16/keen/id_ca.c:byte _seg *tinf; 16/keen/id_ca.c:unsigned _seg *mapsegs[3]; 16/keen/id_ca.c:maptype _seg *mapheaderseg[NUMMAPS]; 16/keen/id_ca.c:byte _seg *audiosegs[NUMSNDCHUNKS]; 16/keen/id_ca.c:void _seg *grsegs[NUMCHUNKS]; 16/keen/id_ca.c:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse 16/keen/id_ca.c:long _seg *audiostarts; // array of offsets in audio / audiot 16/keen/id_rf.c: spritetype _seg *block; 16/keen/id_rf.c: block = (spritetype _seg *)grsegs[spritenumber]; 16/keen/id_rf.c: spritetype _seg *block; 16/keen/id_rf.c: block = (spritetype _seg *)grsegs[spritenumber]; 16/keen/id_vw.c:pictabletype _seg *pictable; 16/keen/id_vw.c:pictabletype _seg *picmtable; 16/keen/id_vw.c:spritetabletype _seg *spritetable; 16/keen/id_vw.c: spritetype _seg *block; 16/keen/id_vw.c: spritetype _seg *block; 16/keen/id_vw.c: block = (spritetype _seg *)grsegs[chunknum]; 16/keen/kd_keen.c: spritetype _seg *block; 16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR]; 16/keen/kd_keen.c: spritetype _seg *dest; 16/keen/kd_keen.c: dest = (spritetype _seg *)grsegs[SCOREBOXSPR]; 16/keen/kd_keen.c: spritetype _seg *block; 16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR]; 16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR]; 16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR]; 16/keen/kd_keen.c: tile = *((unsigned _seg *)mapsegs[2]+mapbwidthtable[y]/2+x); 16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+ 16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+ 16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+mapbwidthtable[ob->tiletop]/2+ob->temp4; 16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+mapbwidthtable[ob->tilebottom]/2+ob->temp4; 16/keen/kd_main.c: spritetype _seg *block; 16/keen/kd_main.c: block = (spritetype _seg *)grsegs[sprite]; 16/wf3d8086/contigsc.c:byte _seg *endscalermemory; 16/wf3d8086/contigsc.c: endscalermemory = (void _seg *)(seg+ofs/16); 16/wf3d8086/contigsc.c: t_compshape _seg *shape; 16/wf3d8086/contigsc.c: t_compshape _seg *shape; 16/wf3d8086/id_ca.c:byte _seg *tinf; 16/wf3d8086/id_ca.c:unsigned _seg *mapsegs[MAPPLANES]; 16/wf3d8086/id_ca.c:maptype _seg *mapheaderseg[NUMMAPS]; 16/wf3d8086/id_ca.c:byte _seg *audiosegs[NUMSNDCHUNKS]; 16/wf3d8086/id_ca.c:void _seg *grsegs[NUMCHUNKS]; 16/wf3d8086/id_ca.c:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse 16/wf3d8086/id_ca.c:long _seg *audiostarts; // array of offsets in audio / audiot 16/wf3d8086/id_pm.c: _seg *PMSegPages; 16/wf3d8086/id_pm.c: void _seg *buf; 16/wf3d8086/id_pm.c: MM_FreePtr(&(void _seg *)PMSegPages); 16/wf3d8086/id_vh.c:pictabletype _seg *pictable; 16/wf3d8086/id_vh.c: byte _seg *temp, far *dest, far *srcline; 16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE8]; 16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE16]; 16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE16+i]; 16/wf3d8086/wl_debug.c: spritetype _seg *block; 16/wf3d8086/wl_debug.c:extern word _seg *DigiList; 16/wf3d8086/wl_menu.c: fontstruct _seg *font; 16/wf3d8086/wl_scale.c:t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1]; 16/wf3d8086/wl_scale.c:t_compscale _seg *work; 16/wf3d8086/wl_scale.c: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/wf3d8086/wl_scale.c: t_compshape _seg *shape; 16/wf3d8086/wl_scale.c: t_compscale _seg *comptable; 16/wf3d8086/wl_scale.c: t_compshape _seg *shape; 16/wf3d8086/wl_scale.c: t_compscale _seg *comptable; 16/wf3d8086/wl_text.c: text = (char _seg *)grsegs[artnum]; 16/wf3d8086/wl_text.c: text = (char _seg *)layout; 16/wf3d8086/wl_text.c: text = (char _seg *)grsegs[artnum]; 16/wf3d8086/wl_text.c: text = (char _seg *)layout; 16/wolf3d/WOLFSRC/CONTIGSC.C:byte _seg *endscalermemory; 16/wolf3d/WOLFSRC/CONTIGSC.C: endscalermemory = (void _seg *)(seg+ofs/16); 16/wolf3d/WOLFSRC/CONTIGSC.C: t_compshape _seg *shape; 16/wolf3d/WOLFSRC/CONTIGSC.C: t_compshape _seg *shape; 16/wolf3d/WOLFSRC/ID_CA.C:byte _seg *tinf; 16/wolf3d/WOLFSRC/ID_CA.C:unsigned _seg *mapsegs[MAPPLANES]; 16/wolf3d/WOLFSRC/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS]; 16/wolf3d/WOLFSRC/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS]; 16/wolf3d/WOLFSRC/ID_CA.C:void _seg *grsegs[NUMCHUNKS]; 16/wolf3d/WOLFSRC/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse 16/wolf3d/WOLFSRC/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot 16/wolf3d/WOLFSRC/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead); 16/wolf3d/WOLFSRC/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead); 16/wolf3d/WOLFSRC/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[i]; 16/wolf3d/WOLFSRC/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead); 