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==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
[proj16/16.git]
/
src
/
lib
/
16_enti.c
diff --git
a/src/lib/16_enti.c
b/src/lib/16_enti.c
index
d0a3de5
..
1c89d9b
100755
(executable)
--- a/
src/lib/16_enti.c
+++ b/
src/lib/16_enti.c
@@
-35,7
+35,6
@@
void EN_initentity(entity_t *enti)
enti->speed=4;
\r
enti->persist_aniframe = enti->q;
\r
enti->spt=(TILEWH/(enti->speed)); //speed per tile wwww
\r
- enti->invq=1;
\r
enti->pred = enti->d;
\r
enti->overdraww=0;
\r
enti->overdrawh=4;
\r