#include "src/lib/16_vrs.h"\r
#include "src/lib/scroll16.h"\r
\r
-//moved to 16_tdef.h\r
-// struct sprite\r
-// {\r
-// // VRS container from which we will extract animation and image data\r
-// struct vrs_container *spritesheet;\r
-// // Container for a vrl sprite\r
-// struct vrl_container *sprite_vrl_cont;\r
-// // Current sprite id\r
-// int curr_spri_id;\r
-// // Index of a current sprite in an animation sequence\r
-// int curr_anim_spri;\r
-// // Current animation sequence\r
-// struct vrs_animation_list_entry_t *curr_anim_list;\r
-// // Index of current animation in relevant VRS offsets table\r
-// int curr_anim;\r
-// // Delay in time units untill we should change sprite\r
-// int delay;\r
-// // Position of sprite on screen\r
-// int x, y;\r
-// };\r
-\r
/* Retrive current animation name of sprite\r
* In:\r
* + struct sprite *spri - sprite to retrive current animation sequence name from\r