{
register struct trap *ttmp;
+#ifdef NO_BONES
+ return FALSE;
+#else
if (ledger_no(&u.uz) <= 0 || ledger_no(&u.uz) > maxledgerno())
return FALSE;
if (no_bones_level(&u.uz))
* in bones files */
if (discover) return FALSE;
return TRUE;
+#endif
}
/* save bones and possessions of a deceased adventurer */
register int ok;
char c, *bonesid, oldbonesid[10];
+#ifdef NO_BONES
+ return(0);
+#else
if(discover) /* save bones files for real games */
return(0);
return(0);
}
return(ok);
+#endif
}
/*bones.c*/