLCMMMMMM MMMLBABNNLMMMMMM MMMLBBBNNLJAMMMM MMMCLNNNLCJAMMMM MMMMLLLLLJAAAMMM MMMMLAALLAAAAMMM MMJKJLLLKAKJAAMA MCLKAJJJJAKLCAAA MLLJKAAAAKJLLAAM MLAAJKKKKJAALAAM MLCMGGGHGGACLAAA MLLMJJJJJJALLAAA MMMMCJJJCLAAAAAA MMLLLLLMLLLLLAAM } # tile 370 (Ixoth) { MMMMOMMMMMMOMMMM MMMMOMMMMMMOMMMM MMMLOOCDDCOOLMMM MMMDDDDDDDDDDDMM MCCDDDGDDGDDDCCM CCDKDDDDDDDDJCCC CDDKKKDIIDJJDCCD CDDKDDKJJJDDDCDD CCDKDDDDDDDDKCDD MCCDKKDDDDKKCDDD MCCDADKDDKDACDDM MDDDADDDDDDADDDM MMMMCCDDDDKKAAMM MMMCDDDAADDDKAAM MMCDDDAAAMDDDKMM MMMMMMMMMMMMMMMM } # tile 371 (Master Kaen) { MMMMMMMMMMMMMMMM MMMMMMMKKAMMMMMM MMMMMMKJJKAMMMMM MMKKAMKAAKAMKKAM MKAAKAKDDKAKAAKA MKOOJKKOOKKKOOJA MKJJJJJJJJJKJJJA MMKJJJJJJJJJJJAM MMMMKJJJJJJJAMMM MMMMMMKJJJAAAAAA MMMMMKJJJJKAAAAA MMMMMKJJJJJAAAAA MMMMKJJJJJJKAAAM MMMKJJJJJJJJKAAM MMMKJJJJJJJJJAMM MMMMMMMMMMMMMMMM } # tile 372 (Nalzok) { MMMMOMMMMMMOMMMM MMMMOMMMMMMOMMMM MMMLOOCDDCOOLMMM MMMDDDDDDDDDDDMM MCCDDDBDDBDDDCCM CCDKDDDDDDDDJCCC CDDKKKDIIDJJDCCD CDDKDDKJJJDDDCDD CCDKDDDDDDDDKCDD MCCDKKDDDDKKCDDD MCCDADKDDKDACDDM MDDDADDDDDDADDDM MMMMCCDDDDKKAAMM MMMCDDDAADDDKAAM MMCDDDAAAMDDDKMM MMMMMMMMMMMMMMMM } # tile 373 (Scorpius) { MMMMMJLJLJAAMMMM MMMMJAMJCJCKAAMM MMMMAJMMMMMJJJAM MMMMLAMMMMMMLCKA MJAKJAMMMMMMJJJA MMJJAMMMMMMALCJA MMMMMMMALLAJCJKA MMMMJJALCCAAJJAM MJJALLAJCJJJAAMM JAMLCCAJAJJAAAAM MMJACJJJAAACCJAA GGJJJJJAACCAAAJA MJJGGAJACAAJJAAA DMJJAAJAACAMJAAM MMMDMMMJAAJAMJJM MMMMMMMMJAMJAMMM } # tile 374 (Master Assassin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMAAMMMMMMM MMMMMMAAAAMMMMMM MMMMMABLBLAMMMMM MMMMMAAAAAAMMMMM MMMMMMAAAAMMMMMM MMMMMAAAAAAMMPPM MMMMAAAAAAAAPPPM MMMMAAAAAAAAPPPM MMMMLAAAAAALPPPM MMMMMMAAAAAPPPMM MMMMMMAAAAAPMPMM MMMMMAAAMAAAMMMM MMMMMMMMMMMMMMMM } # tile 375 (Ashikaga Takauji) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMAAMMMMMMMM MMMMMMMAAAMMMMMM MMMMMMAAAAAMMMMM MMMMMALFLFAMMMMM MMMMMALLLLAMMMMM MMMMMMALLAMMMMMM MMMMIIIAAIIIAAAM MMMMLDIIIIDLAAAM MMMMLAIIIIALAAAM MMMMLALHHLALAAAM MMMMMMIIIIAAAAMM MMMMMMIIAIAAMAMM MMMMMIIAMIIAMMMM MMMMMMMMMMMMMMMM } # tile 376 (Lord Surtur) { MMMMPPDDDDAAMMMM MMMMPDDDDDDDAMMM MMMPPDLLLLDDAMMM MMMPDPFLLFFDAMMM MMMPPPLLLLLDAMMM MMMMPLLAALLAAAMM MMMPPALLLLBAAAAM MMMPPDBBBBBBBAAM MMBDDHDPBPPPPPAM MMPPHDDPBPPPPPAM MMLAHDHPBPPAALAA JLAADDHBBBBAALAA JJLJDHHPBPPPCLAA MMLLJBPPABPPLLAA MMMMMBPPABPPAAAA MMMLLLLJMBLLLKAA } # tile 377 (Dark One) { MMMMMMMMMMMMMMMM MMMMMMAAAMMMMMMM MMMMMAAAAAMMMMMM MMMMMADADAMMMMMM MMMMMAAAAAMMMMMM MMMMAAAAAAAMMMMM MMMMAAAAAAAMMMMM