#define PLAYERBMPDATA *PLAYERBMPDATAVAR\r
#define PLAYERBMPDATAPTR PLAYERBMPDATAVAR\r
\r
-#define PCXBMPVAR gvar.player[0].data\r
-#define PCXBMP *PCXBMPVAR\r
-#define PCXBMPPTR PCXBMPVAR\r
+//#define PCXBMPVAR gvar.player[0].data\r
+//#define PCXBMP *PCXBMPVAR\r
+//#define PCXBMPPTR PCXBMPVAR\r
\r
//row and colum drawing routines\r
#define FULLRCREND\r