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SDL_CreateThread サンプルコードを修正 https://wiki.libsdl.org/SDL_CreateThread?action=diff...
[sdl2referencejp/sdl2referencejp.git] / CategoryAPI.html
index 2c2e581..3b0f6b8 100644 (file)
@@ -18,6 +18,9 @@
 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</a>
 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</a>
 <li><a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH</a>
+<li><a href="SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.html">SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS</a>
+<li><a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</a>
+<li><a href="SDL_HINT_BMP_SAVE_LEGACY_FORMAT.html">SDL_HINT_BMP_SAVE_LEGACY_FORMAT</a></li>
 <li><a href="SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT.html">SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</a>
 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a>
 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a>
@@ -27,6 +30,7 @@
 <li><a href="SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.html">SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</a>
 <li><a href="SDL_HINT_MAC_BACKGROUND_APP.html">SDL_HINT_MAC_BACKGROUND_APP</a>
 <li><a href="SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK.html">SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</a>
+<li><a href="SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.html">SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH</a></li>
 <li><a href="SDL_HINT_MOUSE_RELATIVE_MODE_WARP.html">SDL_HINT_MOUSE_RELATIVE_MODE_WARP</a>
 <li><a href="SDL_HINT_NO_SIGNAL_HANDLERS.html">SDL_HINT_NO_SIGNAL_HANDLERS</a>
 <li><a href="SDL_HINT_ORIENTATIONS.html">SDL_HINT_ORIENTATIONS</a>
 <li><a href="SDL_HINT_RENDER_OPENGL_SHADERS.html">SDL_HINT_RENDER_OPENGL_SHADERS</a>
 <li><a href="SDL_HINT_RENDER_SCALE_QUALITY.html">SDL_HINT_RENDER_SCALE_QUALITY</a>
 <li><a href="SDL_HINT_RENDER_VSYNC.html">SDL_HINT_RENDER_VSYNC</a>
+<li><a href="SDL_HINT_RPI_VIDEO_LAYER.html">SDL_HINT_RPI_VIDEO_LAYER</a>
 <li><a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE</a>
 <li><a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION</a>
 <li><a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER</a>
 <li><a href="SDL_HINT_VIDEO_HIGHDPI_DISABLED.html">SDL_HINT_VIDEO_HIGHDPI_DISABLED</a>
 <li><a href="SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES.html">SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES</a>
 <li><a href="SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.html">SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS</a>
+<li><a href="SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT.html">SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</a>
 <li><a href="SDL_HINT_VIDEO_WIN_D3DCOMPILER.html">SDL_HINT_VIDEO_WIN_D3DCOMPILER</a>
 <li><a href="SDL_HINT_VIDEO_X11_NET_WM_PING.html">SDL_HINT_VIDEO_X11_NET_WM_PING</a>
-<li><a href="SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT.html">SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</a>
 <li><a href="SDL_HINT_VIDEO_X11_XINERAMA.html">SDL_HINT_VIDEO_X11_XINERAMA</a>
