--- /dev/null
+/* \r
+ * PROJECT: NyARToolkit\r
+ * --------------------------------------------------------------------------------\r
+ * This work is based on the original ARToolKit developed by\r
+ * Hirokazu Kato\r
+ * Mark Billinghurst\r
+ * HITLab, University of Washington, Seattle\r
+ * http://www.hitl.washington.edu/artoolkit/\r
+ *\r
+ * The NyARToolkit is Java version ARToolkit class library.\r
+ * Copyright (C)2008 R.Iizuka\r
+ *\r
+ * This program is free software; you can redistribute it and/or\r
+ * modify it under the terms of the GNU General Public License\r
+ * as published by the Free Software Foundation; either version 2\r
+ * of the License, or (at your option) any later version.\r
+ * \r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ * \r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this framework; if not, write to the Free Software\r
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
+ * \r
+ * For further information please contact.\r
+ * http://nyatla.jp/nyatoolkit/\r
+ * <airmail(at)ebony.plala.or.jp>\r
+ * \r
+ */\r
+package jp.nyatla.nyartoolkit.sandbox.x2;\r
+\r
+import jp.nyatla.nyartoolkit.core.types.*;\r
+import jp.nyatla.nyartoolkit.core.types.NyARFixedFloat16Point2d;\r
+import jp.nyatla.nyartoolkit.core.types.NyARFixedFloat16Point3d;\r
+\r
+\r
+final public class NyARFixedFloatTransOffset\r
+{\r
+ public NyARFixedFloat16Point3d[] vertex=NyARFixedFloat16Point3d.createArray(4);\r
+ public NyARFixedFloat16Point3d point=new NyARFixedFloat16Point3d(); \r
+ /**\r
+ * 中心位置と辺長から、オフセット情報を作成して設定する。\r
+ * @param i_width\r
+ * FF16で渡すこと!\r
+ * @param i_center\r
+ */\r
+ public void setSquare(long i_width,NyARFixedFloat16Point2d i_center)\r
+ {\r
+ final long w_2 = i_width>>1;\r
+ \r
+ NyARFixedFloat16Point3d vertex3d_ptr;\r
+ vertex3d_ptr= this.vertex[0];\r
+ vertex3d_ptr.x = -w_2;\r
+ vertex3d_ptr.y = w_2;\r
+ vertex3d_ptr.z = 0;\r
+ vertex3d_ptr= this.vertex[1];\r
+ vertex3d_ptr.x = w_2;\r
+ vertex3d_ptr.y = w_2;\r
+ vertex3d_ptr.z = 0;\r
+ vertex3d_ptr= this.vertex[2];\r
+ vertex3d_ptr.x = w_2;\r
+ vertex3d_ptr.y = -w_2;\r
+ vertex3d_ptr.z = 0;\r
+ vertex3d_ptr= this.vertex[3];\r
+ vertex3d_ptr.x = -w_2;\r
+ vertex3d_ptr.y = -w_2;\r
+ vertex3d_ptr.z = 0;\r
+ \r
+ this.point.x=-i_center.x;\r
+ this.point.y=-i_center.y;\r
+ this.point.z=0;\r
+ return;\r
+ }\r
+}\r