\r
// Attach a function to onmousemove event of the box\r
// box.onmousemove = MovePaddle;\r
- self.addMouseEventListener( box, 'mousemove', MovePaddle );\r
+ self.addEventListener( box, 'mousemove', MovePaddle );\r
// Call 'GameLoop()' function every 10 milliseconds\r
\r
//iID = setInterval( GameLoop , 10 );\r
Init();\r
self.onPaneResize( _w, _h );\r
\r
- self.addMouseEventListener( paddle1, 'click', Start );\r
- self.addMouseEventListener( close, 'click', self.close );\r
+ self.addEventListener( paddle1, 'click', Start );\r
+ self.addEventListener( close, 'click', self.close );\r
};\r
this.onPaneResize = function( _w, _h ){\r
var h = Util.getElementSize( self.rootElement ).height;\r