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reduce bad potion effect
authorunknown <shira@.(none)>
Fri, 23 Sep 2011 19:53:52 +0000 (04:53 +0900)
committerunknown <shira@.(none)>
Fri, 23 Sep 2011 19:53:52 +0000 (04:53 +0900)
src/potion.c

index 04abd41..6654aa4 100644 (file)
@@ -443,7 +443,7 @@ peffects(otmp)
        case POT_HALLUCINATION:
                if (Hallucination || Halluc_resistance) nothing++;
                (void) make_hallucinated(itimeout_incr(HHallucination,
-                                          rn1(200, 600 - 300 * bcsign(otmp))),
+                                          rn1(100, 150 - 50 * bcsign(otmp))),
                                  TRUE, 0L);
                break;
        case POT_WATER:
@@ -749,7 +749,7 @@ peffects(otmp)
        case POT_BLINDNESS:
                if(Blind) nothing++;
                make_blinded(itimeout_incr(Blinded,
-                                          rn1(200, 250 - 125 * bcsign(otmp))),
+                                          rn1(100, 150 - 50 * bcsign(otmp))),
                             (boolean)!Blind);
                break;
        case POT_GAIN_LEVEL: