byte *ptr;
byte *mappalptr;\r
actor_t player;
- bitmap_t font;\r
+// bitmap_t font;\r
//actor_t npc0;\r
\r
// atexit(qclean());\r
/* data */\r
//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //font = bitmapLoadPcx("data/font.pcx");
+// font = bitmapLoadPcx("data/font.pcx");
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
\r
/* create the planar buffer */\r
}\r
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(keyp(0x44)) bputs(bg->page, &font, player.triggerx, player.triggery, "wwww"); //f10
+ if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
if(keyp(25)){ pdump(bg); pdump(spri); }\r
if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
if(keyp(22)){\r