From 6e782ffd555808378f69dd606641f0c4b5ca6120 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Philippe=20Mathieu-Daud=C3=A9?= Date: Tue, 21 Nov 2023 18:40:51 +0100 Subject: [PATCH] hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Commit 0be6bfac62 ("qdev: Implement variable length array properties") added the DEFINE_PROP_ARRAY() macro with the following comment: * It is the responsibility of the device deinit code to free the * @_arrayfield memory. Commit a75f336b97 added: DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, keycodes, qdev_prop_uint32, uint32_t), but forgot to free the 'keycodes' array. Do it in the instance_finalize handler. Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev") Signed-off-by: Philippe Mathieu-Daudé Message-id: 20231121174051.63038-7-philmd@linaro.org Reviewed-by: Peter Maydell Signed-off-by: Peter Maydell --- hw/input/stellaris_gamepad.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c index 06a0c0ce83..9dfa620e29 100644 --- a/hw/input/stellaris_gamepad.c +++ b/hw/input/stellaris_gamepad.c @@ -63,6 +63,13 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp) qemu_input_handler_register(dev, &stellaris_gamepad_handler); } +static void stellaris_gamepad_finalize(Object *obj) +{ + StellarisGamepad *s = STELLARIS_GAMEPAD(obj); + + g_free(s->keycodes); +} + static void stellaris_gamepad_reset_enter(Object *obj, ResetType type) { StellarisGamepad *s = STELLARIS_GAMEPAD(obj); @@ -92,6 +99,7 @@ static const TypeInfo stellaris_gamepad_info[] = { .name = TYPE_STELLARIS_GAMEPAD, .parent = TYPE_SYS_BUS_DEVICE, .instance_size = sizeof(StellarisGamepad), + .instance_finalize = stellaris_gamepad_finalize, .class_init = stellaris_gamepad_class_init, }, }; -- 2.11.0