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[psychlops/silverlight.git] / test4 / PsychlopsMain.cs
index aafe412..859b016 100644 (file)
@@ -1,110 +1,6 @@
-///+ Prefix linkto BasicCode1\r
+\r
+///+ Prefix linkto BasicCode1\r
 //// Lines for set up Psychlops environment\r
-<<<<<<< HEAD
-using Psychlops;\r
-\r
-namespace PsychlopsSilverlight4test\r
-{\r
-\r
-       public class PsychlopsMain\r
-       {///- Prefix linkto BasicCode1\r
-\r
-\r
-               ///+ Main Routine\r
-               //// Psychlops runs at the first line of this function psychlops_main().\r
-               public void psychlops_main() {\r
-    ///+ 0 linkto BasicCode3_1a\r
-    ////Prepare global parameters\r
-     const int maxrectnum = 200;\r
-     int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
-     double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
-     Rectangle[] rect = new Rectangle[maxrectnum];\r
-        for (int i = 0; i < maxrectnum; i++) { rect[i] = new Rectangle(); }\r
-     double[] rectcolorR = new double[maxrectnum];\r
-     double[] rectcolorG = new double[maxrectnum];\r
-     double[] rectcolorB = new double[maxrectnum];\r
-    ///- 0 linkto BasicCode3_1a\r
-\r
-        Canvas window = new Canvas(Canvas.window);\r
-\r
-     ///+ 1 linkto BasicCode3_1a\r
-     ////Initialize\r
-     for(int i=0; i < rectnum; i++){\r
-         ///+ 1.1 set1\r
-         ////set positions and sizes\r
-         rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
-         rect[i].centering();\r
-         rect[i].shift((i - 0.5 * rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
-                                        (i - 0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
-         ///- 1.1 set1\r
-         ///+ 1.2 set2\r
-         ////set colors\r
-         rectcolorR[i]=Math.random(1.0) * 0.5/*ID: RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
-         rectcolorG[i]=Math.random(1.0) * 0.5/*ID: GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
-         rectcolorB[i]=Math.random(1.0) * 0.5/*ID: BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
-         ///- 1.2 set2\r
-         }\r
-    ///- 1 linkto BasicCode3_1a\r
-\r
-    ///+ 2 drawing\r
-    ////drawing objects\r
-    ///+ 2.1 setlocal\r
-    ////Prepare variables for movie control;\r
-    int frame = 0;\r
-    int motion_dir = 1;\r
-    double Horizontal_shift, Vertical_shift;\r
-    ///- 2.1 setlocal\r
-\r
-    while(!Keyboard.esc.pushed()){\r
-        window.clear(Color.black);\r
-\r
-        if(frame % 30/*ID:Period_Position 30 240 30*/ ==0){ // motion direction will reverse at designated frames.\r
-               motion_dir *= -1;\r
-        }\r
-\r
-        for(int i=0; i < rectnum; i++){\r
-         ///+ 2.2 loopset1\r
-         ////set positions and sizes\r
-\r
-         Horizontal_shift=motion_dir * 1.0/*ID:HSpeed 0.0 5.0 1.0*/;\r
-         Vertical_shift=motion_dir * 0.0/*ID:VSpeed 0.0 5.0 1.0*/;\r
-\r
-         rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
-         rect[i].shift(Horizontal_shift, Vertical_shift);\r
-         ///- 2.2 loopset1\r
-\r
-         ///+ 2.3 loopset2\r
-         ////set colors\r
-         rectcolorR[i]=Math.random(1.0)* 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
-         rectcolorG[i]=Math.random(1.0)* 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
-         rectcolorB[i]=Math.random(1.0)* 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
-         ///- 2.3 loopset2\r
-\r
-         }\r
-               \r
-               ///+ 2.4 linkto BasicCode3_1a\r
-        for(int i=0; i < rectnum; i++){\r
-            rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
-        }\r
-        window.flip();\r
-        ///- 2.4 linkto BasicCode3_1a\r
-        \r
-        frame++;\r
-    }\r
-    ///- 2 drawing\r
-\r
-}\r
-               ///- Main Routine\r
-\r
-\r
-       }\r
-\r
-}\r
-\r
-\r
-/*\r
-=======
->>>>>>> 06a470a0e79a283223a73d8c5f6e43ef76174d97
 using Psychlops;\r
 \r
 namespace PsychlopsSilverlightApp\r
@@ -118,485 +14,59 @@ namespace PsychlopsSilverlightApp
                //// Psychlops runs at the first line of this function psychlops_main().\r
                public void psychlops_main()\r
                {\r
-                       ///+ 0 linkto BasicCode3_1a\r
+                       ///+ 0 Declaration\r
                        ////Prepare global parameters\r
-                       int maxrectnum = 200;\r
-                       int rectnum = 100;\r
-                       double rectsize = 5.0;\r
-                       Rectangle[] rect = StaticFunctions.NewArray<Rectangle>(maxrectnum);\r
-                       double[] rectcolorR = new double[maxrectnum];\r
-                       double[] rectcolorG = new double[maxrectnum];\r
-                       double[] rectcolorB = new double[maxrectnum];\r
-                       ///- 0 linkto BasicCode3_1a\r
-\r
                        Canvas window = new Canvas(Canvas.window);\r
-                       var img = new Image("logo.png");\r
+                       Image img;\r
+                       Rectangle centerrect = new Rectangle(10, 10);\r
+                       int imageHsize = 100;\r
+                       int imageVsize = 60;\r
