### TODO not in particular order~: What needs to be done - [x] ~~SCROLLING!!!!!!!~~ - [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done - [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation - [x] ~~movement and player movement when reaching edge of map~~ - [x] sprite rendering - [ ] text box rendering - [x] text rendering - [x] ~~YAY! map loading~~ - [x] ~~YAY! wwww map rendering~~~ - [ ] map and item interation - [ ] item inventory~ * ==working on extending== - [ ] Memory management [EMS + XMS] done but not tested... - [x] case switch with keyboard code - when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason - [ ] masking layer! [i think this is not easy to accomplish!] - [x] ~~8088 detection to turn off vsync!~~ - [x] *very important!* optimize draw row and draw col - [ ] Study verge2's map system, - [ ] save feature! - [ ] config feature! - [ ] *also important* interperator! and possibly custom map system - [ ] extend the map system! - [x] ~~opl2/3 audio!!!!~~ - [ ] engine core! * ==working== - [ ] *MOST important!* FUCKING MASSIVE DATA MANAGEMENT!!! - [ ] MUSIC PLAYBACK!!!! WWWW - [ ] basic SFX from opl2 + pc speaker! - [ ] clean up repository after event 1.?? - [ ] script system for text and interaction - [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color. - Use a little database to keep track of the images loaded and have manipulated the display pallette. - [ ] migrate from malloc and related to mm stuff - [ ] cache manager to work on newer file formats and the way the game will work - [ ] 4 button input on joystick stuff ### stuff needs to be done that is realized in 2021: - [ ] return to ylookuptable found in wolf3d - [ ] clean up existing video system and organize the existing code into a clean library 16_VL and 16_VW - [ ] *not sure* return ID engine code variables to their old variables - [ ] *again not sure* use doslib's variables for video - [ ] find a way to make adaptive tile refresh in p16 ### just stuff in general: - [ ] fix any bugs found - [ ] make the game wwww get dos_sj.rar It may be very useful to us...