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Version 0.6.133, fix for closure compiler - ADVANCED_OPTIMIZATIONS
[pettanr/clientJs.git] / 0.6.x / js / 20_ui / 05_XUI_Gesture.js
index 4d602f7..1378f7d 100644 (file)
                        type |= POINTER;\r
                        switch( e.pointerType ){\r
                                case 'touch' :\r
-                               case 2       : //e.MSPOINTER_TYPE_TOUCH :\r
                                        type |= TOUCH; break;\r
                                case 'pen' :\r
-                               case 3     : //e.MSPOINTER_TYPE_PEN :\r
                                        type |= PEN; break;\r
                                case 'mouse' :\r
-                               case 4       : //e.MSPOINTER_TYPE_MOUSE :\r
                                        type |= MOUSE; break;\r
                                default :\r
                                        return;\r
                        };\r
-               } else\r
-               if( e.touches ){\r
-                       type |= TOUCH;\r
-               } else {\r
-                       type |= MOUSE;\r
                };\r
                \r
                // onmouseup, but when touchend has been fired we do nothing.\r
                // this is for touchdevices which also fire a mouseup on touchend\r
                if( type & MOUSE && touch_triggered ){\r
                        return X.Callback.STOP_NOW | X.Callback.PREVENT_DEFAULT;\r
-               }\r
+               } else\r
                // mousebutton must be down or a touch event\r
-               else if (\r
-                       type & TOUCH || //sourceEventType.match(/touch/) || // touch events are always on screen\r
+               if( type & TOUCH || //sourceEventType.match(/touch/) || // touch events are always on screen\r
                        ( type & POINTER && type & START ) || //sourceEventType.match(/pointerdown/) || // pointerevents touch\r
                        ( type & MOUSE   && e.button === 0 ) //(sourceEventType.match(/mouse/) && e.which === 1) // mouse is pressed\r
                ){\r
                        enable_detect = true;\r
                };\r
 \r
-               console.log( 'Hammer@handleEvent ' + IdToGestureID[ e.type ] + ' ' + e.type + ' ' + X.UI.Event._POINTER_DOWN + ' ' + enable_detect );\r
+               //console.log( 'Hammer@handleEvent ' + IdToGestureID[ e.type ] + ' ' + e.type + ' ' + X.UI.Event._POINTER_DOWN + ' ' + enable_detect );\r
 \r
                // we are in a touch event, set the touch triggered bool to true,\r
                // this for the conflicts that may occur on ios and android\r
                        Detection.register( Gestures[ name ] );\r
                };\r
 \r
-               //if( X_UA_HID.POINTER ){\r
-                       Hammer.EVENT_TYPES_START = [ X.UI.Event._POINTER_DOWN ];\r
-                       types = [ X.UI.Event._POINTER_MOVE, X.UI.Event._POINTER_UP, X.UI.Event._POINTER_CANCEL ];\r
-               /*} else\r
-               if( X_UA_HID.TOUCH ){\r
-                       Hammer.EVENT_TYPES_START = [ X.UI.Event._TOUCH_START, X.UI.Event._MOUSE_DOWN ];\r
-                       types = [ X.UI.Event._MOUSE_MOVE, X.UI.Event._MOUSE_UP, X.UI.Event._MOUSE_CANCEL,\r
-                               X.UI.Event._TOUCH_MOVE, X.UI.Event._TOUCH_END, X.UI.Event._TOUCH_CANCEL ];\r
-               } else {\r
-                       Hammer.EVENT_TYPES_START = [ X.UI.Event._MOUSE_DOWN ];\r
-                       types = [ X.UI.Event._MOUSE_MOVE, X.UI.Event._MOUSE_UP, X.UI.Event._MOUSE_CANCEL ];\r
-               }; */\r
+               Hammer.EVENT_TYPES_START = [ X.UI.Event._POINTER_DOWN ];\r
+               types = [ X.UI.Event._POINTER_MOVE, X.UI.Event._POINTER_UP, X.UI.Event._POINTER_CANCEL ];\r
 \r
                // Add touch events on the document\r
                Utils.addEvents( uinodeRoot, types, Hammer.prototype.handleEvent );\r
        /*\r
         *  "Android version < 2.2" return ev.touches.length === 1 when touchend, others return ev.touches.length === 0\r
         */\r
-       Hammer.DO_TOUCHES_FIX = Hammer.HAS_TOUCHEVENTS && ( X_UA.Android < 2.2 || X_UA.Blink || X_UA.Opera );\r
+       Hammer.DO_TOUCHES_FIX = Hammer.HAS_TOUCHEVENTS && ( X_UA[ 'Android' ] < 2.2 || X_UA[ 'Blink' ] || X_UA[ 'Opera' ] );\r
        \r
        // detect touchevents\r
        Hammer.HAS_POINTEREVENTS = true; // navigator.pointerEnabled || navigator.msPointerEnabled;\r
        IdToGestureID[ X.UI.Event._POINTER_UP     ] = END;\r
        IdToGestureID[ X.UI.Event._POINTER_CANCEL ] = END;\r
        \r
-       IdToGestureID[ X.UI.Event._TOUCH_START  ] = START;\r
-       IdToGestureID[ X.UI.Event._TOUCH_MOVE   ] = MOVE;\r
-       IdToGestureID[ X.UI.Event._TOUCH_END    ] = END;\r
-       IdToGestureID[ X.UI.Event._TOUCH_CANCEL ] = END;\r
-       \r
-       IdToGestureID[ X.UI.Event._MOUSE_DOWN   ] = START;\r
-       IdToGestureID[ X.UI.Event._MOUSE_MOVE   ] = MOVE;\r
-       IdToGestureID[ X.UI.Event._MOUSE_UP     ] = END;\r
-       IdToGestureID[ X.UI.Event._MOUSE_CANCEL ] = END;\r
-       \r
        Utils = {\r
                \r
                /**\r