+                       double R, G, B;\r
+                       ///- 0 Declaration\r
 \r
 \r
-                       ///+ 1 linkto BasicCode3_1a\r
-                       ////Initialize\r
-                       for (int i = 0; i < rectnum; i++)\r
-                       {\r
-                               ///+ 1.1 set1\r
-                               ////set positions and sizes\r
-                               rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
-                               rect[i].centering();\r
-                               rect[i].shift((i - 0.5 * rectnum) * rectsize * 1.5,\r
-                                                                                          (i - 0.5 * rectnum) * rectsize * 1.5); //Move Rectangles to initial positions\r
-                               ///- 1.1 set1\r
-                               ///+ 1.2 set2\r
-                               ////set colors\r
-                               rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
-                               rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
-                               rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
-                               ///- 1.2 set2\r
-                       }\r
-                       ///- 1 linkto BasicCode3_1a\r
-\r
-                       ///+ 2 drawing\r
-                       ////drawing objects\r
-                       ///+ 2.1 linkto BasicCode3_2a\r
-                       ////Prepare variables for movie control;\r
-                       int frame = 0;\r
-                       int motion_dir = 1;\r
-                       double Horizontal_shift, Vertical_shift;\r
-                       ///- 2.1 linkto BasicCode3_2a\r
 \r
-                       while (!Keyboard.esc.pushed())\r
+                       ///+ 1 Initialize\r
+                       ////Initialize image and set color to each pixel.\r
+                       img = new Image(imageHsize, imageVsize); //Allocate offscreen in main memory.\r
+                       Color col = new Color(0,0,0);\r
+                       for (int i = 0; i < imageHsize; i++)\r
                        {\r
-                               window.clear(Color.black);\r
-                               for (int i = 0; i < rectnum; i++)\r
+                               for (int j = 0; j < imageVsize; j++)\r
                                {\r
-                                       ///+ 2.2 loopset1\r
-                                       ////set positions and sizes\r
-\r
-                                       Horizontal_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 100.0; //Calculate horizontal displacement from the center.\r
-                                       Vertical_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 0.0;//Calculate vertical displacement from the center.\r
-                                       rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
-                                       rect[i].centering(); //Rectangles are moved to the center...\r
-                                       rect[i].shift(Horizontal_shift + (i - 0.5 * rectnum) * rectsize * 1.5,\r
-                                                                 Vertical_shift + (i - 0.5 * rectnum) * rectsize * 1.5); //and then move to designated positions\r
-                                       ///- 2.2 loopset1\r
-\r
-                                       ///+ 2.3 linkto BasicCode3_2a\r
-                                       ////set colors \r
-                                       rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
-                                       rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
-                                       rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
-                                       ///- 2.3 linkto BasicCode3_2a\r
-\r
+                                       ///+ 1.1 set1\r
+                                       ////set colors for each pixels\r
+                                       R = Math.random(1.0) * 0.5; //Set R values. \r
+                                       G = Math.random(1.0) * 0.5; //Set G values.\r
+                                       B = Math.random(1.0) * 0.5; //Set B values. \r
+                                       col.set(R, G, B);\r
+                                       img.pix(i, j, col);\r
+                                       ///- 1.1 set1\r
+                                       centerrect.centering();\r
                                }\r
-                               ///+ 2.4 linkto BasicCode3_1a\r
-                               for (int i = 0; i < rectnum; i++)\r
-                               {\r
-                                       rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
-                               }\r
-                               window.flip();\r
-                               ///- 2.4 linkto BasicCode3_1a\r
-                               frame++;\r
                        }\r
-                       ///- 2 drawing\r
-\r
-               }\r
-               ///- Main Routine\r
-\r
-\r
-       }\r
-\r
-}\r
-\r
-\r
-\r
-\r
-\r
-/*\r
-using Psychlops;\r
-\r
-namespace PsychlopsSilverlight4test\r
-{\r
-\r
-       public class PsychlopsMain\r
-       {\r
-               void RectLuminance()\r
-               {\r
-                       Canvas display = new Canvas(Canvas.window);\r
-                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
-                       Letters le = new Letters("Reload to restart");\r
-                       le.fill = Color.black;\r
-                       le.align = Letters.HorizontalAlign.center;\r
-\r
-                       while (!Keyboard.esc.pushed())\r
-                       {\r
-                               Display.clear(Color.white);\r
-                               le.centering().shift(-200,-10).draw();\r
-                               Display.flip();\r
-                       }\r
-\r
-               }\r
-\r
-\r
-               public void psychlops_main()\r
-               {\r
-                       RectLuminance();\r
-               }\r
-\r
-\r
-       }\r
-\r
-}\r
-*/\r
-\r
-*/\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-/*\r
- using Psychlops;\r
-\r
-namespace PsychlopsSilverlight4test\r
-{\r
-\r
-       public class PsychlopsMain\r
-       {\r
-\r
-               Psychlops.Canvas cnvs;\r
-               int i;\r
-               double x, y, z, t, p, temp, xx, yy;\r
-\r
-               //Set Target Initial Value\r
-               double TargetEcce = 100.0, TargetSize = 5.0, TargetNumber = 5, Rotate = 0.0;\r
-\r
-               //Set Background Initial Value\r
-               double Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
-               Psychlops.Widgets.Slider thetaSpeed, DotNumber;\r
-               Image img;\r
-\r
-\r
-\r
-               public void psychlops_main()\r
-               {\r
-                       cnvs = new Canvas(500, 500);\r
-\r
-                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
-\r
-\r
-                       img = new Image("Resources/logo.png");\r
-\r
-                       Interval rng = new Interval();\r
-                       thetaSpeed = new Psychlops.Widgets.Slider("Label", -10 <= rng <= 10, 3.0);\r
-                       DotNumber  = new Psychlops.Widgets.Slider("DotNum",   0 <= rng <= 100, 50.0);\r
-\r
-                       //Declare background dots and target\r
-                       Rectangle[] BGDot = new Rectangle[2048];\r
-                       for(int i=0; i<2048; i++){\r
-                               BGDot[i]=new Rectangle();\r
-                       }\r
-                       Rectangle[] Target= new Rectangle[10];\r
-                       for(int i=0; i<10; i++){\r
-                               Target[i]=new Rectangle();\r
-                       }\r
-\r
-\r
-                       //Declare Matrix to keep back ground dots' coordinate value\r
-                       double[] DotX=new double[2048];\r
-                       double[] DotY = new double[2048];\r
 \r
+                       //img.cache(); //Move offscreen from main memory to video RAM. (Optional)\r
+                       ///- 1 Initialize\r
 \r
-                       //Set Independent variables to manipulate\r
-\r
-\r
-                       //Initialize positions of background dots\r
-                       for(int i=0; i<2048; i++){\r
-                               t=2.0*Math.PI*Math.random(1.0);\r
-                               p=2.0*Math.PI*Math.random(1.0);\r
-                               DotX[i]=t;\r
-                               DotY[i]=p;\r
-\r
-                               x=BGRadii*Math.cos(t)*Math.cos(p);\r
-                               y=BGRadii*Math.sin(t)*Math.cos(p);\r
-                               BGDot[i].set(BGSize, BGSize);\r
-                               BGDot[i].centering().shift(x,y);\r
-                       }\r
-\r
-                       //Initialize positions of targets\r
-                       for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize);\r
-\r
-                       double COS, SIN;\r
-                       //DotNumber = 200;\r
-                       //Main stimulus loop\r
-                       while(true){\r
-                               //Clear the main window\r
-                               cnvs.clear();\r
-\r
-\r
-                               temp=Axis/360*2*Math.PI;\r
-                               COS=Math.cos(temp);\r
-                               SIN=Math.sin(temp);\r
-\r
-                               //Calculate positions of background dots and set them\r
-                               for(int i=0; i<DotNumber; i++){\r
-                                       //Calculate in polar coordinate\r
-                                       t=DotX[i]+2.0*Math.PI*thetaSpeed/360.0;\r
-                                       p=DotY[i];\r
-\r
-                                       //Save current position\r
-                                       DotX[i]=t;\r
-\r
-                                       //Convert to Decartes coordinate\r
-                                       x=BGRadii*Math.cos(t)*Math.cos(p);\r
-                                       y=BGRadii*Math.sin(t)*Math.cos(p);\r
-                                       z=BGRadii*Math.sin(p);\r
-                                       xx=x;\r