 <li><a href="SDL_HINT_VIDEO_X11_XRANDR.html">SDL_HINT_VIDEO_X11_XRANDR</a>
 <li><a href="SDL_HINT_VIDEO_X11_XVIDMODE.html">SDL_HINT_VIDEO_X11_XVIDMODE</a>
+<li><a href="SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.html">SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING</a></li>
 <li><a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP</a>
 <li><a href="SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4.html">SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4</a>
 <li><a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</a>
 <ol>
 <li><a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
 <li><a href="SDL_AudioStatus.html">SDL_AudioStatus</a>
+<li><a href="SDL_AudioStream.html">SDL_AudioStream</a>
+<li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a></li>
 <li><a href="SDL_BlendMode.html">SDL_BlendMode</a>
+<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a></li>
 <li><a href="SDL_EventType.html">SDL_EventType</a>
 <li><a href="SDL_GLattr.html">SDL_GLattr</a>
 <li><a href="SDL_GLcontextFlag.html">SDL_GLcontextFlag</a>
 <li><a href="SDL_QuitEvent.html">SDL_QuitEvent</a>
 <li><a href="SDL_RWops.html">SDL_RWops</a>
 <li><a href="SDL_Rect.html">SDL_Rect</a>
+<li><a href="SDL_Renderer.html">SDL_Renderer</a>
 <li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a>
+<li><a href="SDL_SensorEvent.html">SDL_SensorEvent</a>
 <li><a href="SDL_Surface.html">SDL_Surface</a>
 <li><a href="SDL_SysWMEvent.html">SDL_SysWMEvent</a>
 <li><a href="SDL_SysWMinfo.html">SDL_SysWMinfo</a>
 <li><a href="SDL_SysWMmsg.html">SDL_SysWMmsg</a>
 <li><a href="SDL_TextEditingEvent.html">SDL_TextEditingEvent</a>
 <li><a href="SDL_TextInputEvent.html">SDL_TextInputEvent</a>
+<li><a href="SDL_Texture.html">SDL_Texture</a>
 <li><a href="SDL_TouchFingerEvent.html">SDL_TouchFingerEvent</a>
 <li><a href="SDL_UserEvent.html">SDL_UserEvent</a>
 <li><a href="SDL_version-structure.html">SDL_version</a>
 <li><a href="SDL_CloseAudio.html">SDL_CloseAudio</a></li>
 <li><a href="SDL_CloseAudioDevice.html">SDL_CloseAudioDevice</a></li>
 <li><a href="SDL_CompilerBarrier.html">SDL_CompilerBarrier</a></li>
+<li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a></li>
 <li><a href="SDL_CondBroadcast.html">SDL_CondBroadcast</a></li>
 <li><a href="SDL_CondSignal.html">SDL_CondSignal</a></li>
 <li><a href="SDL_CondWait.html">SDL_CondWait</a></li>
 <li><a href="SDL_CreateMutex.html">SDL_CreateMutex</a></li>
 <li><a href="SDL_CreateRGBSurface.html">SDL_CreateRGBSurface</a></li>
 <li><a href="SDL_CreateRGBSurfaceFrom.html">SDL_CreateRGBSurfaceFrom</a></li>
+<li><a href="SDL_CreateRGBSurfaceWithFormat.html">SDL_CreateRGBSurfaceWithFormat</a></li>
+<li><a href="SDL_CreateRGBSurfaceWithFormatFrom.html">SDL_CreateRGBSurfaceWithFormatFrom</a></li>
 <li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
 <li><a href="SDL_CreateSemaphore.html">SDL_CreateSemaphore</a></li>
 <li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>
 <li><a href="SDL_DelEventWatch.html">SDL_DelEventWatch</a></li>
 <li><a href="SDL_DelHintCallback.html">SDL_DelHintCallback</a></li>
 <li><a href="SDL_Delay.html">SDL_Delay</a></li>
+<li><a href="SDL_DequeueAudio.html">SDL_DequeueAudio</a></li>
