void letters(Letters drawee);\r
void image(Image drawee);\r
void group(Group drawee);\r
+ void shader(ShaderField drawee);\r
void msg(string s, double x, double y, Color c);\r
}\r
\r
}\r
}\r
\r
+\r
+\r
+ public partial class ShaderField : Internal.PrimitiveFigure\r
+ {\r
+ public Point v1, v2;\r
+ \r
+ public ShaderField()\r
+ {\r
+ set(0,0);\r
+ }\r
+ public ShaderField(double wid, double hei)\r
+ {\r
+ initialized = false;\r
+ set(wid, hei);\r
+ }\r
+ public ShaderField(Rectangle another)\r
+ {\r
+ v1 = another.v1;\r
+ v2 = another.v2;\r
+ }\r
+ public ShaderField set(double wid, double hei)\r
+ {\r
+ v1.set(0, 0, 0);\r
+ v2.set(wid, hei, 0);\r
+ return this;\r
+ }\r
+ ShaderField set(Point po1, Point po2)\r
+ {\r
+ v1 = po1;\r
+ v2 = po2;\r
+ return this;\r
+ }\r
+ public ShaderField set(double l, double t, double r, double b)\r
+ {\r
+ v1.set(l, t, 0);\r
+ v2.set(r, b, 0);\r
+ return this;\r
+ }\r
+ public ShaderField set(ShaderField another)\r
+ {\r
+ v1 = another.v1;\r
+ v2 = another.v2;\r
+ return this;\r
+ }\r
+\r
+ public ShaderField resize(double width, double height)\r
+ {\r
+ Point po = center;\r
+ set(width, height);\r
+ centering(po);\r
+ return this;\r
+ }\r
+\r
+\r
+ public Point datum\r
+ {\r
+ get { return v1; }\r
+ set { double w = width, h = height; v1 = value; v2 = v1 + new Point(w,h); }\r
+ }\r
+ public ShaderField move_to(Point p) { datum = p; return this; }\r
+ public ShaderField move_to(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
+ public ShaderField locate(Point p) { datum = p; return this; }\r
+ public ShaderField locate(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
+\r
+ public Figure shift(Point p)\r
+ {\r
+ v1 += p;\r
+ v2 += p;\r
+ return this;\r
+ }\r
+ public Figure centering(Point p)\r
+ {\r
+ double h = width, v = height;\r
+ v1.x = p.x - h / 2.0;\r
+ v1.y = p.y - v / 2.0;\r
+ v2.x = v1.x + h;\r
+ v2.y = v1.y + v;\r
+ return this;\r
+ }\r
+\r
+ public virtual void draw()\r
+ {\r
+ Main.drawable.shader(this);\r
+ }\r
+\r
+ internal Action setParameters = initialize___;\r
+ internal Action initialize__ = initialize___;\r
+ private static void initialize___() {}\r
+ internal bool initialized = false;\r
+\r
+ public double left { get { return v1.x; } }\r
+ public double top { get { return v1.y; } }\r
+ public double right { get { return v2.x; } }\r
+ public double bottom { get { return v2.y; } }\r
+ public double width { get { return Math.abs(v1.x - v2.x); } }\r
+ public double height { get { return Math.abs(v1.y - v2.y); } }\r
+ public Point center\r
+ {\r
+ get { return new Point((left + right) / 2, (top + bottom) / 2); }\r
+ set { centering(value); }\r
+ }\r
+ public double getLeft() { return left; }\r
+ public double getTop() { return top; }\r
+ public double getRight() { return right; }\r
+ public double getBottom() { return bottom; }\r
+ public double getWidth() { return width; }\r
+ public double getHeight() { return height; }\r
+ public Point getCenter() { return center; }\r
+ }\r
+\r
}
\ No newline at end of file