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Version 0.6.133, fix for closure compiler - ADVANCED_OPTIMIZATIONS
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
index 6cdc290..289d319 100644 (file)
@@ -4,12 +4,12 @@
  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
  */\r
-var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA.iOS || X_UA.AndroidBrowser || X_UA.OperaMobile || X_UA.OperaTablet ), // Flash がない\r
-       X_Audio_Sprite_useVideoForMulti = 4 <= X_UA.AndroidBrowser && 534.3 < X_UA.AndroidBrowserWebkit, // ドスパラパッドはビデオのインライン再生が不可 \r
+var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
+       X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidBrowserWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
        X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti,      \r
-       X_Audio_Sprite_needTouchFirst   = X_UA.iOS || X_Audio_Sprite_needTouchAndroid || ( X_UA.WinPhone && X_UA.IE9 ),\r
-       X_Audio_Sprite_enableMultiTrack = !( X_UA.iOS && !X_Audio_WebAudio_context ) && !( X_UA.AndroidBrowser4 && X_UA.AndroidBrowserWebkit <= 534.3 ),\r
-       X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA.iOS && !X_UA.AndroidBrowser && !X_UA.OperaMobile && !X_UA.OperaTablet ), // TODO fennec は 25以上\r
+       X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
+       X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidBrowserWebkit' ] <= 534.3 ),\r
+       X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
        X_Audio_Sprite_maxTracks        = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
        X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
        X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
@@ -19,7 +19,7 @@ var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA.iOS || X
                presets     : {},\r
                BGMs        : {},\r
                tracks      : [],\r
-               pauseTracks : [], // X.Event.DEACTIVATE によって pause した再生中のトラックたち。\r
+               pauseTracks : [], // X_Event.DEACTIVATE によって pause した再生中のトラックたち。\r
                volume      : 1,\r
                bgmTrack    : null,\r
                bgmPosition : 0,\r
@@ -43,7 +43,7 @@ X.Audio.Sprite = {
                        X_Audio_Sprite_instance.close();\r
                } else {\r
                        X_Audio_Sprite_instance = X_Class_override( new X.EventDispatcher(), X_Audio_Sprite_members );\r
-                       X_ViewPort.listen( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
+                       X_ViewPort.listen( [ X_Event.VIEW_ACTIVATE, X_Event.VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
                };\r
                X_Audio_Sprite_instance.setup( setting );\r
                return X_Audio_Sprite_instance;\r
@@ -83,12 +83,12 @@ function X_Audio_Sprite_getTrackEnded(){
  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
  * }\r
  * \r
- * X.Event.BACKEND_READY\r
- * X.Event.BACKEND_NONE\r
+ * X_Event.BACKEND_READY\r
+ * X_Event.BACKEND_NONE\r
  * \r
- * X.Event.READY\r
- * X.Event.MEDIA_LOOPED\r
- * X.Event.MEDIA_ENDED\r
+ * X_Event.READY\r
+ * X_Event.MEDIA_LOOPED\r
+ * X_Event.MEDIA_ENDED\r
  * \r
  */\r
 \r
@@ -115,7 +115,7 @@ X_Audio_Sprite_members = {
                        \r
                        for( k in setting ){\r
                                v = setting[ k ];\r
-                               if( X.Type.isArray( v ) && v !== urls ){\r
+                               if( X_Type_isArray( v ) && v !== urls ){\r
                                        v = X.Object.cloneArray( v );\r
                                        for( i = v.length; i; ){\r
                                                --i;\r
@@ -133,7 +133,7 @@ X_Audio_Sprite_members = {
                                tracks.push( X.Audio( urls, X.Object.clone( option ) ) );\r
                        };\r
                        \r
-                       tracks[ n - 1 ].listenOnce( [ X.Event.BACKEND_READY, X.Event.BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
+                       tracks[ n - 1 ].listenOnce( [ X_Event.BACKEND_READY, X_Event.BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
                        \r
                        X_Audio_Sprite_instance.numTracks = n;\r
                },\r
@@ -166,7 +166,7 @@ X_Audio_Sprite_members = {
                        var tracks = X_Audio_Sprite_TEMP.tracks,\r
                                i = 0, l = tracks.length;\r
                        for( ; i < l; ++i ){\r
-                               if( X_UA.WinPhone ){\r
+                               if( X_UA[ 'WinPhone' ] ){\r
                                        console.log( 'touch -> play()' );\r
                                        //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
                                        this.pause( i );\r
@@ -205,7 +205,7 @@ X_Audio_Sprite_members = {
                                                track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
                                        };\r
                                        \r
-                                       if( track.listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
+                                       if( track.listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
                                                track\r
                                                        .state( {\r
                                                                loop          : true,\r
@@ -227,7 +227,7 @@ X_Audio_Sprite_members = {
                                        if( 1 < tracks.length ){\r
                                                track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
                                                track\r
-                                                       .listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
+                                                       .listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
                                                        .state( { looped : false } )\r
                                                        .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
                                        } else {\r
@@ -239,7 +239,7 @@ X_Audio_Sprite_members = {
                                                };\r
                                                track = tracks[ 0 ];\r
                                        \r
