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reduce bad potion effect
author
unknown
<shira@.(none)>
Fri, 23 Sep 2011 19:53:52 +0000
(
04:53
+0900)
committer
unknown
<shira@.(none)>
Fri, 23 Sep 2011 19:53:52 +0000
(
04:53
+0900)
src/potion.c
patch
|
blob
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diff --git
a/src/potion.c
b/src/potion.c
index
04abd41
..
6654aa4
100644
(file)
--- a/
src/potion.c
+++ b/
src/potion.c
@@
-443,7
+443,7
@@
peffects(otmp)
case POT_HALLUCINATION:
if (Hallucination || Halluc_resistance) nothing++;
(void) make_hallucinated(itimeout_incr(HHallucination,
case POT_HALLUCINATION:
if (Hallucination || Halluc_resistance) nothing++;
(void) make_hallucinated(itimeout_incr(HHallucination,
- rn1(
200, 600 - 30
0 * bcsign(otmp))),
+ rn1(
100, 150 - 5
0 * bcsign(otmp))),
TRUE, 0L);
break;
case POT_WATER:
TRUE, 0L);
break;
case POT_WATER:
@@
-749,7
+749,7
@@
peffects(otmp)
case POT_BLINDNESS:
if(Blind) nothing++;
make_blinded(itimeout_incr(Blinded,
case POT_BLINDNESS:
if(Blind) nothing++;
make_blinded(itimeout_incr(Blinded,
- rn1(
200, 250 - 125
* bcsign(otmp))),
+ rn1(
100, 150 - 50
* bcsign(otmp))),
(boolean)!Blind);
break;
case POT_GAIN_LEVEL:
(boolean)!Blind);
break;
case POT_GAIN_LEVEL: