OSDN Git Service

Update copyright year
[radegast/radegast.git] / Radegast / GUI / Rendering / RenderingHelpers.cs
2014-03-02 Latif KhalifaUpdate copyright year
2013-09-19 Latif KhalifaRAD-425: split cache in multi-level folders
2013-02-22 Latif KhalifaComment out some obsolete code, make other more readabl...
2013-02-18 Latif KhalifaUpdate copyright year
2012-12-24 Latif KhalifaSupport for server side baking
2012-04-09 Latif KhalifaHarmonize line endings
2012-03-18 Robin CorneliusExperimental bone volume scaling support
2012-02-12 Douglas R. MilesRendering - In texture retrieval, deal with exceptions...
2012-01-01 Latif KhalifaUpdated license year
2011-09-05 Latif Khalifa[crash reporter] Don't interpolate is BasePrim is null
2011-08-28 Latif KhalifaSecond attempt at invisiprims
2011-08-28 Latif KhalifaRevert stencil invisiprim implementation.
2011-08-28 Latif KhalifaImplemented invisiprims that hide parts of the avatar...
2011-08-28 Latif Khalifa* Modified camera control to mimic inferior model found...
2011-08-19 Latif KhalifaBreak out big Rendering.cs and RenderingHelpers.cs...
2011-08-19 Latif KhalifaStarting to break out big Rendering.cs and RenderingHel...
2011-08-19 Latif KhalifaCall Dispose() on RenderPrimitive and RenderAvatar...
2011-08-18 Latif KhalifaRevert r1092, cannot catch access violation exceptions
2011-08-18 Latif KhalifaCheck if VBO upload succeeded before using buffers.
2011-08-18 Latif KhalifaAdd locks on accessing mPriority
2011-08-14 Latif KhalifaTry guarding against crashes with some OpenGL implement...
2011-08-14 Latif KhalifaCheck if graphics card supports images whose dimensions...
2011-08-12 Latif KhalifaRAD-278: Floating point bug in 3D renderer [for europeans]
2011-08-11 Latif KhalifaDon't interpolate when parent changes (sit/stand link...
2011-08-08 Latif KhalifaUse compat VBO functions. Fixes crash when only ARB...
2011-08-07 Latif KhalifaMade camera follow avatar from behind.
2011-08-07 Latif KhalifaLocal chat console implemented.
2011-08-07 Latif KhalifaHopeful new approach for detecting what's supported...
2011-08-06 Robin CorneliusCorrect last commit, that did not prevent the div zero
2011-08-06 Robin CorneliusAlso ensure that position of animations cannot get...
2011-08-06 Latif KhalifaAdded context menu option for showing and hiding the...
2011-08-05 Latif Khalifa* Added (disabled) shaded water (enable for fun and...
2011-08-04 Robin CorneliusDividing by zero and using the result as the weight...
2011-08-04 Robin CorneliusImproved avatar position. Apply pelvis offset to avatar...
2011-08-03 Robin CorneliusFix avatar skinning, I was incorrectly applying the...
2011-08-03 Latif KhalifaSpeed up: when creating bounding volume scale it based...
2011-08-02 Robin Corneliusskeleton rotations are parent * child, fix backwards...
2011-08-02 Robin CorneliusSlerp the rots when skinning vertex weights
2011-08-01 Latif KhalifaImplemented terrain picking.
2011-07-31 Latif KhalifaMoved occlusion culling setting to RenderSettings
2011-07-31 Latif KhalifaChanged the way we determine should an object be meshed...
2011-07-31 Revolution SmytheSaving files is always important (fix my bug with the...
2011-07-31 Revolution SmytheRemove the GetHashCode pieces for rendering and just...
2011-07-29 Latif KhalifaAdded strife movement control (shift + left or right...
2011-07-29 Latif KhalifaBackout interpolation change. Don't end move to let...
2011-07-29 Revolution SmytheIf for some reason, the acceleration is not sent, inter...
2011-07-29 Latif KhalifaMove avatar skeleton animation before position of child...
2011-07-28 Latif KhalifaRemesh and recalculate UVs when texture params change.
2011-07-28 Robin CorneliusFix animation looping and implement at partial stacking...
