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SDL_Vulkan_UnloadLibrary 新規追加 https://wiki.libsdl.org/SDL_Vulkan_UnloadLibrary
[sdl2referencejp/sdl2referencejp.git] / CategoryVideo.html
index ae3c1fc..e2df2a6 100644 (file)
@@ -6,7 +6,7 @@
 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">\r
 <link rel="top" href="index.html" title="\83z\81[\83\80">\r
 <link rel="parent" href="ApiByCategory.html" title="1\82Â\8fã">\r
-<title>SDL2.0 \93ú\96{\8cê\83\8a\83t\83@\83\8c\83\93\83X - \83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E</title>\r
+<title>\83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E</title>\r
 </head>\r
 <body>\r
 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - \83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E\r
 <li><a href="SDL_GLattr.html">SDL_GLattr</a></li>\r
 <li><a href="SDL_GLcontextFlag.html">SDL_GLcontextFlag</a></li>\r
 <li><a href="SDL_GLprofile.html">SDL_GLprofile</a></li>\r
+<li><a href="SDL_HitTestResult.html">SDL_HitTestResult</a></li>\r
+<li><a href="SDL_MessageBoxButtonFlags.html">SDL_MessageBoxButtonFlags</a></li>\r
+<li><a href="SDL_MessageBoxColorType.html">SDL_MessageBoxColorType</a></li>\r
+<li><a href="SDL_MessageBoxFlags.html">SDL_MessageBoxFlags</a></li>\r
 <li><a href="SDL_WindowEventID.html">SDL_WindowEventID</a></li>\r
 <li><a href="SDL_WindowFlags.html">SDL_WindowFlags</a></li>\r
 </ol>\r
 <h2>\8d\\91¢\91Ì</h2>\r
 <ol>\r
 <li><a href="SDL_DisplayMode.html">SDL_DisplayMode</a></li>\r
+<li><a href="SDL_MessageBoxButtonData.html">SDL_MessageBoxButtonData</a></li>\r
+<li><a href="SDL_MessageBoxColor.html">SDL_MessageBoxColor</a></li>\r
+<li><a href="SDL_MessageBoxColorScheme.html">SDL_MessageBoxColorScheme</a></li>\r
+<li><a href="SDL_MessageBoxData.html">SDL_MessageBoxData</a></li>\r
 <li><a href="SDL_WindowEvent.html">SDL_WindowEvent</a></li>\r
 </ol>\r
 <h2>\8aÖ\90\94</h2>\r
@@ -37,7 +45,6 @@
 <li><a href="SDL_DestroyWindow.html">SDL_DestroyWindow</a></li>\r
 <li><a href="SDL_DisableScreenSaver.html">SDL_DisableScreenSaver</a></li>\r
 <li><a href="SDL_EnableScreenSaver.html">SDL_EnableScreenSaver</a></li>\r
-<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>\r
 <li><a href="SDL_GL_CreateContext.html">SDL_GL_CreateContext</a></li>\r
 <li><a href="SDL_GL_DeleteContext.html">SDL_GL_DeleteContext</a></li>\r
 <li><a href="SDL_GL_ExtensionSupported.html">SDL_GL_ExtensionSupported</a></li>\r
 <li><a href="SDL_GL_SetAttribute.html">SDL_GL_SetAttribute</a></li>\r
 <li><a href="SDL_GL_SetSwapInterval.html">SDL_GL_SetSwapInterval</a></li>\r
 <li><a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow</a></li>\r
-<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>\r
 <li><a href="SDL_GL_UnloadLibrary.html">SDL_GL_UnloadLibrary</a></li>\r
 <li><a href="SDL_GetClosestDisplayMode.html">SDL_GetClosestDisplayMode</a></li>\r
 <li><a href="SDL_GetCurrentDisplayMode.html">SDL_GetCurrentDisplayMode</a></li>\r