 <li><a href="SDL_DestroyCond.html">SDL_DestroyCond</a></li>
 <li><a href="SDL_DestroyMutex.html">SDL_DestroyMutex</a></li>
 <li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>
 <li><a href="SDL_GetDisplayDPI.html">SDL_GetDisplayDPI</a></li>
 <li><a href="SDL_GetDisplayMode.html">SDL_GetDisplayMode</a></li>
 <li><a href="SDL_GetDisplayName.html">SDL_GetDisplayName</a></li>
+<li><a href="SDL_GetDisplayUsableBounds.html">SDL_GetDisplayUsableBounds</a></li>
 <li><a href="SDL_GetGrabbedWindow.html">SDL_GetGrabbedWindow</a></li>
 <li><a href="SDL_GetError.html">SDL_GetError</a></li>
 <li><a href="SDL_GetEventFilter.html">SDL_GetEventFilter</a></li>
 <li><a href="SDL_GetEventState.html">SDL_GetEventState</a></li>
 <li><a href="SDL_GetGlobalMouseState.html">SDL_GetGlobalMouseState</a></li>
 <li><a href="SDL_GetHint.html">SDL_GetHint</a></li>
+<li><a href="SDL_GetHintBoolean.html">SDL_GetHintBoolean</a></li>
 <li><a href="SDL_GetKeyFromName.html">SDL_GetKeyFromName</a></li>
 <li><a href="SDL_GetKeyFromScancode.html">SDL_GetKeyFromScancode</a></li>
 <li><a href="SDL_GetKeyName.html">SDL_GetKeyName</a></li>
 <li><a href="SDL_GetTouchFinger.html">SDL_GetTouchFinger</a></li>
 <li><a href="SDL_GetVersion.html">SDL_GetVersion</a></li>
 <li><a href="SDL_GetVideoDriver.html">SDL_GetVideoDriver</a></li>
+<li><a href="SDL_GetWindowBordersSize.html">SDL_GetWindowBordersSize</a></li>
 <li><a href="SDL_GetWindowBrightness.html">SDL_GetWindowBrightness</a></li>
 <li><a href="SDL_GetWindowData.html">SDL_GetWindowData</a></li>
 <li><a href="SDL_GetWindowDisplayIndex.html">SDL_GetWindowDisplayIndex</a></li>
 <li><a href="SDL_GetWindowID.html">SDL_GetWindowID</a></li>
 <li><a href="SDL_GetWindowMaximumSize.html">SDL_GetWindowMaximumSize</a></li>
 <li><a href="SDL_GetWindowMinimumSize.html">SDL_GetWindowMinimumSize</a></li>
+<li><a href="SDL_GetWindowOpacity.html">SDL_GetWindowOpacity</a></li>
 <li><a href="SDL_GetWindowPixelFormat.html">SDL_GetWindowPixelFormat</a></li>
 <li><a href="SDL_GetWindowPosition.html">SDL_GetWindowPosition</a></li>
 <li><a href="SDL_GetWindowSize.html">SDL_GetWindowSize</a></li>
 <li><a href="SDL_LockAudioDevice.html">SDL_LockAudioDevice</a></li>
 <li><a href="SDL_LockMutex.html">SDL_LockMutex</a></li>
 <li><a href="SDL_LockSurface.html">SDL_LockSurface</a></li>
-<li><a href="SDL_LockTexture.html">SDL_LockTexturel</a></li>
+<li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
 <li><a href="SDL_Log.html">SDL_Log</a></li>
 <li><a href="SDL_LogCritical.html">SDL_LogCritical</a></li>
 <li><a href="SDL_LogDebug.html">SDL_LogDebug</a></li>
 <li><a href="SDL_LogError.html">SDL_LogError</a></li>
 <li><a href="SDL_LogGetOutputFunction.html">SDL_LogGetOutputFunction</a></li>
 <li><a href="SDL_LogGetPriority.html">SDL_LogGetPriority</a></li>
-<li><a href="SDL_LogInfo.html">SDL_LogInfo.html</a></li>
-<li><a href="SDL_LogMessage.html">SDL_LogMessage.html</a></li>
-<li><a href="SDL_LogMessageV.html">SDL_LogMessageV.html</a></li>
-<li><a href="SDL_LogResetPriorities.html">SDL_LogResetPriorities.html</a></li>
+<li><a href="SDL_LogInfo.html">SDL_LogInfo</a></li>