16/wolf3d/WOLFSRC/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/wolf3d/WOLFSRC/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/wolf3d/WOLFSRC/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart); 16/wolf3d/WOLFSRC/ID_IN.C: byte _seg *DemoBuffer; 16/wolf3d/WOLFSRC/ID_PM.C: _seg *PMSegPages; 16/wolf3d/WOLFSRC/ID_PM.C: void _seg *buf; 16/wolf3d/WOLFSRC/ID_PM.C: MM_FreePtr(&(void _seg *)PMSegPages); 16/wolf3d/WOLFSRC/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work 16/wolf3d/WOLFSRC/ID_SD.C: word _seg *DigiList; 16/wolf3d/WOLFSRC/ID_VH.C:pictabletype _seg *pictable; 16/wolf3d/WOLFSRC/ID_VH.C: byte _seg *temp, far *dest, far *srcline; 16/wolf3d/WOLFSRC/ID_VH.C: , fontstruct _seg *font) 16/wolf3d/WOLFSRC/ID_VH.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]); 16/wolf3d/WOLFSRC/ID_VH.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]); 16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE8]; 16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE16]; 16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE16+i]; 16/wolf3d/WOLFSRC/WL_DEBUG.C: spritetype _seg *block; 16/wolf3d/WOLFSRC/WL_DEBUG.C:extern word _seg *DigiList; 16/wolf3d/WOLFSRC/WL_MENU.C: fontstruct _seg *font; 16/wolf3d/WOLFSRC/WL_SCALE.C:t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1]; 16/wolf3d/WOLFSRC/WL_SCALE.C:t_compscale _seg *work; 16/wolf3d/WOLFSRC/WL_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/wolf3d/WOLFSRC/WL_SCALE.C: t_compshape _seg *shape; 16/wolf3d/WOLFSRC/WL_SCALE.C: t_compscale _seg *comptable; 16/wolf3d/WOLFSRC/WL_SCALE.C: t_compshape _seg *shape; 16/wolf3d/WOLFSRC/WL_SCALE.C: t_compscale _seg *comptable; 16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)grsegs[artnum]; 16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)layout; 16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)grsegs[artnum]; 16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)layout; 16/Catacomb3D/C3_DEBUG.C: spritetype _seg *block; 16/Catacomb3D/C3_GAME.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]; 16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE8]; 16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE16]; 16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE16+i]; 16/Catacomb3D/C3_SCALE.C:t_compscale _seg *scaledirectory[MAXSCALE+1]; 16/Catacomb3D/C3_SCALE.C:t_compshape _seg *shapedirectory[NUMSCALEPICS]; 16/Catacomb3D/C3_SCALE.C: plane0 = (byte _seg *)grsegs[picnum]; 16/Catacomb3D/C3_SCALE.C: t_compscale _seg *work; 16/Catacomb3D/C3_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/Catacomb3D/C3_SCALE.C:unsigned BuildCompShape (t_compshape _seg **finalspot) 16/Catacomb3D/C3_SCALE.C: t_compshape _seg *work; 16/Catacomb3D/C3_SCALE.C: work = (t_compshape _seg *)(0xa000+(buff+15)/16); 16/Catacomb3D/C3_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/Catacomb3D/C3_SCALE.C:void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale) 16/Catacomb3D/C3_SCALE.C: t_compscale _seg *comptable; 16/Catacomb3D/C3_WIZ.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]+textstarts[number]; 16/Catacomb3D/ID_CA.C:byte _seg *tinf; 16/Catacomb3D/ID_CA.C:unsigned _seg *mapsegs[3]; 16/Catacomb3D/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS]; 16/Catacomb3D/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS]; 16/Catacomb3D/ID_CA.C:void _seg *grsegs[NUMCHUNKS]; 16/Catacomb3D/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse 16/Catacomb3D/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot 16/Catacomb3D/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead); 16/Catacomb3D/ID_CA.C: grstarts = (long _seg *)FP_SEG(&CGAhead); 16/Catacomb3D/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead); 16/Catacomb3D/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead); 16/Catacomb3D/ID_CA.C: spritetype _seg *dest; 16/Catacomb3D/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk]; 16/Catacomb3D/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk]; 16/Catacomb3D/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[mapnum]; 16/Catacomb3D/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/Catacomb3D/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/Catacomb3D/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart); 16/Catacomb3D/ID_IN.C: byte _seg *DemoBuffer; 16/Catacomb3D/ID_IN.C:IN_StartDemoPlayback(byte _seg *buffer,word bufsize) 16/Catacomb3D/ID_RF.C: spritetype _seg *block; 16/Catacomb3D/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber]; 16/Catacomb3D/ID_RF.C: spritetype _seg *block; 16/Catacomb3D/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber]; 16/Catacomb3D/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work 16/Catacomb3D/ID_VW.C:pictabletype _seg *pictable; 16/Catacomb3D/ID_VW.C:pictabletype _seg *picmtable; 16/Catacomb3D/ID_VW.C:spritetabletype _seg *spritetable; 16/Catacomb3D/ID_VW.C: fontstruct _seg *font); 16/Catacomb3D/ID_VW.C: spritetype _seg *block; 16/Catacomb3D/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum]; 16/Catacomb3D/ID_VW.C:VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font) 16/Catacomb3D/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]); 16/Catacomb3D/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]); 16/Catacomb3D/ID_VW.C: spritetype _seg *block; 16/Catacomb3D/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum]; 16/CatacombApocalypse/C6_GAME.