/* \88ê\95\94\82Ì\83R\83\93\83p\83C\83\89\82Ì\90Ý\92è\82â\8c¾\8cê(\82½\82Æ\82¦\82ÎC++)\82Å\82Í\83L\83\83\83X\83g\82ª\95K\97v\82Å\82 \82é */\r
SDL_RendererFlip flip = SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL;\r
\r
-SDL_RenderCopyEx(renderer, texture, &srcrect, &dstrect, &angle, &center, flip);\r
+SDL_RenderCopyEx(renderer, texture, &srcrect, &dstrect, angle, &center, flip);\r
</pre>\r
</code>\r
</p>\r