SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);\r
\r
if (texture == NULL) {\r
- fprintf(stderr, "CreateTextureFromSurface failed: %s\n", SDL_GetError());\r
+ fprintf(stderr, "CreateTextureFromSurface \8e¸\94s: %s\n", SDL_GetError());\r
exit(1);\r
}\r
\r
</code>\r
</p>\r
<h2>\8fÚ\8d×</h2>\r
+<p>\r
\82±\82Ì\8aÖ\90\94\82Í\83T\81[\83t\83F\83C\83X\82ð\8fC\90³/\89ð\95ú\82µ\82È\82¢.\r
+</p>\r
+<p>\r
\82±\82Ì\83e\83N\83X\83`\83\83\82Ì<a href="SDL_TextureAccess.html">SDL_TextureAccess</a>\83q\83\93\83g\82ÍSDL_TEXTUREACCESS_STATIC\82Å\82 \82é.\r
+</p>\r
+<p>\r
+\90¶\90¬\82³\82ê\82é\83e\83N\83X\83`\83\83\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Í\83T\81[\83t\83F\83C\83X\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Æ\82Í\88Ù\82È\82é\8fê\8d\87\82ª\82 \82é.\r
+\83e\83N\83X\83`\83\83\82Ì\83s\83N\83Z\83\8b\8c`\8e®\82Í<a href="SDL_QueryTexture.html">SDL_QueryTexture()</a>\82Å\93¾\82é\82±\82Æ\82ª\82Å\82«\82é.\r
+</p>\r
<h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>\r
<a href="SDL_CreateTexture.html">SDL_CreateTexture</a><br>\r
<a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a><br>\r