mapGoTo(mv, 0, 0);\r
//_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ playerXYpos(0, 0, &player, &mv, 0);\r
IN_initplayer(&player, 0);\r
\r
#ifndef SPRITE\r