From efbb46ad0ca2d9f4e1544f7c45bd02801fa89478 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Wed, 31 May 2017 20:11:00 -0500 Subject: [PATCH] 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? [there maybe too much unused code --- src/lib/16_timer.c | 3 ++- src/lib/16_timer.h | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/lib/16_timer.c b/src/lib/16_timer.c index c1716567..d6301c68 100755 --- a/src/lib/16_timer.c +++ b/src/lib/16_timer.c @@ -70,6 +70,7 @@ double time_in_seconds(global_game_variables_t *gv) return (in_t) / CLOCKS_PER_SEC; }*/ +#if 0 /* sync */ void shinkutxt(global_game_variables_t *gv) { @@ -96,7 +97,7 @@ void shinkutxt(global_game_variables_t *gv) // } } -#if 0 +//#if 0 void WaitPee() { while(inp(INPUT_STATUS_1) & 8) { diff --git a/src/lib/16_timer.h b/src/lib/16_timer.h index 81800c1f..fbe5f3db 100755 --- a/src/lib/16_timer.h +++ b/src/lib/16_timer.h @@ -32,7 +32,7 @@ double elapsed_timer(global_game_variables_t *gv); double ticktock(global_game_variables_t *gv); double time_in_seconds(global_game_variables_t *gv); //double time_in_seconds(time_t in_t); -void shinkutxt(global_game_variables_t *gv); +//void shinkutxt(global_game_variables_t *gv); //void WaitPee(void); #endif -- 2.11.0