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updated copyleft and need to test and fix newer version of open watcom
[proj16/16.git]
/
src
/
lib
/
scroll16.c
2022-09-08
sparky4
updated copyleft and need to test and fix newer version...
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2021-09-20
sparky4
updated copyright~ to 2021 we not dead just busy
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2020-01-12
sparky4
updated copyright. i am not dead just busy. i am workin...
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2019-01-11
sparky4
updating copy left. i am super fuckin busy with school...
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2018-03-14
sparky4
updated the copyleft wwww i am not deAD! i just been...
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2017-12-01
sparky4
i need help with understanding how 16_rf.c works wwww
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2017-11-29
sparky4
i did some minor things including commenting out some...
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2017-06-01
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-31
sparky4
BROKEN ON REAL HW comitted to see what was changed
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2017-05-30
sparky4
--0000-- UNTESTED --0000--
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2017-05-27
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-17
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-04
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-04-20
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-14
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-13
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-12
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-12
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-10
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-10
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-04
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-03
sparky4
[16_ca needs huge amounts of work and I should remember...
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2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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2017-03-28
sparky4
[16_ca needs huge amounts of work and I should remember...
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2017-03-14
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-14
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-08
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-04
sparky4
pmnextframe readded ca needs huge amounts of work and...
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2017-02-28
sparky4
====++++==== undid the reversion back at b6af468f593233...
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2017-02-28
sparky4
====----==== reverted undid what i did today ====
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2017-02-28
sparky4
hmm where else is PM used... added PM_NextFrame ohh...
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2017-02-27
sparky4
hmm where else is PM used... added PM_NextFrame
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2017-02-17
sparky4
enti->spri is now enti.spri
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2017-02-17
sparky4
palette is now arrays
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2017-02-16
sparky4
i need to migrate to the memory manager stuff sometime
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2017-02-16
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-16
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-16
sparky4
== taking break still not working ==
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2017-02-15
sparky4
== code at e0b1c7a and data to 588e089 ==
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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diff to current
2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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diff to current
2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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diff to current
2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
-- reverted to before layer vars
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
Revert "too tired to continue"
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2017-02-14
sparky4
too tired to continue
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2017-02-13
sparky4
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
did a bunch of work on map stuff going to add fg layer...
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2017-02-10
sparky4
something is badly broken in palette experiment
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2017-02-10
sparky4
cannot think on the pal maker
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-06
sparky4
fps now is working with scroll wwww
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2017-02-04
sparky4
moved my palette function failure to 16_vlpal.c and...
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2017-02-04
sparky4
fixed wwww now i need to work on map system stuff wwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwww...
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2017-02-03
sparky4
something else broke when i worked on this
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2017-02-03
sparky4
just pushing before i use ZC_mapscroll
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2017-02-02
sparky4
==== old BG rendering is back ====
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2017-02-02
sparky4
bg preservation still in works
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg...
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2017-02-01
sparky4
wwww
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2017-01-31
sparky4
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
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2017-01-31
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-01-31
sparky4
====----==== this is a messed up build that contains...
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2017-01-27
sparky4
it is semi working the bg preservation wwww
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2017-01-27
sparky4
going to work on bg draw today!
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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diff to current
2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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diff to current
2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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diff to current
2017-01-26
sparky4
showing row and colum drawing the fore loop in draw...
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diff to current
2017-01-26
sparky4
showing row and colum drawing the fore loop in draw...
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diff to current
2017-01-26
sparky4
showing row and colum drawing
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2017-01-26
sparky4
showing row and colum drawing
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2017-01-26
sparky4
PRE reattempt at optimizing scroll map draw stuff
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
pushing some changes!
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2017-01-24
sparky4
====animation mostly converted==== old bug resurfaced...
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2017-01-23
sparky4
====animation mostly converted==== old bug resurfaced...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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