word dyThresh; //????
} map_view_t;
+//TODO: make this into actor_t
struct {
int x; //player exact position on the viewable map
int y; //player exact position on the viewable map
#define SPEED 4
//place holder definitions
-#define MAPX 40
-#define MAPY 30
+#define MAPX 200
+#define MAPY 150
#define TRIGGX 10
#define TRIGGY 9
//#define SWAP(a, b) tmp=a; a=b; b=tmp;