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updated copyleft and need to test and fix newer version of open watcom
[proj16/16.git] / src / lib / 16_enti.c
index 088701d..bf151be 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
 \r
 #include "src/lib/16_enti.h"\r
 \r
-void EN_initentity(entity_t *enti)\r
+void EN_initentity(entity_t *enti, video_t *video)\r
 {\r
+       unsigned int i,o,o2,w,h;\r
        //tx and ty inited by map\r
        enti->x = enti->tx*TILEWH;\r
        enti->y = enti->ty*TILEWH;\r
        enti->triggerx = enti->tx;\r
-       enti->triggery = enti->ty+1;\r
-       enti->q = 1;\r
-       enti->d =2;\r
-       enti->hp=4;\r
-       enti->speed=4;\r
-       enti->persist_aniframe= enti->q;\r
-       enti->spt=(TILEWH/(enti->speed));       //speed per tile wwww\r
-       enti->spri->delay=1;\r
-       enti->invq=1;\r
-       enti->pred = enti->d;\r
+       enti->triggery = enti->ty+1;    //south\r
+\r
+       enti->q =               1;//loop var\r
+       enti->d =               2;//dir var\r
+       enti->pred =    4;//previous dir\r
+       enti->hp =              4;//hit points\r
+       enti->spt =     4;//walkspeed\r
+       enti->persist_aniframe = enti->q;\r
+       enti->spt=(TILEWH/(enti->spt)); //speed per tile wwww\r
+       enti->overdraww =       0;\r
+       enti->overdrawh =       4;\r
+\r
+       VL_Initofs(video);\r
+\r
+//     modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
+//     modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
+//     modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
+       if(!video->vga_state.bgps){\r
+               //video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
+               //video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
+               w = (enti->x + 24) & (~3);\r
+               h = enti->y + 32;\r
+\r
+               // block copy pattern to where we will draw the sprite\r
+               vga_setup_wm1_block_copy();\r
+               o2 = video->ofs.offscreen_ofs;                                                                          //dest\r
+               o = video->ofs.pattern_ofs + (enti->y * video->page[0].stridew) + (enti->x >> 2);       // source\r
+               for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+               // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
+               vga_restore_rm0wm0();\r
+       }//else{\r
+               //w=h=o=i=o2=0;\r
+               //modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+       //}\r
 }\r
 \r
 //init player!\r
-void EN_initplayer(player_t *player, word pn)\r
+void EN_initPlayer(player_t *player, video_t *video)\r
 {\r
-       EN_initentity(&player[pn].enti);\r
+       EN_initentity(&player->enti, video);\r
+       player->enti.spri.x = player[0].enti.x-4;\r
+       player->enti.spri.y = player[0].enti.y-16;\r
+       player->walktype=0;\r
+       player->enti.dire=30;\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;//skewing bug\r
+\r
+       video->sprifilei =      set_anim_by_id(&player->enti.spri, player->enti.dire);\r
+       animate_spri(&player->enti, video);\r
+\r
+       //print_anim_ids(player[0].enti.spri);\r
 /*     player[0].info.x = player[0].tx;\r
        player[0].info.xaxis = player[0].tx*TILEWH;\r
        player[0].info.y = player[0].ty;\r