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SDL_Vulkan_GetVkGetInstanceProcAddr 新規追加 https://wiki.libsdl.org/SDL_Vulkan_GetVkGetI...
[sdl2referencejp/sdl2referencejp.git] / CategoryAPI.html
index 1151b2c..c1fc305 100644 (file)
@@ -20,6 +20,7 @@
 <li><a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH</a>
 <li><a href="SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.html">SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS</a>
 <li><a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</a>
+<li><a href="SDL_HINT_BMP_SAVE_LEGACY_FORMAT.html">SDL_HINT_BMP_SAVE_LEGACY_FORMAT</a></li>
 <li><a href="SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT.html">SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</a>
 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a>
 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a>
@@ -39,6 +40,7 @@
 <li><a href="SDL_HINT_RENDER_OPENGL_SHADERS.html">SDL_HINT_RENDER_OPENGL_SHADERS</a>
 <li><a href="SDL_HINT_RENDER_SCALE_QUALITY.html">SDL_HINT_RENDER_SCALE_QUALITY</a>
 <li><a href="SDL_HINT_RENDER_VSYNC.html">SDL_HINT_RENDER_VSYNC</a>
+<li><a href="SDL_HINT_RPI_VIDEO_LAYER.html">SDL_HINT_RPI_VIDEO_LAYER</a>
 <li><a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE</a>
 <li><a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION</a>
 <li><a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER</a>
 <ol>
 <li><a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
 <li><a href="SDL_AudioStatus.html">SDL_AudioStatus</a>
+<li><a href="SDL_AudioStream.html">SDL_AudioStream</a>
+<li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a></li>
 <li><a href="SDL_BlendMode.html">SDL_BlendMode</a>
+<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a></li>
 <li><a href="SDL_EventType.html">SDL_EventType</a>
 <li><a href="SDL_GLattr.html">SDL_GLattr</a>
 <li><a href="SDL_GLcontextFlag.html">SDL_GLcontextFlag</a>
 <li><a href="SDL_QuitEvent.html">SDL_QuitEvent</a>
 <li><a href="SDL_RWops.html">SDL_RWops</a>
 <li><a href="SDL_Rect.html">SDL_Rect</a>
+<li><a href="SDL_Renderer.html">SDL_Renderer</a>
 <li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a>
 <li><a href="SDL_Surface.html">SDL_Surface</a>
 <li><a href="SDL_SysWMEvent.html">SDL_SysWMEvent</a>
 <li><a href="SDL_SysWMmsg.html">SDL_SysWMmsg</a>
 <li><a href="SDL_TextEditingEvent.html">SDL_TextEditingEvent</a>
 <li><a href="SDL_TextInputEvent.html">SDL_TextInputEvent</a>
+<li><a href="SDL_Texture.html">SDL_Texture</a>
 <li><a href="SDL_TouchFingerEvent.html">SDL_TouchFingerEvent</a>
 <li><a href="SDL_UserEvent.html">SDL_UserEvent</a>
 <li><a href="SDL_version-structure.html">SDL_version</a>
 <li><a href="SDL_CloseAudio.html">SDL_CloseAudio</a></li>
 <li><a href="SDL_CloseAudioDevice.html">SDL_CloseAudioDevice</a></li>
 <li><a href="SDL_CompilerBarrier.html">SDL_CompilerBarrier</a></li>
+<li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a></li>
 <li><a href="SDL_CondBroadcast.html">SDL_CondBroadcast</a></li>
 <li><a href="SDL_CondSignal.html">SDL_CondSignal</a></li>
 <li><a href="SDL_CondWait.html">SDL_CondWait</a></li>
 <li><a href="SDL_LockAudioDevice.html">SDL_LockAudioDevice</a></li>
 <li><a href="SDL_LockMutex.html">SDL_LockMutex</a></li>
 <li><a href="SDL_LockSurface.html">SDL_LockSurface</a></li>
-<li><a href="SDL_LockTexture.html">SDL_LockTexturel</a></li>
+<li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
 <li><a href="SDL_Log.html">SDL_Log</a></li>
 <li><a href="SDL_LogCritical.html">SDL_LogCritical</a></li>
 <li><a href="SDL_LogDebug.html">SDL_LogDebug</a></li>
 <li><a href="SDL_LogError.html">SDL_LogError</a></li>
 <li><a href="SDL_LogGetOutputFunction.html">SDL_LogGetOutputFunction</a></li>
 <li><a href="SDL_LogGetPriority.html">SDL_LogGetPriority</a></li>
-<li><a href="SDL_LogInfo.html">SDL_LogInfo.html</a></li>
-<li><a href="SDL_LogMessage.html">SDL_LogMessage.html</a></li>
-<li><a href="SDL_LogMessageV.html">SDL_LogMessageV.html</a></li>
-<li><a href="SDL_LogResetPriorities.html">SDL_LogResetPriorities.html</a></li>
+<li><a href="SDL_LogInfo.html">SDL_LogInfo</a></li>
+<li><a href="SDL_LogMessage.html">SDL_LogMessage</a></li>
+<li><a href="SDL_LogMessageV.html">SDL_LogMessageV</a></li>
+<li><a href="SDL_LogResetPriorities.html">SDL_LogResetPriorities</a></li>
 <li><a href="SDL_LogSetAllPriority.html">SDL_LogSetAllPriority</a></li>
 <li><a href="SDL_LogSetOutputFunction.html">SDL_LogSetOutputFunction</a></li>
 <li><a href="SDL_LogSetPriority.html">SDL_LogSetPriority</a></li>
 <li><a href="SDL_VERSION_ATLEAST.html">SDL_VERSION_ATLEAST</a></li>
 <li><a href="SDL_VideoInit.html">SDL_VideoInit</a></li>
 <li><a href="SDL_VideoQuit.html">SDL_VideoQuit</a></li>
+<li><a href="SDL_Vulkan_GetVkGetInstanceProcAddr.html">SDL_Vulkan_GetVkGetInstanceProcAddr</a></li>
+<li><a href="SDL_Vulkan_LoadLibrary.html">SDL_Vulkan_LoadLibrary</a></li>
+<li><a href="SDL_Vulkan_UnloadLibrary.html">SDL_Vulkan_UnloadLibrary</a></li>
 <li><a href="SDL_WaitEvent.html">SDL_WaitEvent</a></li>
 <li><a href="SDL_WaitEventTimeout.html">SDL_WaitEventTimeout</a></li>
 <li><a href="SDL_WaitThread.html">SDL_WaitThread</a></li>