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]; 16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE8]; 16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE16]; 16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE16+i]; 16/CatacombApocalypse/C6_SCALE.C:t_compscale _seg *scaledirectory[NUMSCALEPICS]; 16/CatacombApocalypse/C6_SCALE.C:t_compshape _seg *shapedirectory[NUMSCALEPICS]; 16/CatacombApocalypse/C6_SCALE.C: plane0 = (byte _seg *)grsegs[picnum]; 16/CatacombApocalypse/C6_SCALE.C: t_compscale _seg *work; 16/CatacombApocalypse/C6_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/CatacombApocalypse/C6_SCALE.C:unsigned BuildCompShape (t_compshape _seg **finalspot) 16/CatacombApocalypse/C6_SCALE.C: t_compshape _seg *work; 16/CatacombApocalypse/C6_SCALE.C: work = (t_compshape _seg *)(0xa000+(buff+15)/16); 16/CatacombApocalypse/C6_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); 16/CatacombApocalypse/C6_SCALE.C:void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale) 16/CatacombApocalypse/C6_SCALE.C: t_compscale _seg *comptable; 16/CatacombApocalypse/C6_WIZ.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]+textstarts[number]; 16/CatacombApocalypse/C6_WIZ.C: txt = (char _seg *)grsegs[SCROLLTEXT]; 16/CatacombApocalypse/C6_WIZ.C: txt = (char _seg *)grsegs[SCROLLTEXT]+ofset; 16/CatacombApocalypse/GELIB.C: fontstruct _seg *font = (fontstruct _seg *)grsegs[STARTFONT]; 16/CatacombApocalypse/ID_CA.C:byte _seg *tinf; 16/CatacombApocalypse/ID_CA.C:unsigned _seg *mapsegs[3]; 16/CatacombApocalypse/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS]; 16/CatacombApocalypse/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS]; 16/CatacombApocalypse/ID_CA.C:void _seg *grsegs[NUMCHUNKS]; 16/CatacombApocalypse/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse 16/CatacombApocalypse/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot 16/CatacombApocalypse/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead); 16/CatacombApocalypse/ID_CA.C: grstarts = (long _seg *)FP_SEG(&CGAhead); 16/CatacombApocalypse/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead); 16/CatacombApocalypse/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead); 16/CatacombApocalypse/ID_CA.C: spritetype _seg *dest; 16/CatacombApocalypse/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk]; 16/CatacombApocalypse/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk]; 16/CatacombApocalypse/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[mapnum]; 16/CatacombApocalypse/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/CatacombApocalypse/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag); 16/CatacombApocalypse/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart); 16/CatacombApocalypse/ID_IN.C:// byte _seg *DemoBuffer; 16/CatacombApocalypse/ID_IN.C:IN_StartDemoPlayback(byte _seg *buffer,word bufsize) 16/CatacombApocalypse/ID_RF.C: spritetype _seg *block; 16/CatacombApocalypse/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber]; 16/CatacombApocalypse/ID_RF.C: spritetype _seg *block; 16/CatacombApocalypse/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber]; 16/CatacombApocalypse/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work 16/CatacombApocalypse/ID_VW.C:pictabletype _seg *pictable; 16/CatacombApocalypse/ID_VW.C:pictabletype _seg *picmtable; 16/CatacombApocalypse/ID_VW.C:spritetabletype _seg *spritetable; 16/CatacombApocalypse/ID_VW.C: fontstruct _seg *font); 16/CatacombApocalypse/ID_VW.C: spritetype _seg *block; 16/CatacombApocalypse/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum]; 16/CatacombApocalypse/ID_VW.C:VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font) 16/CatacombApocalypse/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]); 16/CatacombApocalypse/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]); 16/CatacombApocalypse/ID_VW.C: spritetype _seg *block; 16/CatacombApocalypse/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum];