+++ /dev/null
-/*\r
- * GPAC Multimedia Framework\r
- *\r
- * Authors: Cyril Concolato - Jean le Feuvre\r
- * Copyright (c) 2005-200X ENST\r
- * All rights reserved\r
- *\r
- * This file is part of GPAC / ISO Media File Format sub-project\r
- *\r
- * GPAC is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU Lesser General Public License as published by\r
- * the Free Software Foundation; either version 2, or (at your option)\r
- * any later version.\r
- * \r
- * GPAC is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU Lesser General Public License for more details.\r
- * \r
- * You should have received a copy of the GNU Lesser General Public\r
- * License along with this library; see the file COPYING. If not, write to\r
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. \r
- *\r
- */\r
-\r
-\r
-#ifndef _GF_BIFSENGINE_H_\r
-#define _GF_BIFSENGINE_H_\r
-\r
-#ifdef __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-#include <gpac/scene_manager.h>\r
-\r
-#ifndef GPAC_READ_ONLY\r
- \r
-typedef struct __tag_bifs_engine GF_BifsEngine;\r
-\r
-/**\r
- * @calling_object is the calling object on which call back will be called\r
- * @inputContext is the name of a scene file (bt, xmt or mp4) to initialize the coding context\r
- *\r
- * must be called only one time (by process calling the DLL) before other calls\r
- */\r
-GF_BifsEngine *gf_beng_init(void *calling_object, char *inputContext);\r
-\r
-/**\r
- * @calling_object is the calling object on which call back will be called\r
- * @inputContext is an UTF-8 scene description (with or without IOD) in BT or XMT-A format\r
- * @width, @height: width and height of scene if no IOD is given in the context.\r
- * @usePixelMetrics: metrics system used in the scene, if no IOD is given in the context.\r
- *\r
- * must be called only one time (by process calling the DLL) before other calls\r
- */\r
-GF_BifsEngine *gf_beng_init_from_string(void *calling_object, char *inputContext, u32 width, u32 height, Bool usePixelMetrics);\r
-\r
-\r
-/**\r
- * @calling_object is the calling object on which call back will be called\r
- * @ctx is an already loaded scene manager\r
- *\r
- * must be called only one time (by process calling the DLL) before other calls\r
- */\r
-GF_BifsEngine *gf_beng_init_from_context(void *calling_object, GF_SceneManager *ctx);\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- * @config: pointer to the encoded BIFS config (memory is not allocated)\r
- * @config_len: length of the buffer\r
- *\r
- * must be called after BENC_Init\r
- */\r
-void gf_beng_get_stream_config(GF_BifsEngine *beng, char **config, u32 *config_len);\r
-\r
-/**\r
- * Encodes the AU context which is not encoded when calling BENC_EncodeAUFromString/File\r
- * Should be called after Aggregate.\r
- *\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- * @AUCallback, pointer on a callback function to get the result of the coding the AU using the current context\r
- *\r
- */\r
-GF_Err gf_beng_encode_context(GF_BifsEngine *beng, GF_Err (*AUCallback)(void *, char *data, u32 size, u64 ts));\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- * @auFile, name of a file containing a description for an access unit (BT or XMT)\r
- * @AUCallback, pointer on a callback function to get the result of the coding the AU using the current context\r
- *\r
- */\r
-GF_Err gf_beng_encode_from_file(GF_BifsEngine *beng, char *auFile, GF_Err (*AUCallback)(void *, char *data, u32 size, u64 ts));\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- * @auString, a char string to encode (must one or several complete nodes in BT\r
- * @AUCallback, pointer on a callback function to get the result of the coding the AU using the current context\r
- *\r
- */\r
-GF_Err gf_beng_encode_from_string(GF_BifsEngine *beng, char *auString, GF_Err (*AUCallback)(void *, char *data, u32 size, u64 ts));\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- * @ctxFileName, name of the file to save the current state of the BIFS scene to\r
- *\r
- * save the current context of the beng.\r
- * if you want to save an aggregate context, use BENC_AggregateCurrentContext before\r
- *\r
- */\r
-GF_Err gf_beng_save_context(GF_BifsEngine *beng, char *ctxFileName);\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- *\r
- * aggregates the current context of the beng, creates a scene replace\r
- *\r
- */\r
-GF_Err gf_beng_aggregate_context(GF_BifsEngine *beng);\r
-\r
-/**\r
- * @beng, pointer to the GF_BifsEngine returned by BENC_Init\r
- *\r
- * release the memory used by this beng, no more call on the beng should happen after this\r
- *\r
- */\r
-void gf_beng_terminate(GF_BifsEngine *beng);\r
-\r
-\r
-#endif\r
-\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif // __cplusplus\r
-\r
-\r
-#endif /*_GF_BIFSENGINE_H_*/\r
-\r