+<li><a href="SDL_LogMessage.html">SDL_LogMessage</a></li>
+<li><a href="SDL_LogMessageV.html">SDL_LogMessageV</a></li>
+<li><a href="SDL_LogResetPriorities.html">SDL_LogResetPriorities</a></li>
 <li><a href="SDL_LogSetAllPriority.html">SDL_LogSetAllPriority</a></li>
 <li><a href="SDL_LogSetOutputFunction.html">SDL_LogSetOutputFunction</a></li>
 <li><a href="SDL_LogSetPriority.html">SDL_LogSetPriority</a></li>
 <li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
 <li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
 <li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
+<li><a href="SDL_RenderSetIntegerScale.html">SDL_RenderSetIntegerScale</a></li>
 <li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>
 <li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>
 <li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>
 <li><a href="SDL_SetWindowGrab.html">SDL_SetWindowGrab</a></li>
 <li><a href="SDL_SetWindowHitTest.html">SDL_SetWindowHitTest</a></li>
 <li><a href="SDL_SetWindowIcon.html">SDL_SetWindowIcon</a></li>
+<li><a href="SDL_SetWindowInputFocus.html">SDL_SetWindowInputFocus</a></li>
 <li><a href="SDL_SetWindowMaximumSize.html">SDL_SetWindowMaximumSize</a></li>
 <li><a href="SDL_SetWindowMinimumSize.html">SDL_SetWindowMinimumSize</a></li>
+<li><a href="SDL_SetWindowModalFor.html">SDL_SetWindowModalFor</a></li>
+<li><a href="SDL_SetWindowOpacity.html">SDL_SetWindowOpacity</a></li>
 <li><a href="SDL_SetWindowPosition.html">SDL_SetWindowPosition</a></li>
+<li><a href="SDL_SetWindowResizable.html">SDL_SetWindowResizable</a></li>
 <li><a href="SDL_SetWindowSize.html">SDL_SetWindowSize</a></li>
 <li><a href="SDL_SetWindowTitle.html">SDL_SetWindowTitle</a></li>
 <li><a href="SDL_SetWindowsMessageHook.html">SDL_SetWindowsMessageHook</a></li>
 <li><a href="SDL_VERSION_ATLEAST.html">SDL_VERSION_ATLEAST</a></li>
 <li><a href="SDL_VideoInit.html">SDL_VideoInit</a></li>
 <li><a href="SDL_VideoQuit.html">SDL_VideoQuit</a></li>
+<li><a href="SDL_Vulkan_CreateSurface.html">SDL_Vulkan_CreateSurface</a></li>
+<li><a href="SDL_Vulkan_GetDrawableSize.html">SDL_Vulkan_GetDrawableSize</a></li>
+<li><a href="SDL_Vulkan_GetInstanceExtensions.html">SDL_Vulkan_GetInstanceExtensions</a></li>
+<li><a href="SDL_Vulkan_GetVkGetInstanceProcAddr.html">SDL_Vulkan_GetVkGetInstanceProcAddr</a></li>
+<li><a href="SDL_Vulkan_LoadLibrary.html">SDL_Vulkan_LoadLibrary</a></li>
+<li><a href="SDL_Vulkan_UnloadLibrary.html">SDL_Vulkan_UnloadLibrary</a></li>
 <li><a href="SDL_WaitEvent.html">SDL_WaitEvent</a></li>
 <li><a href="SDL_WaitEventTimeout.html">SDL_WaitEventTimeout</a></li>
 <li><a href="SDL_WaitThread.html">SDL_WaitThread</a></li>
 <li><a href="SDL_assert.html">SDL_assert</a></li>
 <li><a href="SDL_assert_paranoid.html">SDL_assert_paranoid</a></li>
 <li><a href="SDL_assert_release.html">SDL_assert_release</a></li>
+<li><a href="SDL_iPhoneSetAnimationCallback.html">SDL_iPhoneSetAnimationCallback</a></li>
+<li><a href="SDL_iPhoneSetEventPump.html">SDL_iPhoneSetEventPump</a></li>
 </ol>
 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
 <a href="https://wiki.libsdl.org/CategoryAPI">SDL 2.0 API by Name - SDL Wiki</a>