2011-07-28 Robin CorneliusAdd some helper code for decoding the static VFS and...
2011-07-27 Latif KhalifaUse hash code for mesh to determine if we need to recre...
2011-07-27 Robin CorneliusConnect up avatar animations so that they work with...
2011-07-27 Latif Khalifa* Implemented loadStuffReallyFast() :P
2011-07-27 Latif KhalifaOnly decode textures that we know will be on the screen.
2011-07-27 Latif Khalifa* Implemented occlusion culling (TODO: check if graphic...
2011-07-26 Latif KhalifaSilence couple of stupid compiler warnings
2011-07-25 Latif KhalifaExperimental decoded texture caching
2011-07-25 Latif KhalifaMade SceneWindow into a detachable tab
2011-07-23 Robin CorneliusAvatar rendering updates, apply all morphs from the...
2011-07-21 Latif KhalifaMore correct linear interpolation.
2011-07-21 Latif KhalifaUse notion of Interpolated position and rotation instea...
2011-07-21 Latif KhalifaUse float for lastFrameTime
2011-07-18 Robin CorneliusEnsure we deep copy the bone structure when making...
2011-07-14 Latif KhalifaIf we get a child prim update before root, we would...
2011-07-13 Robin CorneliusOptimise avatar bone position and rotation fetching...
2011-07-13 Latif KhalifaOptimize:
2011-07-12 Robin CorneliusVery basic animation code shows last key frame, no...
2011-07-12 Latif KhalifaImplement angular velocity interpolation (target omega).
2011-07-12 Latif KhalifaSimple interpolation of object position.
2011-07-12 Latif KhalifaUse sim draw distance.
2011-07-11 Latif KhalifaMove back loading of the avatar_lad to constructor.
2011-07-11 Latif Khalifa* Add avatars to general sorted list of stuff to render
2011-07-11 Latif KhalifaCalculate position of all prims accurately
2011-07-11 Latif KhalifaImplemented prim sorting.
2011-07-11 Latif KhalifaDetermine more info about image alpha channel. Don...
2011-07-11 Latif Khalifa* Rename BoundingSphere -> BoundingVolume
2011-07-10 Latif KhalifaRemove redundant data copying.
2011-07-10 Latif KhalifaAdded RenderPrimite to replace faceted mesh.
2011-07-10 Latif KhalifaDetect if we have VBO support.
2011-07-10 Latif KhalifaA bit less camera smoothing.
2011-07-10 Latif Khalifa* Implemented camera smoothing thanks to Moon Metty
2011-07-09 Latif KhalifaMerged avatar rendering code.
2011-07-09 Robin Corneliusvpsent is in the GLAvatar Class not the Avatar one...
2011-07-09 Latif KhalifaSpeed up texture downloading:
2011-07-09 Robin CorneliusAvatar rendering: fix visual parm parsing to get comple...
2011-07-08 Robin CorneliusAvatar Rendering: Add in more visual parameter test...
2011-07-08 Robin CorneliusAvatar Rendering: fix avatar posing/skinning, works...
2011-07-07 Robin Corneliusavatar rendering: use the parsed deform position
2011-07-07 Robin CorneliusAvatarRendering: sync updates, bone rotations are carri...
2011-07-05 Latif Khalifa* Implemented texture animations
2011-07-05 Robin Corneliusavatarrendering: various updates to skeleton handing...
2011-07-05 Robin Corneliusgit-svn-id: https://radegast.googlecode.com/svn/branche...
2011-07-04 Latif KhalifaImplement smooth camera focus when picking (alt+mouse...
2011-07-04 Robin CorneliusUpdate RenderObjects(), LoadCurrentPrims() and PrimPos...
2011-07-03 Robin CorneliusAdd bone loader and offset eyes to correct position...
2011-07-03 Latif KhalifaRevert r932 except for the PrimPos() part
2011-07-02 Latif Khalifa* Don't send the whole big data object for the texture...
2011-07-02 Robin CorneliusAdd a bake index for eyelash mesh, and use correct...
2011-07-01 Robin CorneliusAdd basic avatar rendering to SceneViewer
2011-06-30 Latif KhalifaImplement VBOs
next