--- /dev/null
+/* \r
+ * PROJECT: NyARToolkit JOGL sample program.\r
+ * --------------------------------------------------------------------------------\r
+ * The MIT License\r
+ * Copyright (c) 2008 nyatla\r
+ * airmail(at)ebony.plala.or.jp\r
+ * http://nyatla.jp/nyartoolkit/\r
+ * \r
+ * Permission is hereby granted, free of charge, to any person obtaining a copy\r
+ * of this software and associated documentation files (the "Software"), to deal\r
+ * in the Software without restriction, including without limitation the rights\r
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
+ * copies of the Software, and to permit persons to whom the Software is\r
+ * furnished to do so, subject to the following conditions:\r
+ * The above copyright notice and this permission notice shall be included in\r
+ * all copies or substantial portions of the Software.\r
+ * \r
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
+ * THE SOFTWARE.\r
+ * \r
+ */\r
+package jp.nyatla.nyartoolkit.sandbox.x2;\r
+\r
+import java.awt.event.WindowAdapter;\r
+import java.awt.event.WindowEvent;\r
+import java.awt.*;\r
+\r
+import javax.media.Buffer;\r
+\r
+import javax.media.opengl.GL;\r
+import javax.media.opengl.GLAutoDrawable;\r
+import javax.media.opengl.GLEventListener;\r
+import javax.media.opengl.GLCanvas;\r
+\r
+import com.sun.opengl.util.Animator;\r
+\r
+import jp.nyatla.nyartoolkit.core.NyARCode;\r
+import jp.nyatla.nyartoolkit.core.param.*;\r
+import jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult;\r
+import jp.nyatla.nyartoolkit.jmf.utils.*;\r
+import jp.nyatla.nyartoolkit.jogl.utils.*;\r
+/**\r
+ * simpleLiteと同じようなテストプログラム\r
+ * 出来る限りARToolKitのサンプルと似せて作ってあります。\r
+ * 最も一致する"Hiro"マーカーを一つ選択して、その上に立方体を表示します。\r
+ * \r
+ */\r
+public class JavaSimpleLite_X2 implements GLEventListener, JmfCaptureListener\r
+{\r
+ private final String CARCODE_FILE = "../../Data/patt.hiro";\r
+\r
+ private final String PARAM_FILE = "../../Data/camera_para.dat";\r
+\r
+ private final static int SCREEN_X = 320;\r
+\r
+ private final static int SCREEN_Y = 240;\r
+\r
+ private Animator _animator;\r
+\r
+ private GLNyARRaster_RGB _cap_image;\r
+\r
+ private JmfCaptureDevice _capture;\r
+\r
+ private GL _gl;\r
+\r
+ private NyARGLUtil _glnya;\r
+\r
+ //NyARToolkit関係\r
+ private NyARSingleDetectMarker_X2 _nya;\r
+\r
+ private NyARParam _ar_param;\r
+\r
+ /**\r
+ * 立方体を書く\r
+ *\r
+ */\r
+ void drawCube()\r
+ {\r
+ // Colour cube data.\r
+ int polyList = 0;\r
+ float fSize = 0.5f;//マーカーサイズに対して0.5倍なので、4cmの立方体\r
+ int f, i;\r
+ float[][] cube_vertices = new float[][] { { 1.0f, 1.0f, 1.0f }, { 1.0f, -1.0f, 1.0f }, { -1.0f, -1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f, -1.0f }, { 1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, { -1.0f, 1.0f, -1.0f } };\r
+ float[][] cube_vertex_colors = new float[][] { { 1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 1.0f }, { 1.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };\r
+ int cube_num_faces = 6;\r
+ short[][] cube_faces = new short[][] { { 3, 2, 1, 0 }, { 2, 3, 7, 6 }, { 0, 1, 5, 4 }, { 3, 0, 4, 7 }, { 1, 2, 6, 5 }, { 4, 5, 6, 7 } };\r
+\r
+ if (polyList == 0) {\r
+ polyList = _gl.glGenLists(1);\r
+ _gl.glNewList(polyList, GL.GL_COMPILE);\r
+ _gl.glBegin(GL.GL_QUADS);\r
+ for (f = 0; f < cube_num_faces; f++)\r
+ for (i = 0; i < 4; i++) {\r
+ _gl.glColor3f(cube_vertex_colors[cube_faces[f][i]][0], cube_vertex_colors[cube_faces[f][i]][1], cube_vertex_colors[cube_faces[f][i]][2]);\r
+ _gl.glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);\r
+ }\r
+ _gl.glEnd();\r
+ _gl.glColor3f(0.0f, 0.0f, 0.0f);\r
+ for (f = 0; f < cube_num_faces; f++) {\r
+ _gl.glBegin(GL.GL_LINE_LOOP);\r
+ for (i = 0; i < 4; i++)\r
+ _gl.glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);\r
+ _gl.glEnd();\r
+ }\r
+ _gl.glEndList();\r
+ }\r
+\r
+ _gl.glPushMatrix(); // Save world coordinate system.\r
+ _gl.glTranslatef(0.0f, 0.0f, 0.5f); // Place base of cube on marker surface.\r
+ _gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); // Rotate about z axis.\r
