};\r
this.buttons = e.button;\r
\r
+ this.deltaX = 0;\r
+ this.deltaY = e.wheelDelta / -120; \r
+ \r
if( type = X_Event_toPointer[ originalType ] ){\r
this.type = type;\r
this.clientX = e.clientX;\r
// this.offsetX = e.x - e.srcElement.offsetLeft; // e.x はイベント発生要素の親要素を基準にした座標。\r
// this.offsetY = e.y - e.srcElement.offsetTop; \r
//};\r
-\r
- this.deltaX = 0;\r
- this.deltaY = e.wheelDelta / -120;\r
\r
this.pointerId = 1;\r
this.radiusX = 0;\r