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SDL_CreateThread サンプルコードを修正 https://wiki.libsdl.org/SDL_CreateThread?action=diff...
[sdl2referencejp/sdl2referencejp.git] / CategoryHints.html
index 564c5e9..8dca4a3 100644 (file)
 <li><a href="SDL_HINT_ACCELEROMETER_AS_JOYSTICK.html">SDL_HINT_ACCELEROMETER_AS_JOYSTICK</a></li>\r
 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</a></li>\r
 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</a></li>\r
+<li><a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH</a></li>\r
+<li><a href="SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.html">SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS</a></li>\r
+<li><a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</a></li>\r
+<li><a href="SDL_HINT_BMP_SAVE_LEGACY_FORMAT.html">SDL_HINT_BMP_SAVE_LEGACY_FORMAT</a></li>\r
+<li><a href="SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT.html">SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</a></li>\r
 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a></li>\r
 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a></li>\r
 <li><a href="SDL_HINT_GRAB_KEYBOARD.html">SDL_HINT_GRAB_KEYBOARD</a></li>\r
 <li><a href="SDL_HINT_IDLE_TIMER_DISABLED.html">SDL_HINT_IDLE_TIMER_DISABLED</a></li>\r
+<li><a href="SDL_HINT_IME_INTERNAL_EDITING.html">SDL_HINT_IME_INTERNAL_EDITING</a></li>\r
 <li><a href="SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.html">SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</a></li>\r
+<li><a href="SDL_HINT_MAC_BACKGROUND_APP.html">SDL_HINT_MAC_BACKGROUND_APP</a></li>\r
 <li><a href="SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK.html">SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</a></li>\r
+<li><a href="SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.html">SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH</a></li>\r
 <li><a href="SDL_HINT_MOUSE_RELATIVE_MODE_WARP.html">SDL_HINT_MOUSE_RELATIVE_MODE_WARP</a></li>\r
+<li><a href="SDL_HINT_NO_SIGNAL_HANDLERS.html">SDL_HINT_NO_SIGNAL_HANDLERS</a></li>\r
 <li><a href="SDL_HINT_ORIENTATIONS.html">SDL_HINT_ORIENTATIONS</a></li>\r
+<li><a href="SDL_HINT_RENDER_DIRECT3D11_DEBUG.html">SDL_HINT_RENDER_DIRECT3D11_DEBUG</a></li>\r
 <li><a href="SDL_HINT_RENDER_DIRECT3D_THREADSAFE.html">SDL_HINT_RENDER_DIRECT3D_THREADSAFE</a></li>\r
 <li><a href="SDL_HINT_RENDER_DRIVER.html">SDL_HINT_RENDER_DRIVER</a></li>\r
 <li><a href="SDL_HINT_RENDER_OPENGL_SHADERS.html">SDL_HINT_RENDER_OPENGL_SHADERS</a></li>\r
 <li><a href="SDL_HINT_RENDER_SCALE_QUALITY.html">SDL_HINT_RENDER_SCALE_QUALITY</a></li>\r
 <li><a href="SDL_HINT_RENDER_VSYNC.html">SDL_HINT_RENDER_VSYNC</a></li>\r
+<li><a href="SDL_HINT_RPI_VIDEO_LAYER.html">SDL_HINT_RPI_VIDEO_LAYER</a></li>\r
+<li><a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE</a></li>\r
 <li><a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION</a></li>\r
 <li><a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER</a></li>\r
 <li><a href="SDL_HINT_VIDEO_HIGHDPI_DISABLED.html">SDL_HINT_VIDEO_HIGHDPI_DISABLED</a></li>\r
 <li><a href="SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.html">SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS</a></li>\r
 <li><a href="SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT.html">SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</a></li>\r
 <li><a href="SDL_HINT_VIDEO_WIN_D3DCOMPILER.html">SDL_HINT_VIDEO_WIN_D3DCOMPILER</a></li>\r
+<li><a href="SDL_HINT_VIDEO_X11_NET_WM_PING.html">SDL_HINT_VIDEO_X11_NET_WM_PING</a></li>\r
 <li><a href="SDL_HINT_VIDEO_X11_XINERAMA.html">SDL_HINT_VIDEO_X11_XINERAMA</a></li>\r
 <li><a href="SDL_HINT_VIDEO_X11_XRANDR.html">SDL_HINT_VIDEO_X11_XRANDR</a></li>\r
 <li><a href="SDL_HINT_VIDEO_X11_XVIDMODE.html">SDL_HINT_VIDEO_X11_XVIDMODE</a></li>\r
+<li><a href="SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.html">SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING</a></li>\r
 <li><a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP</a></li>\r
+<li><a href="SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4.html">SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4</a></li>\r
 <li><a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</a></li>\r
+<li><a href="SDL_HINT_WINRT_HANDLE_BACK_BUTTON.html">SDL_HINT_WINRT_HANDLE_BACK_BUTTON</a></li>\r
+<li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.html">SDL_HINT_WINRT_PRIVACY_POLICY_LABEL</a></li>\r
+<li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_URL.html">SDL_HINT_WINRT_PRIVACY_POLICY_URL</a></li>\r
 <li><a href="SDL_HINT_XINPUT_ENABLED.html">SDL_HINT_XINPUT_ENABLED</a></li>\r
 <li><a href="SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING.html">SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING</a></li>\r
 </ol>\r
@@ -67,6 +85,7 @@
 <li><a href="SDL_ClearHints.html">SDL_ClearHints</a></li>\r
 <li><a href="SDL_DelHintCallback.html">SDL_DelHintCallback</a></li>\r
 <li><a href="SDL_GetHint.html">SDL_GetHint</a></li>\r
+<li><a href="SDL_GetHintBoolean.html">SDL_GetHintBoolean</a></li>\r
 <li><a href="SDL_SetHint.html">SDL_SetHint</a></li>\r
 <li><a href="SDL_SetHintWithPriority.html">SDL_SetHintWithPriority</a></li>\r
 </ol>\r