<tr><td>Uint32</td><td>type</td><td>SDL_CONTROLLERBUTTONDOWN \82Ü\82½\82Í SDL_CONTROLLERBUTTONUP</td></tr>
<tr><td>Uint32</td><td>timestamp</td><td>\83C\83x\83\93\83g\82Ì\83^\83C\83\80\83X\83^\83\93\83v</td></tr>
<tr><td>SDL_JoystickID</td><td>which</td><td>\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\83C\83\93\83X\83^\83\93\83XID</td></tr>
-<tr><td>Uint8</td><td>button</td><td>\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\83{\83^\83\93</td></tr>
+<tr><td>Uint8</td><td>button</td><td>\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\83{\83^\83\93 (<a href="SDL_GameControllerButton.html">SDL_GameControllerButton</a>)</td></tr>
<tr><td>Uint8</td><td>state</td><td>SDL_PRESSED \82Ü\82½\82Í SDL_RELEASED</td></tr>
</table>
<h2>\8aÖ\98A\8d\80\96Ú(\97ñ\8b\93\91Ì)</h2>