-                                       yy=SIN*y+COS*z;\r
-\r
-                                       //Set Dotsize and Draw them\r
-                                       BGDot[i].set(BGSize, BGSize);\r
-                                       BGDot[i].centering().shift(xx,yy);\r
-                                       BGDot[i].draw( Color.blue );\r
-                               }\r
-\r
-                               //Calculate positions of targets and set them\r
-                               temp=Rotate*2*Math.PI/360.0;\r
-                               for (int i = 0; i < 5; i++)\r
-                               {\r
-                                       t = 2.0 * Math.PI/TargetNumber;\r
-                                       x = TargetEcce*Math.cos(i*t+temp);\r
-                                       y = TargetEcce*Math.sin(i*t+temp);\r
-                                       Target[i].centering().shift(x,y);\r
-                                       Target[i].fill = Color.yellow;\r
-                                       Target[i].draw();\r
-                               }\r
-\r
-                               img.centering(Mouse.position).draw();\r
-\r
-                               cnvs.var(Mouse.position.x, 100, 100);\r
-                               cnvs.var(Mouse.position.y, 100, 140);\r
-\r
-                               //Reflect drawing at the next frame;\r
-                               cnvs.flip();\r
-                       }\r
-               }\r
-       }\r
-\r
-}\r
-*/\r
-\r
-\r
-/*using Psychlops;\r
-\r
-namespace PsychlopsSilverlight4test\r
-{\r
-       public class PsychlopsMain\r
-       {\r
-               public void psychlops_main()\r
-               {\r
-                       var figure_type = Psychlops.Widgets.Browser.Element.byID("FIGURE");\r
-                       var size_x = Psychlops.Widgets.Browser.Element.byID("SIZE_X");\r
-                       var size_y = Psychlops.Widgets.Browser.Element.byID("SIZE_Y");\r
-                       var shift_x = Psychlops.Widgets.Browser.Element.byID("SHIFT_X");\r
-                       var shift_y = Psychlops.Widgets.Browser.Element.byID("SHIFT_Y");\r
-                       var color_r = Psychlops.Widgets.Browser.Element.byID("COLOR_R");\r
-                       var color_g = Psychlops.Widgets.Browser.Element.byID("COLOR_G");\r
-                       var color_b = Psychlops.Widgets.Browser.Element.byID("COLOR_B");\r
-\r
-                       Canvas window = new Canvas(300, 300);\r
+                       ///+ 2 drawing\r
+                       ////drawing offscreen\r
 \r
-                       var figure_r = new Rectangle();\r
-                       var figure_e = new Ellipse();\r
-                       Shape figure = figure_r;\r
-                       \r
                        while (!Keyboard.esc.pushed())\r
                        {\r
-                               if (System.String.Compare(figure_type, "Rectangle") == 0)\r
-                               {\r
-                                       figure_r.set(size_x, size_y);\r
-                                       figure = figure_r;\r
-                               }\r
-                               else\r
-                               {\r
-                                       figure_e.set(size_x, size_y);\r
-                                       figure = figure_e;\r
-                               }\r
-                               figure.fill = new Color(color_r, color_g, color_b);\r
 \r
-                               window.clear(Color.black);\r
-                               figure.centering().shift(shift_x, shift_y).draw();\r
+                               window.clear(Color.black); //Clear screen with black\r
+                               img.centering(); //centering the position to copy offscreen\r
+                               img.shift(100, 100); //centering the position to copy offscreen\r
+                               img.draw(); // copy offscreen onto the reverse side of window buffer.\r
+                               centerrect.draw(Color.red);// draw reference rectangle at the center.\r
                                window.flip();\r
                        }\r
-               }\r
-       }\r
-\r
-}\r
-\r
-\r
-\r
-\r
-/*\r
-using Psychlops;\r
-\r
-namespace Psychlops\r
-{\r
+                       ///- 2 drawing\r
 \r
-       public class RandomDots\r
-       {\r
-               Rectangle dot;\r
-               public Point[] cood;\r
-               public RandomDots()\r
-               {\r
-                       cood = new Point[250];\r
-                       dot = new Rectangle(5, 5);\r
-               }\r
-               public void draw()\r
-               {\r
-                       dot.fill = Color.white;\r
-                       foreach (Point p in cood)\r
-                       {\r
-                               dot.centering(p).draw();\r
-                       }\r
                }\r
-       }\r
-\r
-}\r
-\r
-\r
-\r
-namespace PsychlopsSilverlight4test\r
-{\r
-\r
-       public class PsychlopsMain\r
-       {\r
-               Canvas cnvs;\r
-               Image img;\r
-               Ellipse fixation;\r
