SDL_Surface *bitmapSurface = NULL;\r
int posX = 100, posY = 100, width = 320, height = 240;\r
\r
+ SDL_Init(SDL_INIT_VIDEO);\r
+\r
win = SDL_CreateWindow("Hello World", posX, posY, width, height, 0);\r
\r
renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);\r
\r
while (1) {\r
SDL_Event e;\r
- if (SDL_PollEvent(&e)) {\r
+ if (SDL_PollEvent(&e)) {\r
if (e.type == SDL_QUIT) {\r
break;\r
}\r
SDL_DestroyRenderer(renderer);\r
SDL_DestroyWindow(win);\r
\r
+ SDL_Quit();\r
+\r
return 0;\r
}\r
</pre>\r