//void initMap(map_t *map);\r
void walk(map_view_t *pip, player_t *player, word pn);\r
void panPageManual(map_view_t *pip, player_t *player, word pn);\r
-void panVmemManual(map_view_t *pip, player_t *player, word pn);\r
-void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
+void modexMVSetup(map_view_t *mv, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
void modexMVInit(map_view_t *pip, int tx, int ty);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
void mapinitmapview(map_view_t *mv, int tx, int ty);\r