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[proj16/16.git] / _rf_use.txt
1 kd_act1.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
2 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,1);\r
3 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,2);\r
4 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,3);\r
5 kd_act2.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
6 kd_act2.c:              RF_RemoveSprite (&ob->sprite);\r
7 kd_demo.c:                      RF_Scroll(move,0);\r
8 kd_demo.c:                      RF_Refresh();\r
9 kd_demo.c:              RF_Scroll(offset - originxglobal,0);\r
10 kd_demo.c:              RF_Refresh();\r
11 kd_demo.c:                      RF_Refresh();\r
12 kd_keen.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
13 kd_keen.c:      RF_PlaceSprite (&ob->sprite\r
14 kd_keen.c:      RF_PlaceSprite (&ob->sprite\r
15 kd_keen.c:                                              RF_ForceRefresh ();\r
16 kd_main.c:  RF_Shutdown ();\r
17 kd_main.c:      RF_Startup ();\r
18 kd_play.c:              RF_ForceRefresh();\r
19 kd_play.c:              RF_ForceRefresh ();\r
20 kd_play.c:                      RF_ForceRefresh();              // don't refresh if loading a new game\r
21 kd_play.c:              RF_ForceRefresh();\r
22 kd_play.c:      RF_RemoveSprite (&gone->sprite);\r
23 kd_play.c:              RF_ForceRefresh();\r
24 kd_play.c:              RF_SetRefreshHook (NULL);\r
25 kd_play.c:      RF_NewMap ();\r
26 kd_play.c:      RF_MarkTileGraphics ();\r
27 kd_play.c:              RF_SetRefreshHook (&FadeAndUnhook);\r
28 kd_play.c:              RF_NewPosition (orgx,orgy);\r
29 kd_play.c:              RF_Scroll (xscroll,yscroll);\r
30 kd_play.c:                                              RF_RemoveSprite (&obj->sprite);\r
31 kd_play.c:              RF_Refresh();\r
32 kd_play.c:                      RF_SetRefreshHook (&FadeAndUnhook);\r
33 kd_play.c:                      RF_NewPosition (orgx,orgy);\r
34 -------------------------------------------------------------------------------
35                                         ./qcata.sh start
36 -------------------------------------------------------------------------------
37 ==== 16/Catacomb3D ====
38 16/Catacomb3D/C3_MAIN.C:void RF_FixOfs (void)\r
39 16/Catacomb3D/ID_RF.C:// RF_Startup\r
40 16/Catacomb3D/ID_RF.C:= RF_Startup\r
41 16/Catacomb3D/ID_RF.C:void RF_Startup (void)\r
42 16/Catacomb3D/ID_RF.C:= RF_Shutdown\r
43 16/Catacomb3D/ID_RF.C:void RF_Shutdown (void)\r
44 16/Catacomb3D/ID_RF.C:= RF_FixOfs\r
45 16/Catacomb3D/ID_RF.C:void RF_FixOfs (void)\r
46 16/Catacomb3D/ID_RF.C:= RF_NewMap\r
47 16/Catacomb3D/ID_RF.C:void RF_NewMap (void)\r
48 16/Catacomb3D/ID_RF.C:          Quit ("RF_NewMap: Map too tall!");\r
49 16/Catacomb3D/ID_RF.C:  RF_SetScrollBlock (0,MAPBORDER-1,true);\r
50 16/Catacomb3D/ID_RF.C:  RF_SetScrollBlock (0,mapheight-MAPBORDER,true);\r
51 16/Catacomb3D/ID_RF.C:  RF_SetScrollBlock (MAPBORDER-1,0,false);\r
52 16/Catacomb3D/ID_RF.C:  RF_SetScrollBlock (mapwidth-MAPBORDER,0,false);\r
53 16/Catacomb3D/ID_RF.C:= RF_MarkTileGraphics\r
54 16/Catacomb3D/ID_RF.C:void RF_MarkTileGraphics (void)\r
55 16/Catacomb3D/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Background anim of 0:");\r
