From a7830054235bf29cc961c64c5b01308710e551bc Mon Sep 17 00:00:00 2001 From: sparky4 Date: Thu, 30 Sep 2021 07:07:45 -0500 Subject: [PATCH] updated readme with some new info about the game --- README.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index d154b11f..7f47a9d5 100755 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu +彼岸花 Project 01 話の地ç? //Higanbana Project 01 ~ Story of Chikyuu ============== Open watcom to compile the code of project 16 -------------- @@ -23,3 +23,17 @@ https://github.com/sparky4/16/blob/master/TODO.md project 16 is in deep dump right now it is leaving the pre alpha state and heading into alpha state www which means cache manager work but... it needs much rewriting for the new file formats + +#### info about the game: +top down scroller similar to the game Ib +my budget is small because i am a broke collage student +the main issues i have is reworking the chache manager of the old id engine to work with the new file formats and getting it all together to work +and reworking old experimental code into id_RF +there is alot of work that i dont know how to make it work +i will do alot of coding but i am stuck on the game engine cache manager and sound issues +yeah there is no sound system for the game either +there is the latest stuff from https://github.com/sparky4/16/issues/7 +the game is a 16 bit top down scroller in 4 directions where is loads more levels and maps within levels similar to the game Ib +it will have a save feature, OPL3 and PC speacker sounds, a custom palette manager that loads palette for different sprites and stuff on the fly and merge matching colors together +i need to return the ylookup table for the graphical system +which is what wolf 3d used -- 2.11.0