MMMAAAAAAAAAMMMM MMMAAAAAAAAAMMMM MMAAAAAAAAAAAMMM MMAAAAAAAAAAAMMM MMMAAAAAAAAAMMMM MMMAAAAAAAAAAMMM MMAAAAAAAAAAAAMM AAAAAAAAAAAAAAAA MMMMMMMMMMMMMMMM } # tile 378 (student) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMGGFGGMMMMMM MMMMMMMGMMMMMMMM MMMMMMNDNDMMMMMM MMMDDDDDDDDMMMMM MMMMMMLELEAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMCKAAKJMAAAM MMMMCKKKJJJJAAAM MMMMKACKJJAJAAAM MMMMLACJKJALAAAM MMMMMKCJAJJAMAMM MMMMMCJJMJKJMMMM MMMMMMMMMMMMMMMM } # tile 379 (chieftain) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMHHAMMMMMM MMMMMMHHHHAMMMMM MMMMMMLFLFAMMMMM MMMMMMLLLLAMMMMM MMMMMHALLAHMMMMM MMMMLLHAAHLLAAAM MMMMLLLIILLLAAAM MMMMLALIILALAAAM MMMMLAALLAALAAAM MMMMLAJJKJALAAAM MMMMMMLJJLAAAAMM MMMMMMLLALAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 380 (neanderthal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJJJMMMMMM MMMMMJJJJJJMMMMM MMMMMJFLFLJMMMMM MMMMMJLLLLJMMMMM MMMMMJJDDJAMMMMM MMMMJJAJJAJJMAAM MMMJLLJAAJLLJAAM MMMLLALJJLALLAAM MMMMLALCCLALAAAM MMMMMMLAMLAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 381 (High-elf) { MMMMMMMMMGMMMMMM MMMMMMMGGFMMMMMM MMMMMMGGGGAMMMMM MMMMMMLILIAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMMGAAGMMAAMM MMMMMLGGGFLAAAAM MMMMLAAGFAALAAAM MMMMLAMGFAALAAMM MMMMLAMGFAALAAMM MMMMLAGGGFALMAMM MMMMMMGFAFAAMAMM MMMMMMGFAFAAMMMM MMMMMMGFAFAAMMMM MMMMMKLAMLKAMMMM } # tile 382 (attendant) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJJMMMMMMM MMMMMJLLLJMMMMMM MMMMMMBLBMMMMMMM MMMMMCLLLDMMMMMM MMMMMCCKKDAMAAAM MMMMMLLCLDDAAAAM MMMMCCCLDDDDAAMM MMMMLALCCDALAAMM MMMMMMLCCDAAAAMM MMMMMLCCCDAAMAMM MMMMLCCCCCDAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 383 (page) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMBPAMMMMMM MMMMMMBPPPAMMMMM MMMMMMPEEPAMMMMM MMMMMMPLLPAMMMMM MMMMMMMLLAAMMMMM MMMMMMBAABAMAAAM MMMMMBPPPPPAAAAM MMMMPABPPPAPAAAM MMMMLAMPPMALAAAM MMMMMMBPMPAAAAMM MMMMMMLLALAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 384 (abbot) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMKLKMMMMMMM MMMMMMLLLMMMMMMM MMMMCCLLLJJMMMMM MMMMKCKLKKJAAAMM MMMMCDDDDDDAAAAM MMMCDDLALDDDAAAM MMMDALLALLADAAMM MMMDDDDCDDDDAAMM MMMMAACCCDAAAAMM MMMMCDCCCDDAMAMM MMMCCCCCCCDDMMMM } # tile 385 (acolyte) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJJJMMMMMM MMMMMMJLLJAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLJAMMMMM MMMMMMCJJCAAAAMM MMMMMLDDDDDAAAAM MMMMCDCCDDDDAAAM MMMMLMLCCDALAAMM MMMMMMLCCDAAAAMM MMMMMMLCCDAAAAMM MMMMMLDCCDDAMAMM