16/wolf3d/WOLFSRC/CONTIGSC.C: shape = PM_GetSpritePage (shapenum); 16/wolf3d/WOLFSRC/CONTIGSC.C: shape = PM_GetSpritePage (shapenum); 16/wolf3d/WOLFSRC/ID_SD.C: addr = PM_GetSoundPage(page); 16/wolf3d/WOLFSRC/ID_SD.C: PM_SetPageLock(PMSoundStart + page,pml_Locked); 16/wolf3d/WOLFSRC/ID_SD.C: PM_SetPageLock(i + PMSoundStart,pml_Unlocked); 16/wolf3d/WOLFSRC/ID_SD.C: PM_UnlockMainMem(); 16/wolf3d/WOLFSRC/ID_SD.C: PM_CheckMainMem(); 16/wolf3d/WOLFSRC/ID_SD.C: p = (word far *)MK_FP(PM_GetPage(ChunksInFile - 1),0); 16/wolf3d/WOLFSRC/ID_SD.C: PM_UnlockMainMem(); 16/wolf3d/WOLFSRC/WL_ACT2.C: PM_UnlockMainMem (); 16/wolf3d/WOLFSRC/WL_ACT2.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_DEBUG.C: addr = PM_GetPageAddress(i); 16/wolf3d/WOLFSRC/WL_DEBUG.C: PM_GetPage(j); 16/wolf3d/WOLFSRC/WL_DEBUG.C: PM_GetPage(i); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage+1); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic); 16/wolf3d/WOLFSRC/WL_DRAW.C: *( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic); 16/wolf3d/WOLFSRC/WL_DRAW.C: PM_NextFrame(); 16/wolf3d/WOLFSRC/WL_GAME.C: PM_UnlockMainMem(); 16/wolf3d/WOLFSRC/WL_GAME.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_GAME.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_GAME.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_GAME.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_INTER.C: PM_Preload (PreloadUpdate); 16/wolf3d/WOLFSRC/WL_MAIN.C: PM_Shutdown (); 16/wolf3d/WOLFSRC/WL_MAIN.C: PM_Startup (); 16/wolf3d/WOLFSRC/WL_MAIN.C: PM_UnlockMainMem (); 16/wolf3d/WOLFSRC/WL_MENU.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_MENU.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_PLAY.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_PLAY.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_PLAY.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_PLAY.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_PLAY.C: PM_CheckMainMem (); 16/wolf3d/WOLFSRC/WL_SCALE.C: shape = PM_GetSpritePage (shapenum); 16/wolf3d/WOLFSRC/WL_SCALE.C: shape = PM_GetSpritePage (shapenum); 16/wolf3d/WOLFSRC/WOLFHACK.C: src = PM_GetPage(0); 16/wolf3d/WOLFSRC/WOLFHACK.C: src = PM_GetPage(1);