56 16/Catacomb3D/ID_RF.C:                                          Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
57 16/Catacomb3D/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Unending background animation:");\r
58 16/Catacomb3D/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Foreground anim of 0:");\r
59 16/Catacomb3D/ID_RF.C:                                          Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
60 16/Catacomb3D/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Unending foreground animation:");\r
61 16/Catacomb3D/ID_RF.C:                  Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
62 16/Catacomb3D/ID_RF.C:                  Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
63 16/Catacomb3D/ID_RF.C:= RF_SetScrollBlock\r
64 16/Catacomb3D/ID_RF.C:void RF_SetScrollBlock (int x, int y, boolean horizontal)\r
65 16/Catacomb3D/ID_RF.C:                  Quit ("RF_SetScrollBlock: Too many horizontal scroll blocks");\r
66 16/Catacomb3D/ID_RF.C:                  Quit ("RF_SetScrollBlock: Too many vertical scroll blocks");\r
67 16/Catacomb3D/ID_RF.C:= RF_SetRefreshHook\r
68 16/Catacomb3D/ID_RF.C:void RF_SetRefreshHook (void (*func) (void) )\r
69 16/Catacomb3D/ID_RF.C:= RF_ForceRefresh\r
70 16/Catacomb3D/ID_RF.C:void RF_ForceRefresh (void)\r
71 16/Catacomb3D/ID_RF.C:  RF_NewPosition (originxglobal,originyglobal);\r
72 16/Catacomb3D/ID_RF.C:  RF_Refresh ();\r
73 16/Catacomb3D/ID_RF.C:  RF_Refresh ();\r
74 16/Catacomb3D/ID_RF.C:= RF_MapToMap\r
75 16/Catacomb3D/ID_RF.C:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
76 16/Catacomb3D/ID_RF.C:= RF_MemToMap\r
77 16/Catacomb3D/ID_RF.C:void RF_MemToMap (unsigned far *source, unsigned plane,\r
78 16/Catacomb3D/ID_RF.C:= RF_ClearBlock\r
79 16/Catacomb3D/ID_RF.C:void RF_ClearBlock (int   x, int y, int width, int height)\r
80 16/Catacomb3D/ID_RF.C:= RF_RedrawBlock\r
81 16/Catacomb3D/ID_RF.C:void RF_RedrawBlock (int x, int y, int width, int height)\r
82 16/Catacomb3D/ID_RF.C:= RF_CalcTics\r
83 16/Catacomb3D/ID_RF.C:void RF_CalcTics (void)\r
84 16/Catacomb3D/ID_RF.C:= RF_FindFreeBuffer\r
85 16/Catacomb3D/ID_RF.C:unsigned RF_FindFreeBuffer (void)\r
86 16/Catacomb3D/ID_RF.C:= RF_NewPosition EGA\r
87 16/Catacomb3D/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
88 16/Catacomb3D/ID_RF.C:= RF_Scroll  EGA\r
89 16/Catacomb3D/ID_RF.C:void RF_Scroll (int x, int y)\r
90 16/Catacomb3D/ID_RF.C:          RF_NewPosition(originxglobal,originyglobal);\r
91 16/Catacomb3D/ID_RF.C:= RF_PlaceSprite   EGA\r
92 16/Catacomb3D/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
93 16/Catacomb3D/ID_RF.C:          RF_RemoveSprite (user);\r
94 16/Catacomb3D/ID_RF.C:                  Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
95 16/Catacomb3D/ID_RF.C:          strcpy (str,"RF_PlaceSprite: Placed an uncached sprite:");\r
96 16/Catacomb3D/ID_RF.C:= RF_RemoveSprite  EGA\r
97 16/Catacomb3D/ID_RF.C:void RF_RemoveSprite (void **user)\r
98 16/Catacomb3D/ID_RF.C:= RF_Refresh   EGA\r
99 16/Catacomb3D/ID_RF.C:void RF_Refresh (void)\r
100 16/Catacomb3D/ID_RF.C:  RF_CalcTics ();\r
101 16/Catacomb3D/ID_RF.C:= RF_NewPosition   CGA\r
102 16/Catacomb3D/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
103 16/Catacomb3D/ID_RF.C:= RF_Scroll       CGA\r
104 16/Catacomb3D/ID_RF.C:void RF_Scroll (int x, int y)\r
