<h2>\92l</h2>\r
<table border="1" summary="SDL_HINT_RENDER_OPENGL_SHADERS">\r
<tr><td>0</td><td>\83V\83F\81[\83_\81[\82ð\8eg\82í\82È\82¢</td></tr>\r
-<tr><td>1</td><td>\83V\83F\81[\83_\81[\82ð\8eg\82¤(\89Â\94\\82È\82ç)</td></tr>\r
+<tr><td>1</td><td>\83V\83F\81[\83_\81[\82ð\8eg\82¤(\89Â\94\\82È\82ç) (\83f\83t\83H\83\8b\83g)</td></tr>\r
</table>\r
<h2>\83f\83t\83H\83\8b\83g</h2>\r
\83f\83t\83H\83\8b\83g\82Å\82Í, OpenGL\82ª\83V\83F\81[\83_\81[\82É\91Î\89\9e\82µ\82Ä\82¢\82ê\82Î\8eg\82¤\r