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added stuff like repo call of dro2imf and imfplay actually uses the memory manager...
[proj16/16.git] / src / lib / 16_sd.h
index 54a2e73..117ab0c 100755 (executable)
@@ -31,7 +31,7 @@
 #include <hw/dos/dos.h>\r
 #include <hw/8259/8259.h>\r
 \r
-//#define SD_USESCAMMPM\r
+#define SD_USESCAMMPM\r
 \r
 #define MIN_REGISTER                   0x01\r
 #define MAX_REGISTER                   0xF5\r
@@ -66,6 +66,7 @@ void FMKeyOn(int voice, int freq, int octave);
 void FMSetVoice(int voiceNum, FMInstrument *ins);\r
 \r
 void SD_Initimf(global_game_variables_t *gvar);\r
+void SD_imf_reset_music(global_game_variables_t *gvar);\r
 void SD_imf_free_music(global_game_variables_t *gvar);\r
 int SD_imf_load_music(const char *path, global_game_variables_t *gvar);\r
 void interrupt SD_irq0(void);\r