105 16/Catacomb3D/ID_RF.C:          RF_NewPosition(originxglobal,originyglobal);\r
106 16/Catacomb3D/ID_RF.C:= RF_PlaceSprite  CGA\r
107 16/Catacomb3D/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
108 16/Catacomb3D/ID_RF.C:          RF_RemoveSprite (user);\r
109 16/Catacomb3D/ID_RF.C:                  Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
110 16/Catacomb3D/ID_RF.C:          strcpy (str,"RF_PlaceSprite: Placed an uncached sprite!");\r
111 16/Catacomb3D/ID_RF.C:= RF_RemoveSprite CGA\r
112 16/Catacomb3D/ID_RF.C:void RF_RemoveSprite (void **user)\r
113 16/Catacomb3D/ID_RF.C:= RF_Refresh        CGA\r
114 16/Catacomb3D/ID_RF.C:void RF_Refresh (void)\r
115 16/Catacomb3D/ID_US_2.C:        RF_FixOfs();\r
116 16/Catacomb3D/ID_RF.H:#define __ID_RF__\r
117 16/Catacomb3D/ID_RF.H:void RF_Startup (void);\r
118 16/Catacomb3D/ID_RF.H:void RF_Shutdown (void);\r
119 16/Catacomb3D/ID_RF.H:void RF_FixOfs (void);\r
120 16/Catacomb3D/ID_RF.H:void RF_NewMap (void);\r
121 16/Catacomb3D/ID_RF.H:void RF_MarkTileGraphics (void);\r
122 16/Catacomb3D/ID_RF.H:void RF_SetScrollBlock (int x, int y, boolean horizontal);\r
123 16/Catacomb3D/ID_RF.H:void RF_NewPosition (unsigned x, unsigned y);\r
124 16/Catacomb3D/ID_RF.H:void RF_Scroll (int x, int y);\r
125 16/Catacomb3D/ID_RF.H:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
126 16/Catacomb3D/ID_RF.H:void RF_MemToMap (unsigned far *source, unsigned plane,\r
127 16/Catacomb3D/ID_RF.H:void RF_ClearBlock (int   x, int y, int width, int height);\r
128 16/Catacomb3D/ID_RF.H:void RF_RedrawBlock (int x, int y, int width, int height);\r
129 16/Catacomb3D/ID_RF.H:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
130 16/Catacomb3D/ID_RF.H:void RF_RemoveSprite (void **user);\r
131 16/Catacomb3D/ID_RF.H:void RF_CalcTics (void);\r
132 16/Catacomb3D/ID_RF.H:void RF_Refresh (void);\r
133 16/Catacomb3D/ID_RF.H:void RF_ForceRefresh (void);\r
134 16/Catacomb3D/ID_RF.H:void RF_SetRefreshHook (void (*func) (void) );\r
135 16/Catacomb3D/ID_RF.H:unsigned RF_FindFreeBuffer (void);\r
136 ==== 16/CatacombApocalypse ====
137 16/CatacombApocalypse/C6_MAIN.C:void RF_FixOfs (void)\r
138 16/CatacombApocalypse/GELIB.C:                  RF_RemoveSprite(&CurBOBShape->sprite);\r
139 16/CatacombApocalypse/GELIB.C:                          RF_RemoveSprite (&CurBOBShape->sprite);\r
140 16/CatacombApocalypse/GELIB.C:                  RF_PlaceSprite(&Shape->sprite,obj->x+Shape->x_offset,obj->y+Shape->y_offset, Shape->shapenum, spritedraw,Shape->priority,Shape->sprflags);\r
141 16/CatacombApocalypse/GELIB.C:  RF_NewPosition(0,0);\r
142 16/CatacombApocalypse/GELIB.C:  RF_Refresh();\r
143 16/CatacombApocalypse/GELIB.C:  RF_ForceRefresh();\r
144 16/CatacombApocalypse/GELIB.C:  RF_ForceRefresh();\r
145 16/CatacombApocalypse/GELIB.C:          RF_Refresh();\r
146 16/CatacombApocalypse/ID_RF.C:// RF_Startup\r
147 16/CatacombApocalypse/ID_RF.C:= RF_Startup\r
148 16/CatacombApocalypse/ID_RF.C:void RF_Startup (void)\r
149 16/CatacombApocalypse/ID_RF.C:= RF_Shutdown\r
150 16/CatacombApocalypse/ID_RF.C:void RF_Shutdown (void)\r
151 16/CatacombApocalypse/ID_RF.C:= RF_FixOfs\r
152 16/CatacombApocalypse/ID_RF.C:void RF_FixOfs (void)\r
153 16/CatacombApocalypse/ID_RF.C:= RF_NewMap\r
154 16/CatacombApocalypse/ID_RF.C:void RF_NewMap (void)\r