 <li><a href="SDL_GetCurrentVideoDriver.html">SDL_GetCurrentVideoDriver</a></li>\r
 <li><a href="SDL_GetDesktopDisplayMode.html">SDL_GetDesktopDisplayMode</a></li>\r
 <li><a href="SDL_GetDisplayBounds.html">SDL_GetDisplayBounds</a></li>\r
+<li><a href="SDL_GetDisplayDPI.html">SDL_GetDisplayDPI</a></li>\r
 <li><a href="SDL_GetDisplayMode.html">SDL_GetDisplayMode</a></li>\r
 <li><a href="SDL_GetDisplayName.html">SDL_GetDisplayName</a></li>\r
+<li><a href="SDL_GetDisplayUsableBounds.html">SDL_GetDisplayUsableBounds</a></li>\r
+<li><a href="SDL_GetGrabbedWindow.html">SDL_GetGrabbedWindow</a></li>\r
 <li><a href="SDL_GetNumDisplayModes.html">SDL_GetNumDisplayModes</a></li>\r
 <li><a href="SDL_GetNumVideoDisplays.html">SDL_GetNumVideoDisplays</a></li>\r
 <li><a href="SDL_GetNumVideoDrivers.html">SDL_GetNumVideoDrivers</a></li>\r
 <li><a href="SDL_GetVideoDriver.html">SDL_GetVideoDriver</a></li>\r
+<li><a href="SDL_GetWindowBordersSize.html">SDL_GetWindowBordersSize</a></li>\r
 <li><a href="SDL_GetWindowBrightness.html">SDL_GetWindowBrightness</a></li>\r
 <li><a href="SDL_GetWindowData.html">SDL_GetWindowData</a></li>\r
 <li><a href="SDL_GetWindowDisplayIndex.html">SDL_GetWindowDisplayIndex</a></li>\r
@@ -77,6 +87,7 @@
 <li><a href="SDL_GetWindowID.html">SDL_GetWindowID</a></li>\r
 <li><a href="SDL_GetWindowMaximumSize.html">SDL_GetWindowMaximumSize</a></li>\r
 <li><a href="SDL_GetWindowMinimumSize.html">SDL_GetWindowMinimumSize</a></li>\r
+<li><a href="SDL_GetWindowOpacity.html">SDL_GetWindowOpacity</a></li>\r
 <li><a href="SDL_GetWindowPixelFormat.html">SDL_GetWindowPixelFormat</a></li>\r
 <li><a href="SDL_GetWindowPosition.html">SDL_GetWindowPosition</a></li>\r
 <li><a href="SDL_GetWindowSize.html">SDL_GetWindowSize</a></li>\r
 <li><a href="SDL_SetWindowFullscreen.html">SDL_SetWindowFullscreen</a></li>\r
 <li><a href="SDL_SetWindowGammaRamp.html">SDL_SetWindowGammaRamp</a></li>\r
 <li><a href="SDL_SetWindowGrab.html">SDL_SetWindowGrab</a></li>\r
+<li><a href="SDL_SetWindowHitTest.html">SDL_SetWindowHitTest</a></li>\r
 <li><a href="SDL_SetWindowIcon.html">SDL_SetWindowIcon</a></li>\r
+<li><a href="SDL_SetWindowInputFocus.html">SDL_SetWindowInputFocus</a></li>\r
 <li><a href="SDL_SetWindowMaximumSize.html">SDL_SetWindowMaximumSize</a></li>\r
 <li><a href="SDL_SetWindowMinimumSize.html">SDL_SetWindowMinimumSize</a></li>\r
+<li><a href="SDL_SetWindowModalFor.html">SDL_SetWindowModalFor</a></li>\r
+<li><a href="SDL_SetWindowOpacity.html">SDL_SetWindowOpacity</a></li>\r
 <li><a href="SDL_SetWindowPosition.html">SDL_SetWindowPosition</a></li>\r
+<li><a href="SDL_SetWindowResizable.html">SDL_SetWindowResizable</a></li>\r
 <li><a href="SDL_SetWindowSize.html">SDL_SetWindowSize</a></li>\r
 <li><a href="SDL_SetWindowTitle.html">SDL_SetWindowTitle</a></li>\r
 <li><a href="SDL_ShowMessageBox.html">SDL_ShowMessageBox</a></li>\r