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==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
[proj16/16.git] / src / lib / 16_enti.c
index d0a3de5..1c89d9b 100755 (executable)
@@ -35,7 +35,6 @@ void EN_initentity(entity_t *enti)
        enti->speed=4;\r
        enti->persist_aniframe = enti->q;\r
        enti->spt=(TILEWH/(enti->speed));       //speed per tile wwww\r
-       enti->invq=1;\r
        enti->pred = enti->d;\r
        enti->overdraww=0;\r
        enti->overdrawh=4;\r