155 16/CatacombApocalypse/ID_RF.C:          Quit ("RF_NewMap: Map too tall!");\r
156 16/CatacombApocalypse/ID_RF.C:  RF_SetScrollBlock (0,MAPBORDER-1,true);\r
157 16/CatacombApocalypse/ID_RF.C:  RF_SetScrollBlock (0,mapheight-MAPBORDER,true);\r
158 16/CatacombApocalypse/ID_RF.C:  RF_SetScrollBlock (MAPBORDER-1,0,false);\r
159 16/CatacombApocalypse/ID_RF.C:  RF_SetScrollBlock (mapwidth-MAPBORDER,0,false);\r
160 16/CatacombApocalypse/ID_RF.C:= RF_MarkTileGraphics\r
161 16/CatacombApocalypse/ID_RF.C:void RF_MarkTileGraphics (void)\r
162 16/CatacombApocalypse/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Background anim of 0:");\r
163 16/CatacombApocalypse/ID_RF.C:                                          Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
164 16/CatacombApocalypse/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Unending background animation:");\r
165 16/CatacombApocalypse/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Foreground anim of 0:");\r
166 16/CatacombApocalypse/ID_RF.C:                                          Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
167 16/CatacombApocalypse/ID_RF.C:                                          strcpy (str,"RF_MarkTileGraphics: Unending foreground animation:");\r
168 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
169 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
170 16/CatacombApocalypse/ID_RF.C:= RF_SetScrollBlock\r
171 16/CatacombApocalypse/ID_RF.C:void RF_SetScrollBlock (int x, int y, boolean horizontal)\r
172 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_SetScrollBlock: Too many horizontal scroll blocks");\r
173 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_SetScrollBlock: Too many vertical scroll blocks");\r
174 16/CatacombApocalypse/ID_RF.C:= RF_SetRefreshHook\r
175 16/CatacombApocalypse/ID_RF.C:void RF_SetRefreshHook (void (*func) (void) )\r
176 16/CatacombApocalypse/ID_RF.C:= RF_ForceRefresh\r
177 16/CatacombApocalypse/ID_RF.C:void RF_ForceRefresh (void)\r
178 16/CatacombApocalypse/ID_RF.C:  RF_NewPosition (originxglobal,originyglobal);\r
179 16/CatacombApocalypse/ID_RF.C:  RF_Refresh ();\r
180 16/CatacombApocalypse/ID_RF.C:  RF_Refresh ();\r
181 16/CatacombApocalypse/ID_RF.C:= RF_MapToMap\r
182 16/CatacombApocalypse/ID_RF.C:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
183 16/CatacombApocalypse/ID_RF.C:= RF_MemToMap\r
184 16/CatacombApocalypse/ID_RF.C:void RF_MemToMap (unsigned far *source, unsigned plane,\r
185 16/CatacombApocalypse/ID_RF.C:= RF_ClearBlock\r
186 16/CatacombApocalypse/ID_RF.C:void RF_ClearBlock (int   x, int y, int width, int height)\r
187 16/CatacombApocalypse/ID_RF.C:= RF_RedrawBlock\r
188 16/CatacombApocalypse/ID_RF.C:void RF_RedrawBlock (int x, int y, int width, int height)\r
189 16/CatacombApocalypse/ID_RF.C:= RF_CalcTics\r
190 16/CatacombApocalypse/ID_RF.C:void RF_CalcTics (void)\r
191 16/CatacombApocalypse/ID_RF.C:= RF_FindFreeBuffer\r
192 16/CatacombApocalypse/ID_RF.C:unsigned RF_FindFreeBuffer (void)\r
193 16/CatacombApocalypse/ID_RF.C:= RF_NewPosition EGA\r
194 16/CatacombApocalypse/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
195 16/CatacombApocalypse/ID_RF.C:= RF_Scroll  EGA\r
196 16/CatacombApocalypse/ID_RF.C:void RF_Scroll (int x, int y)\r
197 16/CatacombApocalypse/ID_RF.C:          RF_NewPosition(originxglobal,originyglobal);\r
