\r
\r
byte IN_MouseButtons (global_game_variables_t *gvar);\r
-byte IN_JoyButtons (void);\r
+word IN_JoyButtons (void);\r
\r
void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar);\r
void IN_StartAck(global_game_variables_t *gvar);\r