MMMMLCCCCCDDMMMM MMMMMMMMMMMMMMMM } # tile 386 (hunter) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMJMMCJAMMMMMM MMMJMMCJJJAMMMMM MMMJMMJEEJAMMMMM MMJMMMJLLJAMMMMM MMJMMMALLAAMMMMM MMJMMGGAAGGMAAAM MMLPBPFFFFPPAAAM MMJMMAGFFFAPAAAM MMJMMMMFFMALAAAM MMMJMMBPMPAAAAMM MMMJMMBPAPAAMAMM MMMMJPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 387 (thug) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMIDMMMMMMM MMMMMMIDDDAMMMMM MMMMMMLKLKAMMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMKKAAKKAMMAM MMMMKKJKKJJKAAAM MMMMKAAJJAAKAAMM MMMMLAJJJJALAAMM MMMMMMKKJKAAAAMM MMMMMMKAAKAAAAMM MMMMMKKAMKKAMMMM MMMMMMMMMMMMMMMM } # tile 388 (ninja) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMAAMMMMM MMMMMMMAAAMMMMMM MMMMMMAAAAAMMMMM MMMMMAFLFLAMMMMM MMMMMAAAAAAMMMMM MMMMMMAAAAMMMMMM MMMMAAAAAAAAMPPM MMMMAAAAAAAAPPPM MMMMAAAAAAAAPPPM MMMMLAAAAAALPPPM MMMMMMAAAAAPPPMM MMMMMMAAAAAPMPMM MMMMMAAAMAAAMMMM MMMMMMMMMMMMMMMM } # tile 389 (roshi) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMAAAAAMMMM MMMMMMAAAAAMMMMM MMMMMALFLFAMMMMM MMMMMALLLLAMMMMM MMMMMMALLAMMMMMM MMMMPPPAAPPPAAAM MMMMLMPPPPMLAAAM MMMMLAOOOOALAAAM MMMMLAOOOOALAAAM MMMMMMPMMMAAAAMM MMMMMMPMAMAAMAMM MMMMMPPAMPPAMMMM MMMMMMMMMMMMMMMM } # tile 390 (guide) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJKJJAMMMMM MMMMMMKJJJAMMMMM MMMMJJJJJJJJMMMM MMMMMMLFLFAAMMMM MMMMMMLLLLAMMMMM MMMMMMALLAMMMMMM MMMMMHHAAHHMAAAM MMMMLLHHHHLLAAAM MMMMLAHHHHALAAAM MMMMLAHHHHALAAAM MMMMMMJJJKAAAAMM MMMMMMJJAKAAMAMM MMMMMLLAMLLAMMMM MMMMMMMMMMMMMMMM } # tile 391 (warrior) { MMMMMOMMMMOMMMMM MMMMMNOMMONMMMMM MMMMMMNPPNMMMMMM MMMMMPPPPPPMMMMM MMMMMPELELPMMMMM MMMMHHLLLLHMMMMM MMMHHHALLAMMMMMM MMMHJKJAAKJJAAAM MMHHLJJKKJJLAAAM MMHMLACKJCALAAAM MMMMLAAKKAALAAAM MMMMMMKKJKAAAAMM MMMMMMKJAJAAMAMM MMMMMMKJAJAAMAMM MMMMMKLAMLKAMMMM MMMMMMMMMMMMMMMM } # tile 392 (apprentice) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMJJJMMMMMMM MMMMMJLLLJMMMMMM MMMMMMGLGMMMMMMM MMMMMBLLLEMMMMMM MMMMMBBEEEAMAAAM MMMMMBBPBEEAAAAM MMMMPPPBEEEEAAMM MMMMLABPPEALAAMM MMMMMMBPPEAAAAMM MMMMMBPPPEAAMAMM MMMMMBPPPPEAMMMM MMMMBPPPPPPEMMMM MMMMMMMMMMMMMMMM } # tile 393 (invisible monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMNNNNMMMMMMM MMMMNNNNNNMMMMMM MMMNNAAAANNMMMMM MMMNNAMMMNNAMMMM MMMMAAMMMNNAMMMM MMMMMMMMNNAAMMMM MMMMMMMNNAAMMMMM MMMMMMNNAAMMMMMM MMMMMMNNAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMNNMMMMMMMM MMMMMMNNAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM }