(setf *changep* t)
(setf *framerule* 20))))
(setf *changep* t) ; useful in the repl where parameters are not reset
- )))
- )
+ ))
+ ;; sdl2 kills all textures when the session ends. on normal execution this
+ ;; is not a problem but on emacs because the editor will not delete its
+ ;; variables. Therefore the flyweight would be filled with screens with no
+ ;; textures that will fail the second execution.
+ (rulp.layers:empty-screen-list)
+ ))