+ _gl.glDisable(GL.GL_LIGHTING); // Just use colours.\r
+ _gl.glCallList(polyList); // Draw the cube.\r
+ _gl.glPopMatrix(); // Restore world coordinate system.\r
+\r
+ }\r
+\r
+ public JavaSimpleLite_X2()\r
+ {\r
+ NyMath.initialize();\r
+ Frame frame = new Frame("Java simpleLite with NyARToolkit");\r
+\r
+ // 3Dを描画するコンポーネント\r
+ GLCanvas canvas = new GLCanvas();\r
+ frame.add(canvas);\r
+ canvas.addGLEventListener(this);\r
+ frame.addWindowListener(new WindowAdapter() {\r
+ public void windowClosing(WindowEvent e)\r
+ {\r
+ System.exit(0);\r
+ }\r
+ });\r
+\r
+ frame.setVisible(true);\r
+ Insets ins = frame.getInsets();\r
+ frame.setSize(SCREEN_X + ins.left + ins.right, SCREEN_Y + ins.top + ins.bottom);\r
+ canvas.setBounds(ins.left, ins.top, SCREEN_X, SCREEN_Y);\r
+ }\r
+\r
+ public void init(GLAutoDrawable drawable)\r
+ {\r
+ _gl = drawable.getGL();\r
+ _gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);\r
+ //NyARToolkitの準備\r
+ try {\r
+ //キャプチャの準備\r
+ JmfCaptureDeviceList list=new JmfCaptureDeviceList();\r
+ _capture=list.getDevice(0);\r
+ _capture.setCaptureFormat(SCREEN_X, SCREEN_Y, 15f);\r
+ _capture.setOnCapture(this);\r
+ //NyARToolkitの準備\r
+ _ar_param = new NyARParam();\r
+ NyARCode ar_code = new NyARCode(16, 16);\r
+ _ar_param.loadARParamFromFile(PARAM_FILE);\r
+ _ar_param.changeScreenSize(SCREEN_X, SCREEN_Y);\r
+ ar_code.loadARPattFromFile(CARCODE_FILE);\r
+ //NyARToolkit用の支援クラス\r
+ _glnya = new NyARGLUtil(_gl);\r
+ //GL対応のRGBラスタオブジェクト\r
+ _cap_image = new GLNyARRaster_RGB(_ar_param,_capture.getCaptureFormat());\r
+ _nya = new NyARSingleDetectMarker_X2(_ar_param, ar_code, 80.0,this._cap_image.getBufferType());\r
+ _nya.setContinueMode(false);//ここをtrueにすると、transMatContinueモード(History計算)になります。\r
+ //キャプチャ開始\r
+ _capture.start();\r
+ } catch (Exception e) {\r
+ e.printStackTrace();\r
+ }\r
+ //カメラパラメータの計算\r
+ _glnya.toCameraFrustumRH(_ar_param,_camera_projection);\r
+ _animator = new Animator(drawable);\r
+\r
+ _animator.start();\r
+\r
+ }\r
+\r
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)\r
+ {\r
+ _gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);\r
+ _gl.glViewport(0, 0, width, height);\r
+\r
+ //視体積の設定\r
+ _gl.glMatrixMode(GL.GL_PROJECTION);\r
+ _gl.glLoadIdentity();\r
+ //見る位置\r
+ _gl.glMatrixMode(GL.GL_MODELVIEW);\r
+ _gl.glLoadIdentity();\r
+ }\r
+ private double[] _camera_projection=new double[16];\r
+ private NyARTransMatResult __display_transmat_result=new NyARTransMatResult();\r
+ private double[] __display_wk=new double[16];\r
+ public void display(GLAutoDrawable drawable)\r
+ {\r
+ NyARTransMatResult transmat_result=__display_transmat_result;\r
+ try {\r
+ if (!_cap_image.hasBuffer()) {\r
+ return;\r
+ }\r
+ _gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame. \r
+ //画像チェックしてマーカー探して、背景を書く\r
+ boolean is_marker_exist;\r
+ synchronized (_cap_image) {\r
+ is_marker_exist = _nya.detectMarkerLite(_cap_image, 110);\r
+ //背景を書く\r
+ _glnya.drawBackGround(_cap_image, 1.0);\r
+ }\r
+ //マーカーがあれば、立方体を描画\r
+ if (is_marker_exist) {\r
+ //マーカーの一致度を調査するならば、ここでnya.getConfidence()で一致度を調べて下さい。\r
+ // Projection transformation.\r
+ _gl.glMatrixMode(GL.GL_PROJECTION);\r
+ _gl.glLoadMatrixd(_camera_projection, 0);\r
+ _gl.glMatrixMode(GL.GL_MODELVIEW);\r
+ // Viewing transformation.\r
+ _gl.glLoadIdentity();\r
+ //変換行列を取得\r
+ _nya.getTransmationMatrix(transmat_result);\r
+ //変換行列をOpenGL形式に変換\r
+ _glnya.toCameraViewRH(transmat_result, __display_wk);\r
+ _gl.glLoadMatrixd(__display_wk, 0);\r
+\r
+ // All other lighting and geometry goes here.\r
+ drawCube();\r
+ }\r
+ Thread.sleep(1);//タスク実行権限を一旦渡す\r
+ } catch (Exception e) {\r
+ e.printStackTrace();\r
+ }\r
+\r
+ }\r
+ public void onUpdateBuffer(Buffer i_buffer)\r
+ {\r
+ try {\r
+ synchronized (_cap_image) {\r
+ _cap_image.setBuffer(i_buffer);\r
+ }\r
+ } catch (Exception e) {\r
+ e.printStackTrace();\r
+ }\r
+ }\r
+\r
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged)\r
+ {\r
+ }\r
+\r
+ public static void main(String[] args)\r
+ {\r
+ new JavaSimpleLite_X2();\r
+ }\r
+}\r