-               Shape shape;\r
-               Color col;\r
-               int isize = 100;\r
-               double tfreq = 1;\r
-               int frames;\r
-               RandomDots dots;\r
-               Group g;\r
-\r
-               public void psychlops_main()\r
-               {\r
-                       cnvs = new Canvas(500, 500);\r
-                       g = new Group();\r
-                       img = new Image(isize * 2, isize * 2);\r
-                       Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
-                       g.append(img);\r
-                       g.rotation = 50;\r
-                       fixation = new Ellipse(10, 10);\r
-                       fixation.fill = Color.red;\r
-                       //var poly = new Rectangle(100, 100);\r
-                       var poly = new Letters("日本語");\r
-                       //var poly = new Polygon(); poly.append(0, 100); poly.append(-100, 0); poly.append(0, -100); poly.append(100, 0);\r
-                       //var poly = new Ellipse(100, 100);\r
-                       //var poly = new Line(0,0,100, 0);\r
-                       poly.fill = Color.red;\r
-                       poly.stroke = new Stroke { color = Color.yellow, thick = 1 };\r
-                       shape = poly;\r
-\r
-                       var rng = new Interval();\r
-                       var slider = new Psychlops.Widgets.Slider("tesrt", -100 <= rng <= 100);\r
-\r
-                       dots = new RandomDots();\r
-\r
-\r
-                       while (true)\r
-                       {\r
-                               frames++;\r
-\r
-\r
-                               cnvs.clear(new Color(Mouse.left.pressed() ? 0.75 : 0.5));\r
-                               col.set(Math.random(1.0));\r
-\r
-                               /*if (frames % 2 == 0)\r
-                               {\r
-                                       fixation.centering().shift(100, 100);\r
-                                       fixation.draw(new Stroke(Color.blue, 3));\r
-                               }* /\r
-\r
-                               fixation.centering().shift(slider, 0);\r
-                               fixation.draw(Color.red);\r
-\r
-                               //Figures.drawGabor(ref img, 20, 100, 1, 0, frames * 2.0 * Math.PI / tfreq / 60);\r
-                               //Figures.drawGaussian(ref img, 20, 1);\r
-                               //Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
-                               //img.centering(Mouse.position);\r
-                               //img.draw();\r
-                               g.centering(Mouse.position).draw();\r
-                               g.rotation += 1;\r
-\r
-                               shape.centering(Mouse.position).shift(100, 0);\r
-                               shape.draw();\r
-                               if (Keyboard.spc.pressed()) cnvs.var(Mouse.x, 100, 100);\r
-\r
-                               cnvs.var(frames, 0, 20);\r
-                               //slider.value = frames / 100.0;\r
-\r
-                               /*if (frames % 2 != 0)\r
-                               {\r
-                                       fixation.shift(100, 100);\r
-                                       fixation.draw(new Stroke(Color.green, 3));\r
-                               }* /\r
-\r
-                               for (int i = 0; i < dots.cood.Length; i++)\r
-                               {\r
-                                       dots.cood[i].set(Math.random(500), Math.random(500));\r
-                               }\r
-                               cnvs.var((double)slider, 200, 200);\r
-                               dots.draw();\r
+               ///- Main Routine\r
 \r
-                               cnvs.flip();\r
-                       }\r
-               }\r
        }\r
-}\r
 \r
-**/\r
-\r
-\r
-/*\r
-\r
-using Psychlops;\r
-namespace PsychlopsSilverlight4test\r
-{\r
-\r
-       public class PsychlopsMain\r
-       {\r
-               Canvas cnvs;\r
-               Rectangle[] rect;\r
-               int n;\r
-\r
-               public void psychlops_main()\r
-               {\r
-                       n = 1;\r
-                       cnvs = new Canvas(500, 500);\r
-                       rect = new Rectangle[n];\r
-                       for (int i = 0; i < n; i++)\r
-                       {\r
-                               rect[i] = new Rectangle(10, 10);\r
-                               rect[i].fill = Color.red;\r
-                       }\r
-                       Interval rng = new Interval();\r
-                       var slider = new Psychlops.Widgets.Slider("Label", -100 <= rng <= 100);\r
-\r
-                       while (true)\r
-                       {\r
-                               cnvs.clear();\r
-                               for (int i = 0; i < n; i++)\r
-                               {\r
-                                       rect[i].centering().shift(slider * i*3, i*3).draw();\r
-                               }\r
-                               cnvs.flip();\r
-                       }\r
-               }\r
-       }\r
 }\r
-\r
-*/
\ No newline at end of file