void DrawFace_WireConstantColorVBO(MeshBuf& mbuf, SceneMain& scene);
void DrawFace_WireConstantColorRawOrDispList(MeshBuf& mbuf, SceneMain& scene);
void DrawFace_Fill(MeshBuf& mbuf, SceneMain& scene, ShaderInterface* shader);
+ void DrawFaceGroupFB(MeshBuf& mbuf, SceneMain& scene, ShaderInterface* shader, const FaceGroup& fg);
+ void DrawFaceGroupFill(MeshBuf& mbuf, SceneMain& scene, ShaderInterface* shader, const FaceGroup& fg);
void DrawMeshMain(SceneMain& scene, ShaderInterface* shader);
void DrawFaceIndexColor(MeshBuf& mbuf, SceneMain& scene, unsigned int idx);