198 16/CatacombApocalypse/ID_RF.C:= RF_PlaceSprite   EGA\r
199 16/CatacombApocalypse/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
200 16/CatacombApocalypse/ID_RF.C:          RF_RemoveSprite (user);\r
201 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
202 16/CatacombApocalypse/ID_RF.C:          strcpy (str,"RF_PlaceSprite: Placed an uncached sprite:");\r
203 16/CatacombApocalypse/ID_RF.C:= RF_RemoveSprite  EGA\r
204 16/CatacombApocalypse/ID_RF.C:void RF_RemoveSprite (void **user)\r
205 16/CatacombApocalypse/ID_RF.C:= RF_Refresh   EGA\r
206 16/CatacombApocalypse/ID_RF.C:void RF_Refresh (void)\r
207 16/CatacombApocalypse/ID_RF.C:  RF_CalcTics ();\r
208 16/CatacombApocalypse/ID_RF.C:= RF_NewPosition   CGA\r
209 16/CatacombApocalypse/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
210 16/CatacombApocalypse/ID_RF.C:= RF_Scroll       CGA\r
211 16/CatacombApocalypse/ID_RF.C:void RF_Scroll (int x, int y)\r
212 16/CatacombApocalypse/ID_RF.C:          RF_NewPosition(originxglobal,originyglobal);\r
213 16/CatacombApocalypse/ID_RF.C:= RF_PlaceSprite  CGA\r
214 16/CatacombApocalypse/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
215 16/CatacombApocalypse/ID_RF.C:          RF_RemoveSprite (user);\r
216 16/CatacombApocalypse/ID_RF.C:                  Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
217 16/CatacombApocalypse/ID_RF.C:          strcpy (str,"RF_PlaceSprite: Placed an uncached sprite!");\r
218 16/CatacombApocalypse/ID_RF.C:= RF_RemoveSprite CGA\r
219 16/CatacombApocalypse/ID_RF.C:void RF_RemoveSprite (void **user)\r
220 16/CatacombApocalypse/ID_RF.C:= RF_Refresh        CGA\r
221 16/CatacombApocalypse/ID_RF.C:void RF_Refresh (void)\r
222 16/CatacombApocalypse/ID_US_2.C:        RF_FixOfs();\r
223 16/CatacombApocalypse/ID_RF.H:#define __ID_RF__\r
224 16/CatacombApocalypse/ID_RF.H:void RF_Startup (void);\r
225 16/CatacombApocalypse/ID_RF.H:void RF_Shutdown (void);\r
226 16/CatacombApocalypse/ID_RF.H:void RF_FixOfs (void);\r
227 16/CatacombApocalypse/ID_RF.H:void RF_NewMap (void);\r
228 16/CatacombApocalypse/ID_RF.H:void RF_MarkTileGraphics (void);\r
229 16/CatacombApocalypse/ID_RF.H:void RF_SetScrollBlock (int x, int y, boolean horizontal);\r
230 16/CatacombApocalypse/ID_RF.H:void RF_NewPosition (unsigned x, unsigned y);\r
231 16/CatacombApocalypse/ID_RF.H:void RF_Scroll (int x, int y);\r
232 16/CatacombApocalypse/ID_RF.H:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
233 16/CatacombApocalypse/ID_RF.H:void RF_MemToMap (unsigned far *source, unsigned plane,\r
234 16/CatacombApocalypse/ID_RF.H:void RF_ClearBlock (int   x, int y, int width, int height);\r
235 16/CatacombApocalypse/ID_RF.H:void RF_RedrawBlock (int x, int y, int width, int height);\r
236 16/CatacombApocalypse/ID_RF.H:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
237 16/CatacombApocalypse/ID_RF.H:void RF_RemoveSprite (void **user);\r
238 16/CatacombApocalypse/ID_RF.H:void RF_CalcTics (void);\r
239 16/CatacombApocalypse/ID_RF.H:void RF_Refresh (void);\r
240 16/CatacombApocalypse/ID_RF.H:void RF_ForceRefresh (void);\r
241 16/CatacombApocalypse/ID_RF.H:void RF_SetRefreshHook (void (*func) (void) );\r
242 16/CatacombApocalypse/ID_RF.H:unsigned RF_FindFreeBuffer (void);\r
243 ===============         ./qcata.sh end          ===============