(cons (car list) (remove-nth (1- k) (cdr list)))
)))
-(defun make-grid (width height span)
+(defun make-grid (span)
"create a square grid"
- (loop :for i :from 0 :to width :by span
- :do (sdl2:render-draw-line *renderer* i 0 i height))
- (loop :for j :from 0 :to height :by span
- :do (sdl2:render-draw-line *renderer* 0 j width j)))
+ (loop :for i :from 0 :to *window-width* :by span
+ :do (sdl2:render-draw-line *renderer* i 0 i *window-height*))
+ (loop :for j :from 0 :to *window-height* :by span
+ :do (sdl2:render-draw-line *renderer* 0 j *window-width* j)))
+
+(defun find-on-plane (x y plane)
+ "find the entity in real-coordinates (x,y) in plane"
+ (let ((mouse-point (sdl2:make-rect (- x 2) (- y 2) 2 2))
+ (entities (entities-list plane)))
+ (loop :for entity :in entities
+ :do (when (sdl2:has-intersect mouse-point
+ (screen-destination entity plane))
+ entity))))