-                                               if( track.listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
+                                               if( track.listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
                                                        track\r
                                                                .state( {\r
                                                                        loop          : true,\r
@@ -268,7 +268,7 @@ X_Audio_Sprite_members = {
                                X_Audio_Sprite_TEMP.bgmTrack    = null;\r
                        };\r
                        track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
-                       this.asyncDispatch( X.Event.MEDIA_PAUSED );\r
+                       this.asyncDispatch( X_Event.MEDIA_PAUSED );\r
                        return this;\r
                },\r
                \r
@@ -318,9 +318,9 @@ function X_Audio_Sprite_handleEvent( e ){
        var i, tracks, track, _e;\r
        \r
        switch( e.type ){\r
-               case X.Event.BACKEND_READY :\r
+               case X_Event.BACKEND_READY :\r
                        _e = {\r
-                               type        : e.type,\r
+                               type        : X_Event.BACKEND_READY,\r
                                source      : e.source,\r
                                backendName : e.backendName\r
                        };\r
@@ -335,8 +335,8 @@ function X_Audio_Sprite_handleEvent( e ){
                        this.asyncDispatch( _e );\r
                        \r
                        e.target\r
-                               .unlisten( X.Event.BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
-                               .listenOnce( X.Event.READY, this, X_Audio_Sprite_handleEvent );\r
+                               .unlisten( X_Event.BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
+                               .listenOnce( X_Event.READY, this, X_Audio_Sprite_handleEvent );\r
 \r
                        // READY, needTouchForPlay, needTouchForLoad\r
                        if( X_Audio_HTMLAudioWrapper_durationFix ){\r
@@ -346,36 +346,36 @@ function X_Audio_Sprite_handleEvent( e ){
                        };\r
                        break;\r
 \r
-               case X.Event.BACKEND_NONE :\r
-                       this.asyncDispatch( X.Event.BACKEND_NONE );\r
-                       e.target.unlisten( X.Event.BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
+               case X_Event.BACKEND_NONE :\r
+                       this.asyncDispatch( X_Event.BACKEND_NONE );\r
+                       e.target.unlisten( X_Event.BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
                        break;\r
                \r
-               case X.Event.READY :\r
+               case X_Event.READY :\r
                        console.log( 'X.AudioSprite - Ready!' );\r
                        if( X_Audio_Sprite_needTouchAndroid ){\r
                                for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
                                        X_Audio_Sprite_instance.pause( i );\r
                                };\r
-                               e.target.listenOnce( X.Event.MEDIA_PLAYING, this, this.asyncDispatch, [ X.Event.READY ] ); // Android 標準ブラウザ\r
+                               e.target.listenOnce( X_Event.MEDIA_PLAYING, this, this.asyncDispatch, [ X_Event.READY ] ); // Android 標準ブラウザ\r
                                return;\r
                        };\r
-                       this.asyncDispatch( X.Event.READY );\r
+                       this.asyncDispatch( X_Event.READY );\r
                        break;\r
                        \r
-               case X.Event.MEDIA_PLAYING :\r
-                       ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this.asyncDispatch( X.Event.MEDIA_PLAYING );\r
+               case X_Event.MEDIA_PLAYING :\r
+                       ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this.asyncDispatch( X_Event.MEDIA_PLAYING );\r
                        break;\r
                \r
-               case X.Event.MEDIA_BEFORE_LOOP :\r
+               case X_Event.MEDIA_BEFORE_LOOP :\r
                        if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
                                X_Audio_Sprite_TEMP.bgmLooped = true;\r
-                               this.asyncDispatch( X.Event.MEDIA_LOOPED ); // TODO uid\r
+                               this.asyncDispatch( X_Event.MEDIA_LOOPED ); // TODO uid\r
                        } else {\r
                                if( e.target.state().looped ){\r
-                                       //this.asyncDispatch( X.Event.MEDIA_LOOPED ); // TODO uid\r
+                                       //this.asyncDispatch( X_Event.MEDIA_LOOPED ); // TODO uid\r
                                } else {\r
-                                       this.asyncDispatch( X.Event.MEDIA_ENDED ); // TODO uid\r
+                                       this.asyncDispatch( X_Event.MEDIA_ENDED ); // TODO uid\r
                                };\r
                                \r
                                // single track | iOS\r
@@ -387,14 +387,14 @@ function X_Audio_Sprite_handleEvent( e ){
                        };\r
                        break;\r
                \r
-               case X.Event.VIEW_ACTIVATE :\r
+               case X_Event.VIEW_ACTIVATE :\r
                        console.log( '■ アクティブ' );\r
                        // track.play(); or iOS need touch??\r
                        tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
                        while( tracks.length ) tracks.pop().play();\r
                        break;\r
 \r
-               case X.Event.VIEW_DEACTIVATE :\r
+               case X_Event.VIEW_DEACTIVATE :\r
                        console.log( '■ デアクティブ' );\r
                        // track.pause();\r
                        tracks = X_Audio_Sprite_TEMP.tracks;\r
@@ -405,8 +405,8 @@ function X_Audio_Sprite_handleEvent( e ){
                        };\r
                        break;\r
                \r
-               case X.Event.KILL_INSTANCE :\r
-                       X_ViewPort.unlisten( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
+               case X_Event.KILL_INSTANCE :\r
+                       X_ViewPort.unlisten( [ X_Event.VIEW_ACTIVATE, X_Event.VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
                        this.close();\r
                        break;\r
        };\r